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Bump to version 2.1.0
Thanks to all contributors involved in the making of this release, in particular DaelonSuzuka who has been central in this effort of maintaining this extension!
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.github/ISSUE_TEMPLATE/bug_report.yml

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description: >
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Specify the Git commit hash if using a development or non-official build.
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If you use a custom build, please test if your issue is reproducible in official builds too.
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placeholder: 3.3.stable, 4.0.dev (3041becc6)
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placeholder: 4.2.2.stable, 4.3.rc (88d932506)
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validations:
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required: true
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Use the **Help > About** menu to see your current version.
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Specify the Git commit hash if using a development or non-official build.
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If you use a custom build, please test if your issue is reproducible in official builds too.
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placeholder: "1.64.2"
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placeholder: "1.91.1"
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validations:
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required: true
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Open the **Extensions** side panel and click on the **godot-tools** extension to see your current version.
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Specify the Git commit hash if using a development or non-official build.
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If you use a custom build, please test if your issue is reproducible in official builds too.
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placeholder: "2.0.0"
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placeholder: "2.1.0"
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validations:
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required: true
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.github/ISSUE_TEMPLATE/feature_request.yml

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description: >
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Specify the Git commit hash if using a development or non-official build.
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If you use a custom build, please test if your issue is reproducible in official builds too.
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placeholder: 3.3.stable, 4.0.dev (3041becc6)
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placeholder: 4.2.2.stable, 4.3.rc (88d932506)
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validations:
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required: true
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Use the **Help > About** menu to see your current version.
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Specify the Git commit hash if using a development or non-official build.
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If you use a custom build, please test if your issue is reproducible in official builds too.
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placeholder: "1.64.2"
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placeholder: "1.91.1"
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validations:
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required: true
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Open the **Extensions** side panel and click on the **godot-tools** extension to see your current version.
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Specify the Git commit hash if using a development or non-official build.
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If you use a custom build, please test if your issue is reproducible in official builds too.
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placeholder: "2.0.0"
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placeholder: "2.1.0"
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validations:
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required: true
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CHANGELOG.md

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# Changelog
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### 2.1.0
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- [Improve dragging items from Scene Preview into source code](https://github.com/godotengine/godot-vscode-plugin/pull/661)
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- [Improve macOS path resolution for app bundles](https://github.com/godotengine/godot-vscode-plugin/pull/632)
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- [Improve codeblock formatting in documentation](https://github.com/godotengine/godot-vscode-plugin/pull/629)
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- [Improve Scene Preview ergonomics](https://github.com/godotengine/godot-vscode-plugin/pull/665)
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- "Pinning" in the scene preview is now referred to as "locking" to avoid confusion with pinning a scene as the debug/launch target.
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- Added commands for opening the Scene Preview's target scene, and the "main script" of the target scene, if it exists.
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- Added existing "refresh scene preview" command as a button.
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- [Prevent document links from accidentally being resolved to your entire document](https://github.com/godotengine/godot-vscode-plugin/pull/639)
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- [Fix poor documentation formatting of class titles and inheritance chain](https://github.com/godotengine/godot-vscode-plugin/pull/628)
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- [Fix bad formatting on several operators](https://github.com/godotengine/godot-vscode-plugin/pull/605)
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- [Fix various formatting issues](https://github.com/godotengine/godot-vscode-plugin/pull/672)
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- [Fix various syntax highlighting issues](https://github.com/godotengine/godot-vscode-plugin/pull/674)
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- [Fix Object ID decoded as wrong signedness](https://github.com/godotengine/godot-vscode-plugin/pull/670)
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- [Fix project not found when `project.godot` file is excluded](https://github.com/godotengine/godot-vscode-plugin/pull/635)
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- [Fix LSP connection attempts not resetting](https://github.com/godotengine/godot-vscode-plugin/pull/638)
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- [Fix child processes not being killed properly](https://github.com/godotengine/godot-vscode-plugin/pull/613)
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- [Fix broken scene file parser](https://github.com/godotengine/godot-vscode-plugin/pull/603)
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- [Fix debugged process not being terminated when debugging session closes on Linux](https://github.com/godotengine/godot-vscode-plugin/pull/620)
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### 2.0.0
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- [**Rewrite debugger for Godot 4 support + improved maintainability**](https://github.com/godotengine/godot-vscode-plugin/pull/452)

package-lock.json

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package.json

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"name": "godot-tools",
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"displayName": "godot-tools",
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"icon": "icon.png",
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"version": "2.0.0",
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"version": "2.1.0",
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"description": "Tools for game development with Godot Engine and GDScript",
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"repository": {
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"type": "git",

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