;\n * }\n * });\n *\n * The class specification supports a specific protocol of methods that have\n * special meaning (e.g. `render`). See `ReactClassInterface` for\n * more the comprehensive protocol. Any other properties and methods in the\n * class specification will be available on the prototype.\n *\n * @interface ReactClassInterface\n * @internal\n */\n var ReactClassInterface = {\n /**\n * An array of Mixin objects to include when defining your component.\n *\n * @type {array}\n * @optional\n */\n mixins: 'DEFINE_MANY',\n\n /**\n * An object containing properties and methods that should be defined on\n * the component's constructor instead of its prototype (static methods).\n *\n * @type {object}\n * @optional\n */\n statics: 'DEFINE_MANY',\n\n /**\n * Definition of prop types for this component.\n *\n * @type {object}\n * @optional\n */\n propTypes: 'DEFINE_MANY',\n\n /**\n * Definition of context types for this component.\n *\n * @type {object}\n * @optional\n */\n contextTypes: 'DEFINE_MANY',\n\n /**\n * Definition of context types this component sets for its children.\n *\n * @type {object}\n * @optional\n */\n childContextTypes: 'DEFINE_MANY',\n\n // ==== Definition methods ====\n\n /**\n * Invoked when the component is mounted. Values in the mapping will be set on\n * `this.props` if that prop is not specified (i.e. using an `in` check).\n *\n * This method is invoked before `getInitialState` and therefore cannot rely\n * on `this.state` or use `this.setState`.\n *\n * @return {object}\n * @optional\n */\n getDefaultProps: 'DEFINE_MANY_MERGED',\n\n /**\n * Invoked once before the component is mounted. The return value will be used\n * as the initial value of `this.state`.\n *\n * getInitialState: function() {\n * return {\n * isOn: false,\n * fooBaz: new BazFoo()\n * }\n * }\n *\n * @return {object}\n * @optional\n */\n getInitialState: 'DEFINE_MANY_MERGED',\n\n /**\n * @return {object}\n * @optional\n */\n getChildContext: 'DEFINE_MANY_MERGED',\n\n /**\n * Uses props from `this.props` and state from `this.state` to render the\n * structure of the component.\n *\n * No guarantees are made about when or how often this method is invoked, so\n * it must not have side effects.\n *\n * render: function() {\n * var name = this.props.name;\n * return
Hello, {name}!
;\n * }\n *\n * @return {ReactComponent}\n * @required\n */\n render: 'DEFINE_ONCE',\n\n // ==== Delegate methods ====\n\n /**\n * Invoked when the component is initially created and about to be mounted.\n * This may have side effects, but any external subscriptions or data created\n * by this method must be cleaned up in `componentWillUnmount`.\n *\n * @optional\n */\n componentWillMount: 'DEFINE_MANY',\n\n /**\n * Invoked when the component has been mounted and has a DOM representation.\n * However, there is no guarantee that the DOM node is in the document.\n *\n * Use this as an opportunity to operate on the DOM when the component has\n * been mounted (initialized and rendered) for the first time.\n *\n * @param {DOMElement} rootNode DOM element representing the component.\n * @optional\n */\n componentDidMount: 'DEFINE_MANY',\n\n /**\n * Invoked before the component receives new props.\n *\n * Use this as an opportunity to react to a prop transition by updating the\n * state using `this.setState`. Current props are accessed via `this.props`.\n *\n * componentWillReceiveProps: function(nextProps, nextContext) {\n * this.setState({\n * likesIncreasing: nextProps.likeCount > this.props.likeCount\n * });\n * }\n *\n * NOTE: There is no equivalent `componentWillReceiveState`. An incoming prop\n * transition may cause a state change, but the opposite is not true. If you\n * need it, you are probably looking for `componentWillUpdate`.\n *\n * @param {object} nextProps\n * @optional\n */\n componentWillReceiveProps: 'DEFINE_MANY',\n\n /**\n * Invoked while deciding if the component should be updated as a result of\n * receiving new props, state and/or context.\n *\n * Use this as an opportunity to `return false` when you're certain that the\n * transition to the new props/state/context will not require a component\n * update.\n *\n * shouldComponentUpdate: function(nextProps, nextState, nextContext) {\n * return !equal(nextProps, this.props) ||\n * !equal(nextState, this.state) ||\n * !equal(nextContext, this.context);\n * }\n *\n * @param {object} nextProps\n * @param {?object} nextState\n * @param {?object} nextContext\n * @return {boolean} True if the component should update.\n * @optional\n */\n shouldComponentUpdate: 'DEFINE_ONCE',\n\n /**\n * Invoked when the component is about to update due to a transition from\n * `this.props`, `this.state` and `this.context` to `nextProps`, `nextState`\n * and `nextContext`.\n *\n * Use this as an opportunity to perform preparation before an update occurs.\n *\n * NOTE: You **cannot** use `this.setState()` in this method.\n *\n * @param {object} nextProps\n * @param {?object} nextState\n * @param {?object} nextContext\n * @param {ReactReconcileTransaction} transaction\n * @optional\n */\n componentWillUpdate: 'DEFINE_MANY',\n\n /**\n * Invoked when the component's DOM representation has been updated.\n *\n * Use this as an opportunity to operate on the DOM when the component has\n * been updated.\n *\n * @param {object} prevProps\n * @param {?object} prevState\n * @param {?object} prevContext\n * @param {DOMElement} rootNode DOM element representing the component.\n * @optional\n */\n componentDidUpdate: 'DEFINE_MANY',\n\n /**\n * Invoked when the component is about to be removed from its parent and have\n * its DOM representation destroyed.\n *\n * Use this as an opportunity to deallocate any external resources.\n *\n * NOTE: There is no `componentDidUnmount` since your component will have been\n * destroyed by that point.\n *\n * @optional\n */\n componentWillUnmount: 'DEFINE_MANY',\n\n /**\n * Replacement for (deprecated) `componentWillMount`.\n *\n * @optional\n */\n UNSAFE_componentWillMount: 'DEFINE_MANY',\n\n /**\n * Replacement for (deprecated) `componentWillReceiveProps`.\n *\n * @optional\n */\n UNSAFE_componentWillReceiveProps: 'DEFINE_MANY',\n\n /**\n * Replacement for (deprecated) `componentWillUpdate`.\n *\n * @optional\n */\n UNSAFE_componentWillUpdate: 'DEFINE_MANY',\n\n // ==== Advanced methods ====\n\n /**\n * Updates the component's currently mounted DOM representation.\n *\n * By default, this implements React's rendering and reconciliation algorithm.\n * Sophisticated clients may wish to override this.\n *\n * @param {ReactReconcileTransaction} transaction\n * @internal\n * @overridable\n */\n updateComponent: 'OVERRIDE_BASE'\n };\n\n /**\n * Similar to ReactClassInterface but for static methods.\n */\n var ReactClassStaticInterface = {\n /**\n * This method is invoked after a component is instantiated and when it\n * receives new props. Return an object to update state in response to\n * prop changes. Return null to indicate no change to state.\n *\n * If an object is returned, its keys will be merged into the existing state.\n *\n * @return {object || null}\n * @optional\n */\n getDerivedStateFromProps: 'DEFINE_MANY_MERGED'\n };\n\n /**\n * Mapping from class specification keys to special processing functions.\n *\n * Although these are declared like instance properties in the specification\n * when defining classes using `React.createClass`, they are actually static\n * and are accessible on the constructor instead of the prototype. Despite\n * being static, they must be defined outside of the \"statics\" key under\n * which all other static methods are defined.\n */\n var RESERVED_SPEC_KEYS = {\n displayName: function(Constructor, displayName) {\n Constructor.displayName = displayName;\n },\n mixins: function(Constructor, mixins) {\n if (mixins) {\n for (var i = 0; i < mixins.length; i++) {\n mixSpecIntoComponent(Constructor, mixins[i]);\n }\n }\n },\n childContextTypes: function(Constructor, childContextTypes) {\n if (process.env.NODE_ENV !== 'production') {\n validateTypeDef(Constructor, childContextTypes, 'childContext');\n }\n Constructor.childContextTypes = _assign(\n {},\n Constructor.childContextTypes,\n childContextTypes\n );\n },\n contextTypes: function(Constructor, contextTypes) {\n if (process.env.NODE_ENV !== 'production') {\n validateTypeDef(Constructor, contextTypes, 'context');\n }\n Constructor.contextTypes = _assign(\n {},\n Constructor.contextTypes,\n contextTypes\n );\n },\n /**\n * Special case getDefaultProps which should move into statics but requires\n * automatic merging.\n */\n getDefaultProps: function(Constructor, getDefaultProps) {\n if (Constructor.getDefaultProps) {\n Constructor.getDefaultProps = createMergedResultFunction(\n Constructor.getDefaultProps,\n getDefaultProps\n );\n } else {\n Constructor.getDefaultProps = getDefaultProps;\n }\n },\n propTypes: function(Constructor, propTypes) {\n if (process.env.NODE_ENV !== 'production') {\n validateTypeDef(Constructor, propTypes, 'prop');\n }\n Constructor.propTypes = _assign({}, Constructor.propTypes, propTypes);\n },\n statics: function(Constructor, statics) {\n mixStaticSpecIntoComponent(Constructor, statics);\n },\n autobind: function() {}\n };\n\n function validateTypeDef(Constructor, typeDef, location) {\n for (var propName in typeDef) {\n if (typeDef.hasOwnProperty(propName)) {\n // use a warning instead of an _invariant so components\n // don't show up in prod but only in __DEV__\n if (process.env.NODE_ENV !== 'production') {\n warning(\n typeof typeDef[propName] === 'function',\n '%s: %s type `%s` is invalid; it must be a function, usually from ' +\n 'React.PropTypes.',\n Constructor.displayName || 'ReactClass',\n ReactPropTypeLocationNames[location],\n propName\n );\n }\n }\n }\n }\n\n function validateMethodOverride(isAlreadyDefined, name) {\n var specPolicy = ReactClassInterface.hasOwnProperty(name)\n ? ReactClassInterface[name]\n : null;\n\n // Disallow overriding of base class methods unless explicitly allowed.\n if (ReactClassMixin.hasOwnProperty(name)) {\n _invariant(\n specPolicy === 'OVERRIDE_BASE',\n 'ReactClassInterface: You are attempting to override ' +\n '`%s` from your class specification. Ensure that your method names ' +\n 'do not overlap with React methods.',\n name\n );\n }\n\n // Disallow defining methods more than once unless explicitly allowed.\n if (isAlreadyDefined) {\n _invariant(\n specPolicy === 'DEFINE_MANY' || specPolicy === 'DEFINE_MANY_MERGED',\n 'ReactClassInterface: You are attempting to define ' +\n '`%s` on your component more than once. This conflict may be due ' +\n 'to a mixin.',\n name\n );\n }\n }\n\n /**\n * Mixin helper which handles policy validation and reserved\n * specification keys when building React classes.\n */\n function mixSpecIntoComponent(Constructor, spec) {\n if (!spec) {\n if (process.env.NODE_ENV !== 'production') {\n var typeofSpec = typeof spec;\n var isMixinValid = typeofSpec === 'object' && spec !== null;\n\n if (process.env.NODE_ENV !== 'production') {\n warning(\n isMixinValid,\n \"%s: You're attempting to include a mixin that is either null \" +\n 'or not an object. Check the mixins included by the component, ' +\n 'as well as any mixins they include themselves. ' +\n 'Expected object but got %s.',\n Constructor.displayName || 'ReactClass',\n spec === null ? null : typeofSpec\n );\n }\n }\n\n return;\n }\n\n _invariant(\n typeof spec !== 'function',\n \"ReactClass: You're attempting to \" +\n 'use a component class or function as a mixin. Instead, just use a ' +\n 'regular object.'\n );\n _invariant(\n !isValidElement(spec),\n \"ReactClass: You're attempting to \" +\n 'use a component as a mixin. Instead, just use a regular object.'\n );\n\n var proto = Constructor.prototype;\n var autoBindPairs = proto.__reactAutoBindPairs;\n\n // By handling mixins before any other properties, we ensure the same\n // chaining order is applied to methods with DEFINE_MANY policy, whether\n // mixins are listed before or after these methods in the spec.\n if (spec.hasOwnProperty(MIXINS_KEY)) {\n RESERVED_SPEC_KEYS.mixins(Constructor, spec.mixins);\n }\n\n for (var name in spec) {\n if (!spec.hasOwnProperty(name)) {\n continue;\n }\n\n if (name === MIXINS_KEY) {\n // We have already handled mixins in a special case above.\n continue;\n }\n\n var property = spec[name];\n var isAlreadyDefined = proto.hasOwnProperty(name);\n validateMethodOverride(isAlreadyDefined, name);\n\n if (RESERVED_SPEC_KEYS.hasOwnProperty(name)) {\n RESERVED_SPEC_KEYS[name](Constructor, property);\n } else {\n // Setup methods on prototype:\n // The following member methods should not be automatically bound:\n // 1. Expected ReactClass methods (in the \"interface\").\n // 2. Overridden methods (that were mixed in).\n var isReactClassMethod = ReactClassInterface.hasOwnProperty(name);\n var isFunction = typeof property === 'function';\n var shouldAutoBind =\n isFunction &&\n !isReactClassMethod &&\n !isAlreadyDefined &&\n spec.autobind !== false;\n\n if (shouldAutoBind) {\n autoBindPairs.push(name, property);\n proto[name] = property;\n } else {\n if (isAlreadyDefined) {\n var specPolicy = ReactClassInterface[name];\n\n // These cases should already be caught by validateMethodOverride.\n _invariant(\n isReactClassMethod &&\n (specPolicy === 'DEFINE_MANY_MERGED' ||\n specPolicy === 'DEFINE_MANY'),\n 'ReactClass: Unexpected spec policy %s for key %s ' +\n 'when mixing in component specs.',\n specPolicy,\n name\n );\n\n // For methods which are defined more than once, call the existing\n // methods before calling the new property, merging if appropriate.\n if (specPolicy === 'DEFINE_MANY_MERGED') {\n proto[name] = createMergedResultFunction(proto[name], property);\n } else if (specPolicy === 'DEFINE_MANY') {\n proto[name] = createChainedFunction(proto[name], property);\n }\n } else {\n proto[name] = property;\n if (process.env.NODE_ENV !== 'production') {\n // Add verbose displayName to the function, which helps when looking\n // at profiling tools.\n if (typeof property === 'function' && spec.displayName) {\n proto[name].displayName = spec.displayName + '_' + name;\n }\n }\n }\n }\n }\n }\n }\n\n function mixStaticSpecIntoComponent(Constructor, statics) {\n if (!statics) {\n return;\n }\n\n for (var name in statics) {\n var property = statics[name];\n if (!statics.hasOwnProperty(name)) {\n continue;\n }\n\n var isReserved = name in RESERVED_SPEC_KEYS;\n _invariant(\n !isReserved,\n 'ReactClass: You are attempting to define a reserved ' +\n 'property, `%s`, that shouldn\\'t be on the \"statics\" key. Define it ' +\n 'as an instance property instead; it will still be accessible on the ' +\n 'constructor.',\n name\n );\n\n var isAlreadyDefined = name in Constructor;\n if (isAlreadyDefined) {\n var specPolicy = ReactClassStaticInterface.hasOwnProperty(name)\n ? ReactClassStaticInterface[name]\n : null;\n\n _invariant(\n specPolicy === 'DEFINE_MANY_MERGED',\n 'ReactClass: You are attempting to define ' +\n '`%s` on your component more than once. This conflict may be ' +\n 'due to a mixin.',\n name\n );\n\n Constructor[name] = createMergedResultFunction(Constructor[name], property);\n\n return;\n }\n\n Constructor[name] = property;\n }\n }\n\n /**\n * Merge two objects, but throw if both contain the same key.\n *\n * @param {object} one The first object, which is mutated.\n * @param {object} two The second object\n * @return {object} one after it has been mutated to contain everything in two.\n */\n function mergeIntoWithNoDuplicateKeys(one, two) {\n _invariant(\n one && two && typeof one === 'object' && typeof two === 'object',\n 'mergeIntoWithNoDuplicateKeys(): Cannot merge non-objects.'\n );\n\n for (var key in two) {\n if (two.hasOwnProperty(key)) {\n _invariant(\n one[key] === undefined,\n 'mergeIntoWithNoDuplicateKeys(): ' +\n 'Tried to merge two objects with the same key: `%s`. This conflict ' +\n 'may be due to a mixin; in particular, this may be caused by two ' +\n 'getInitialState() or getDefaultProps() methods returning objects ' +\n 'with clashing keys.',\n key\n );\n one[key] = two[key];\n }\n }\n return one;\n }\n\n /**\n * Creates a function that invokes two functions and merges their return values.\n *\n * @param {function} one Function to invoke first.\n * @param {function} two Function to invoke second.\n * @return {function} Function that invokes the two argument functions.\n * @private\n */\n function createMergedResultFunction(one, two) {\n return function mergedResult() {\n var a = one.apply(this, arguments);\n var b = two.apply(this, arguments);\n if (a == null) {\n return b;\n } else if (b == null) {\n return a;\n }\n var c = {};\n mergeIntoWithNoDuplicateKeys(c, a);\n mergeIntoWithNoDuplicateKeys(c, b);\n return c;\n };\n }\n\n /**\n * Creates a function that invokes two functions and ignores their return vales.\n *\n * @param {function} one Function to invoke first.\n * @param {function} two Function to invoke second.\n * @return {function} Function that invokes the two argument functions.\n * @private\n */\n function createChainedFunction(one, two) {\n return function chainedFunction() {\n one.apply(this, arguments);\n two.apply(this, arguments);\n };\n }\n\n /**\n * Binds a method to the component.\n *\n * @param {object} component Component whose method is going to be bound.\n * @param {function} method Method to be bound.\n * @return {function} The bound method.\n */\n function bindAutoBindMethod(component, method) {\n var boundMethod = method.bind(component);\n if (process.env.NODE_ENV !== 'production') {\n boundMethod.__reactBoundContext = component;\n boundMethod.__reactBoundMethod = method;\n boundMethod.__reactBoundArguments = null;\n var componentName = component.constructor.displayName;\n var _bind = boundMethod.bind;\n boundMethod.bind = function(newThis) {\n for (\n var _len = arguments.length,\n args = Array(_len > 1 ? _len - 1 : 0),\n _key = 1;\n _key < _len;\n _key++\n ) {\n args[_key - 1] = arguments[_key];\n }\n\n // User is trying to bind() an autobound method; we effectively will\n // ignore the value of \"this\" that the user is trying to use, so\n // let's warn.\n if (newThis !== component && newThis !== null) {\n if (process.env.NODE_ENV !== 'production') {\n warning(\n false,\n 'bind(): React component methods may only be bound to the ' +\n 'component instance. See %s',\n componentName\n );\n }\n } else if (!args.length) {\n if (process.env.NODE_ENV !== 'production') {\n warning(\n false,\n 'bind(): You are binding a component method to the component. ' +\n 'React does this for you automatically in a high-performance ' +\n 'way, so you can safely remove this call. See %s',\n componentName\n );\n }\n return boundMethod;\n }\n var reboundMethod = _bind.apply(boundMethod, arguments);\n reboundMethod.__reactBoundContext = component;\n reboundMethod.__reactBoundMethod = method;\n reboundMethod.__reactBoundArguments = args;\n return reboundMethod;\n };\n }\n return boundMethod;\n }\n\n /**\n * Binds all auto-bound methods in a component.\n *\n * @param {object} component Component whose method is going to be bound.\n */\n function bindAutoBindMethods(component) {\n var pairs = component.__reactAutoBindPairs;\n for (var i = 0; i < pairs.length; i += 2) {\n var autoBindKey = pairs[i];\n var method = pairs[i + 1];\n component[autoBindKey] = bindAutoBindMethod(component, method);\n }\n }\n\n var IsMountedPreMixin = {\n componentDidMount: function() {\n this.__isMounted = true;\n }\n };\n\n var IsMountedPostMixin = {\n componentWillUnmount: function() {\n this.__isMounted = false;\n }\n };\n\n /**\n * Add more to the ReactClass base class. These are all legacy features and\n * therefore not already part of the modern ReactComponent.\n */\n var ReactClassMixin = {\n /**\n * TODO: This will be deprecated because state should always keep a consistent\n * type signature and the only use case for this, is to avoid that.\n */\n replaceState: function(newState, callback) {\n this.updater.enqueueReplaceState(this, newState, callback);\n },\n\n /**\n * Checks whether or not this composite component is mounted.\n * @return {boolean} True if mounted, false otherwise.\n * @protected\n * @final\n */\n isMounted: function() {\n if (process.env.NODE_ENV !== 'production') {\n warning(\n this.__didWarnIsMounted,\n '%s: isMounted is deprecated. Instead, make sure to clean up ' +\n 'subscriptions and pending requests in componentWillUnmount to ' +\n 'prevent memory leaks.',\n (this.constructor && this.constructor.displayName) ||\n this.name ||\n 'Component'\n );\n this.__didWarnIsMounted = true;\n }\n return !!this.__isMounted;\n }\n };\n\n var ReactClassComponent = function() {};\n _assign(\n ReactClassComponent.prototype,\n ReactComponent.prototype,\n ReactClassMixin\n );\n\n /**\n * Creates a composite component class given a class specification.\n * See https://facebook.github.io/react/docs/top-level-api.html#react.createclass\n *\n * @param {object} spec Class specification (which must define `render`).\n * @return {function} Component constructor function.\n * @public\n */\n function createClass(spec) {\n // To keep our warnings more understandable, we'll use a little hack here to\n // ensure that Constructor.name !== 'Constructor'. This makes sure we don't\n // unnecessarily identify a class without displayName as 'Constructor'.\n var Constructor = identity(function(props, context, updater) {\n // This constructor gets overridden by mocks. The argument is used\n // by mocks to assert on what gets mounted.\n\n if (process.env.NODE_ENV !== 'production') {\n warning(\n this instanceof Constructor,\n 'Something is calling a React component directly. Use a factory or ' +\n 'JSX instead. See: https://fb.me/react-legacyfactory'\n );\n }\n\n // Wire up auto-binding\n if (this.__reactAutoBindPairs.length) {\n bindAutoBindMethods(this);\n }\n\n this.props = props;\n this.context = context;\n this.refs = emptyObject;\n this.updater = updater || ReactNoopUpdateQueue;\n\n this.state = null;\n\n // ReactClasses doesn't have constructors. Instead, they use the\n // getInitialState and componentWillMount methods for initialization.\n\n var initialState = this.getInitialState ? this.getInitialState() : null;\n if (process.env.NODE_ENV !== 'production') {\n // We allow auto-mocks to proceed as if they're returning null.\n if (\n initialState === undefined &&\n this.getInitialState._isMockFunction\n ) {\n // This is probably bad practice. Consider warning here and\n // deprecating this convenience.\n initialState = null;\n }\n }\n _invariant(\n typeof initialState === 'object' && !Array.isArray(initialState),\n '%s.getInitialState(): must return an object or null',\n Constructor.displayName || 'ReactCompositeComponent'\n );\n\n this.state = initialState;\n });\n Constructor.prototype = new ReactClassComponent();\n Constructor.prototype.constructor = Constructor;\n Constructor.prototype.__reactAutoBindPairs = [];\n\n injectedMixins.forEach(mixSpecIntoComponent.bind(null, Constructor));\n\n mixSpecIntoComponent(Constructor, IsMountedPreMixin);\n mixSpecIntoComponent(Constructor, spec);\n mixSpecIntoComponent(Constructor, IsMountedPostMixin);\n\n // Initialize the defaultProps property after all mixins have been merged.\n if (Constructor.getDefaultProps) {\n Constructor.defaultProps = Constructor.getDefaultProps();\n }\n\n if (process.env.NODE_ENV !== 'production') {\n // This is a tag to indicate that the use of these method names is ok,\n // since it's used with createClass. If it's not, then it's likely a\n // mistake so we'll warn you to use the static property, property\n // initializer or constructor respectively.\n if (Constructor.getDefaultProps) {\n Constructor.getDefaultProps.isReactClassApproved = {};\n }\n if (Constructor.prototype.getInitialState) {\n Constructor.prototype.getInitialState.isReactClassApproved = {};\n }\n }\n\n _invariant(\n Constructor.prototype.render,\n 'createClass(...): Class specification must implement a `render` method.'\n );\n\n if (process.env.NODE_ENV !== 'production') {\n warning(\n !Constructor.prototype.componentShouldUpdate,\n '%s has a method called ' +\n 'componentShouldUpdate(). Did you mean shouldComponentUpdate()? ' +\n 'The name is phrased as a question because the function is ' +\n 'expected to return a value.',\n spec.displayName || 'A component'\n );\n warning(\n !Constructor.prototype.componentWillRecieveProps,\n '%s has a method called ' +\n 'componentWillRecieveProps(). Did you mean componentWillReceiveProps()?',\n spec.displayName || 'A component'\n );\n warning(\n !Constructor.prototype.UNSAFE_componentWillRecieveProps,\n '%s has a method called UNSAFE_componentWillRecieveProps(). ' +\n 'Did you mean UNSAFE_componentWillReceiveProps()?',\n spec.displayName || 'A component'\n );\n }\n\n // Reduce time spent doing lookups by setting these on the prototype.\n for (var methodName in ReactClassInterface) {\n if (!Constructor.prototype[methodName]) {\n Constructor.prototype[methodName] = null;\n }\n }\n\n return Constructor;\n }\n\n return createClass;\n}\n\nmodule.exports = factory;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/create-react-class/factory.js\n// module id = 34\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n */\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar ReactElement = require('./ReactElement');\n\nvar invariant = require('fbjs/lib/invariant');\n\n/**\n * Returns the first child in a collection of children and verifies that there\n * is only one child in the collection.\n *\n * See https://facebook.github.io/react/docs/top-level-api.html#react.children.only\n *\n * The current implementation of this function assumes that a single child gets\n * passed without a wrapper, but the purpose of this helper function is to\n * abstract away the particular structure of children.\n *\n * @param {?object} children Child collection structure.\n * @return {ReactElement} The first and only `ReactElement` contained in the\n * structure.