Gather and reflect on player feedback #617
jgbourque
announced in
Playtesting & Iteration
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
Why this task matters
After conducting playtesting sessions, it is important to gather all available feedback. You and your team members will be able to analyze the data and identify key areas for improvement. Together, you'll later create a prioritized task list to begin polishing your StoryQuest and move it closer to its final form.
Steps
✅ Done! This ensures that you have read and thought about what you want to modify or implement on your StoryQuest based on player feedback.
Beta Was this translation helpful? Give feedback.
All reactions