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[IDEA] Give communication plugins a way to block communications based on client mutes #357

@CasualVideoGameEnjoyer

Description

@CasualVideoGameEnjoyer

Goal Description

Some time ago, it was suggested that plugins be given access to client-sided mutes.
That idea was tossed out the window in favor of giving SpeakerToys an additional player variable to block communications.

This means every other communication plugin implementing any form of text-based communication has no way to respect local mutes. Please add something so we can fix our communication plugins.

Notes

Are we just going to be cooked forever because of the whims of some Northwood elites or are we going to see some changes happen to get this done?
I mean it seriously pisses me off that we were this close to an actual solution only for it to get shot down by bogus security concerns.
Just let us make proper plugins for real

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