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The current behavior is typically a segfault :face_palm:
There are two things we can do better:
- Detect the missing variable response when unpacking messages from sim: "The message returned for the non-existent variable will have a type of 24 and it's value will be the string 'BAD_REF'."
- Ask Trick if variables exist using the
var_existscommand
I think we'll want to do both, since the latter will be the only way to check if variables used in commands exist.
When a variable is missing, the easiest response is to exit the app.
However we could do better and just turn off individual messages.
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