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Merge pull request #9071 from skyace65/StartedSignals
Minor fixes to getting started signals page
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getting_started/step_by_step/signals.rst

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@@ -37,7 +37,7 @@ We will now use a signal to make our Godot icon from the previous lesson
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Scene setup
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-----------
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To add a button to our game, we will create a new main scene which will include
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To add a button to our game, we will create a new scene which will include
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both a :ref:`Button <class_button>` and the ``sprite_2d.tscn`` scene we created in
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the :ref:`doc_scripting_first_script` lesson.
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Double-click the "pressed" signal to open the node connection window.
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.. image:: img/signals_12_node_connection.png
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.. image:: img/signals_12_node_connection.webp
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There, you can connect the signal to the Sprite2D node. The node needs a
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receiver method, a function that Godot will call when the Button emits the

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