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This repository was archived by the owner on Sep 15, 2025. It is now read-only.
My understanding is that it should be this instead for gfx9:
const uint32 vsNumSgpr = (numSgprs * 16);
Actually I'm wondering if you have to do a +1 as well before multiplying. The code does check whether vsNumSgprs is > 0 or not later on, but then uses it like so: