Skip to content

Android Vulkan prerotation support #3473

@attilaz

Description

@attilaz

Here is a guidance for how to implement this.

https://developer.android.com/games/optimize/vulkan-prerotation

Currently vkQueuePresentKHR returns VK_SUBOPTIMAL_KHR.
Bgfx handles this with swapchain buffer recreation. This recreation happens every frame so this
effects performance very badly.

For our test scene the frame was 30-35 fps with prerotation implemented the framerate went up to 60-70 fps.

Metadata

Metadata

Assignees

No one assigned

    Labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions