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Call gs_reset_blend_state after rendering the current texture
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obs-browser/browser-source-base.cpp

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@@ -75,6 +75,7 @@ void BrowserSource::Impl::RenderCurrentTexture(gs_effect_t *effect)
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activeTexture);
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gs_draw_sprite(activeTexture, 0, parent->GetWidth(),
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parent->GetHeight());
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gs_reset_blend_state();
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}
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GetParent()->UnlockTexture();

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