Project by the Data Analisys course (SkillFactory).
In this project I:
- checked hypotheses of users behavior in a game
- made conclusions about approaches in developing the game to lead users to purchase more quickly
Used: pandas, include plots
"GD. Project 2. Анализ воронки.ipynb" - main file
"7_4_Events.csv" and "7_4_Purchaise.csv" - data for research