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Update first look at Godot's interface for Godot 4.4
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getting_started/introduction/first_look_at_the_editor.rst

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@@ -54,7 +54,8 @@ Let's look at its main areas:
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.. image:: img/editor_intro_editor_empty.webp
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By default, along the window's top edge, it features **main menu** on the left, **workspace** switching
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buttons in the center (active workspace is highlighted), and **playtest** buttons on the right:
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buttons in the center (active workspace is highlighted), and **playtest** buttons and the
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**Movie Maker Mode** toggle on the right:
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.. image:: img/editor_intro_top_menus.webp
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.. image:: img/editor_intro_toolbar_3d.webp
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.. seealso:: To learn more on workspaces, read :ref:`doc_intro_to_the_editor_interface_four_screens`.
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.. seealso:: To learn more on workspaces, read :ref:`doc_intro_to_the_editor_interface_five_screens`.
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.. seealso:: To learn more on the 3D viewport and 3D in general, read :ref:`doc_introduction_to_3d`.
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Bottom panels can also be shown or hidden using the shortcuts defined in
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**Editor Settings > Shortcuts**, under the **Bottom Panels** category.
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.. _doc_intro_to_the_editor_interface_four_screens:
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.. _doc_intro_to_the_editor_interface_five_screens:
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The four main screens
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The five main screens
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---------------------
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There are four main screen buttons centered at the top of the editor:
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2D, 3D, Script, and Asset Library.
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There are five main screen buttons centered at the top of the editor:
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2D, 3D, Script, Game and Asset Library.
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You'll use the **2D screen** for all types of games. In addition to 2D games,
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the 2D screen is where you'll build your interfaces.
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.. note:: Read :ref:`doc_introduction_to_3d` for more detail about the **3D
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main screen**.
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The **Game screen** is where your project will appear when running it from
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the editor. You can go through your project to test it, and pause it and
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adjust it in real time. Note that this is for testing how adjustments would
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work, any changes made here are not saved when the game stops running.
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.. image:: img/editor_intro_workspace_game.webp
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The **Script screen** is a complete code editor with a debugger, rich
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auto-completion, and built-in code reference.
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