@@ -484,15 +484,18 @@ open source applications made with Godot.
484484Is it possible to use Godot as a library?
485485-----------------------------------------
486486
487- Godot is meant to be used with its editor. We recommend you give it a try, as it
488- will most likely save you time in the long term. There are no plans to make
489- Godot usable as a library, as it would make the rest of the engine more
490- convoluted and difficult to use for casual users.
491-
492- If you want to use a rendering library, look into using an established rendering
493- engine instead. Keep in mind rendering engines usually have smaller communities
494- compared to Godot. This will make it more difficult to find answers to your
495- questions.
487+ If you are looking to make a game with Godot, keep in mind Godot is designed
488+ to be used with its editor. We recommend you give it a try, as it
489+ will most likely save you time in the long term.
490+
491+ For more specialized applications, it can make sense to look into using
492+ Godot as a library. Since Godot 4.6, there is **experimental ** support
493+ for using Godot as a static or shared library in the form of LibGodot.
494+ This is currently supported on Windows, macOS, and Linux. Support for
495+ Android and iOS is planned for a future release.
496+
497+ You can find sample applications that use Godot as a library in the
498+ `migeran/libgodot_project GitHub repository <https://github.com/migeran/libgodot_project >`__.
496499
497500What user interface toolkit does Godot use?
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