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update example
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examples/GameportToUSB/GameportToUSB.ino

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//
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// This requires an stm32f1 board compatible with the no-grounding-pin feature of ADCTouchSensor,
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// this branch of the stm32f1 core: https://github.com/arpruss/Arduino_STM32/tree/addMidiHID
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// and this library: https://github.com/arpruss/GameControllersSTM32
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//
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// Either gameport or Keyboard+Mouse+gameport mode.
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// the libmaple-based stm32f1 core: https://github.com/rogerclarkmelbourne/Arduino_STM32
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// and these libraries: https://github.com/arpruss/GameControllersSTM32
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// and these libraries: https://github.com/arpruss/Joystick_stm32f1
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//
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// Pinout for reading gameport analog values:
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// Gameport 3 (X1) A0 --10K-- ground (X)

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