Skip to content

Commit 0fce3e7

Browse files
authored
Merge pull request #11503 from Calinou/faq-libgodot
Mention LibGodot in Frequently asked questions
2 parents 80407de + 589df34 commit 0fce3e7

File tree

1 file changed

+12
-9
lines changed

1 file changed

+12
-9
lines changed

about/faq.rst

Lines changed: 12 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -484,15 +484,18 @@ open source applications made with Godot.
484484
Is it possible to use Godot as a library?
485485
-----------------------------------------
486486

487-
Godot is meant to be used with its editor. We recommend you give it a try, as it
488-
will most likely save you time in the long term. There are no plans to make
489-
Godot usable as a library, as it would make the rest of the engine more
490-
convoluted and difficult to use for casual users.
491-
492-
If you want to use a rendering library, look into using an established rendering
493-
engine instead. Keep in mind rendering engines usually have smaller communities
494-
compared to Godot. This will make it more difficult to find answers to your
495-
questions.
487+
If you are looking to make a game with Godot, keep in mind Godot is designed
488+
to be used with its editor. We recommend you give it a try, as it
489+
will most likely save you time in the long term.
490+
491+
For more specialized applications, it can make sense to look into using
492+
Godot as a library. Since Godot 4.6, there is **experimental** support
493+
for using Godot as a static or shared library in the form of LibGodot.
494+
This is currently supported on Windows, macOS, and Linux. Support for
495+
Android and iOS is planned for a future release.
496+
497+
You can find sample applications that use Godot as a library in the
498+
`migeran/libgodot_project GitHub repository <https://github.com/migeran/libgodot_project>`__.
496499

497500
What user interface toolkit does Godot use?
498501
-------------------------------------------

0 commit comments

Comments
 (0)