From 38fa09d047b414ef9a020b2d3b3256d66feef251 Mon Sep 17 00:00:00 2001 From: Esmeralda Salamone Date: Thu, 8 Jan 2026 06:35:24 +0000 Subject: [PATCH] [ShaderGraph][2022.3][Backport] Fix issue where elements were not getting selected after duplication --- .../Editor/Drawing/Views/GraphEditorView.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Packages/com.unity.shadergraph/Editor/Drawing/Views/GraphEditorView.cs b/Packages/com.unity.shadergraph/Editor/Drawing/Views/GraphEditorView.cs index 859bde8799e..f599624e3cd 100644 --- a/Packages/com.unity.shadergraph/Editor/Drawing/Views/GraphEditorView.cs +++ b/Packages/com.unity.shadergraph/Editor/Drawing/Views/GraphEditorView.cs @@ -801,7 +801,7 @@ public void HandleGraphChanges(bool wasUndoRedoPerformed) foreach (var node in m_Graph.pastedNodes) { - if (lookupTable.TryGetValue(node.objectId, out var nodeView) && nodeView is IShaderNodeView) + if (lookupTable.TryGetValue(node, out var nodeView) && nodeView is IShaderNodeView) m_GraphView.AddToSelection((Node)nodeView); }