@@ -54,7 +54,8 @@ Let's look at its main areas:
5454.. image :: img/editor_intro_editor_empty.webp
5555
5656By default, along the window's top edge, it features **main menu ** on the left, **workspace ** switching
57- buttons in the center (active workspace is highlighted), and **playtest ** buttons on the right:
57+ buttons in the center (active workspace is highlighted), and **playtest ** buttons and the
58+ **Movie Maker Mode ** toggle on the right:
5859
5960.. image :: img/editor_intro_top_menus.webp
6061
@@ -78,7 +79,7 @@ Below is the 3D one:
7879
7980.. image :: img/editor_intro_toolbar_3d.webp
8081
81- .. seealso :: To learn more on workspaces, read :ref:`doc_intro_to_the_editor_interface_four_screens `.
82+ .. seealso :: To learn more on workspaces, read :ref:`doc_intro_to_the_editor_interface_five_screens `.
8283
8384.. seealso :: To learn more on the 3D viewport and 3D in general, read :ref:`doc_introduction_to_3d`.
8485
@@ -115,13 +116,13 @@ When you click on one, it expands vertically. Below, you can see the animation e
115116Bottom panels can also be shown or hidden using the shortcuts defined in
116117**Editor Settings > Shortcuts **, under the **Bottom Panels ** category.
117118
118- .. _ doc_intro_to_the_editor_interface_four_screens :
119+ .. _ doc_intro_to_the_editor_interface_five_screens :
119120
120- The four main screens
121+ The five main screens
121122---------------------
122123
123- There are four main screen buttons centered at the top of the editor:
124- 2D, 3D, Script, and Asset Library.
124+ There are five main screen buttons centered at the top of the editor:
125+ 2D, 3D, Script, Game and Asset Library.
125126
126127You'll use the **2D screen ** for all types of games. In addition to 2D games,
127128the 2D screen is where you'll build your interfaces.
@@ -136,6 +137,13 @@ In the **3D screen**, you can work with meshes, lights, and design levels for
136137.. note :: Read :ref:`doc_introduction_to_3d` for more detail about the **3D
137138 main screen**.
138139
140+ The **Game screen ** is where your project will appear when running it from
141+ the editor. You can go through your project to test it, and pause it and
142+ adjust it in real time. Note that this is for testing how adjustments would
143+ work, any changes made here are not saved when the game stops running.
144+
145+ .. image :: img/editor_intro_workspace_game.webp
146+
139147The **Script screen ** is a complete code editor with a debugger, rich
140148auto-completion, and built-in code reference.
141149
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