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examples/GameportToUSB/GameportToUSB.ino

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#include "GameControllers.h" // https://github.com/arpruss/GameControllersSTM32
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#include "USBHID.h" // https://github.com/arpruss/USBHID_stm32f1
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#define LED_BUILTIN PB12 // change to match your board
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#define LED_BUILTIN PB12 // change to match your board ; PB12 for some black pills ; PC13 for blue/red pill
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//
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// This requires an stm32f1 board compatible with the no-grounding-pin feature of ADCTouchSensor,
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// the libmaple-based stm32f1 core: https://github.com/rogerclarkmelbourne/Arduino_STM32
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// This requires the libmaple-based stm32f1 core: https://github.com/rogerclarkmelbourne/Arduino_STM32
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// and these libraries: https://github.com/arpruss/GameControllersSTM32
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// and these libraries: https://github.com/arpruss/Joystick_stm32f1
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// and these libraries: https://github.com/arpruss/USBHID_stm32f1
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//
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// Pinout for reading gameport analog values:
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// Gameport 3 (X1) A0 --10K-- ground (X)

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