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UserBehaviourResearch

Project by the Data Analisys course (SkillFactory).
In this project I:

  1. checked hypotheses of users behavior in a game
  2. made conclusions about approaches in developing the game to lead users to purchase more quickly

Used: pandas, include plots

"GD. Project 2. Анализ воронки.ipynb" - main file
"7_4_Events.csv" and "7_4_Purchaise.csv" - data for research

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Project by the Data Analisys course (SkillFactory)

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