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Description
Specifically I have my textmeshpro text flickering and with some weird artifacts. They appear when I call StartAR.
At the same moment I get the warning:
WebGL warning: drawArraysInstanced: Tex image TEXTURE_2D level 0 is incurring lazy initialization.
WebGL warning: drawArraysInstanced: Drawing without vertex attrib 0 array enabled forces the browser to do expensive emulation work when running on desktop OpenGL platforms, for example on Mac. It is preferable to always draw with vertex attrib 0 array enabled, by using bindAttribLocation to bind some always-used attribute to location 0.
You can see these even in the live demos.
Any insight please?
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