\n */\nfunction onlyChild(children) {\n !ReactElement.isValidElement(children) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'React.Children.only expected to receive a single React element child.') : _prodInvariant('143') : void 0;\n return children;\n}\n\nmodule.exports = onlyChild;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/onlyChild.js\n// module id = 35\n// module chunks = 0","'use strict';\n\nmodule.exports = require('./lib/ReactDOMServer');\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/server.js\n// module id = 36\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n */\n\n'use strict';\n\nvar ReactDefaultInjection = require('./ReactDefaultInjection');\nvar ReactServerRendering = require('./ReactServerRendering');\nvar ReactVersion = require('./ReactVersion');\n\nReactDefaultInjection.inject();\n\nvar ReactDOMServer = {\n renderToString: ReactServerRendering.renderToString,\n renderToStaticMarkup: ReactServerRendering.renderToStaticMarkup,\n version: ReactVersion\n};\n\nmodule.exports = ReactDOMServer;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDOMServer.js\n// module id = 37\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n */\n\n'use strict';\n\nvar ARIADOMPropertyConfig = require('./ARIADOMPropertyConfig');\nvar BeforeInputEventPlugin = require('./BeforeInputEventPlugin');\nvar ChangeEventPlugin = require('./ChangeEventPlugin');\nvar DefaultEventPluginOrder = require('./DefaultEventPluginOrder');\nvar EnterLeaveEventPlugin = require('./EnterLeaveEventPlugin');\nvar HTMLDOMPropertyConfig = require('./HTMLDOMPropertyConfig');\nvar ReactComponentBrowserEnvironment = require('./ReactComponentBrowserEnvironment');\nvar ReactDOMComponent = require('./ReactDOMComponent');\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\nvar ReactDOMEmptyComponent = require('./ReactDOMEmptyComponent');\nvar ReactDOMTreeTraversal = require('./ReactDOMTreeTraversal');\nvar ReactDOMTextComponent = require('./ReactDOMTextComponent');\nvar ReactDefaultBatchingStrategy = require('./ReactDefaultBatchingStrategy');\nvar ReactEventListener = require('./ReactEventListener');\nvar ReactInjection = require('./ReactInjection');\nvar ReactReconcileTransaction = require('./ReactReconcileTransaction');\nvar SVGDOMPropertyConfig = require('./SVGDOMPropertyConfig');\nvar SelectEventPlugin = require('./SelectEventPlugin');\nvar SimpleEventPlugin = require('./SimpleEventPlugin');\n\nvar alreadyInjected = false;\n\nfunction inject() {\n if (alreadyInjected) {\n // TODO: This is currently true because these injections are shared between\n // the client and the server package. They should be built independently\n // and not share any injection state. Then this problem will be solved.\n return;\n }\n alreadyInjected = true;\n\n ReactInjection.EventEmitter.injectReactEventListener(ReactEventListener);\n\n /**\n * Inject modules for resolving DOM hierarchy and plugin ordering.\n */\n ReactInjection.EventPluginHub.injectEventPluginOrder(DefaultEventPluginOrder);\n ReactInjection.EventPluginUtils.injectComponentTree(ReactDOMComponentTree);\n ReactInjection.EventPluginUtils.injectTreeTraversal(ReactDOMTreeTraversal);\n\n /**\n * Some important event plugins included by default (without having to require\n * them).\n */\n ReactInjection.EventPluginHub.injectEventPluginsByName({\n SimpleEventPlugin: SimpleEventPlugin,\n EnterLeaveEventPlugin: EnterLeaveEventPlugin,\n ChangeEventPlugin: ChangeEventPlugin,\n SelectEventPlugin: SelectEventPlugin,\n BeforeInputEventPlugin: BeforeInputEventPlugin\n });\n\n ReactInjection.HostComponent.injectGenericComponentClass(ReactDOMComponent);\n\n ReactInjection.HostComponent.injectTextComponentClass(ReactDOMTextComponent);\n\n ReactInjection.DOMProperty.injectDOMPropertyConfig(ARIADOMPropertyConfig);\n ReactInjection.DOMProperty.injectDOMPropertyConfig(HTMLDOMPropertyConfig);\n ReactInjection.DOMProperty.injectDOMPropertyConfig(SVGDOMPropertyConfig);\n\n ReactInjection.EmptyComponent.injectEmptyComponentFactory(function (instantiate) {\n return new ReactDOMEmptyComponent(instantiate);\n });\n\n ReactInjection.Updates.injectReconcileTransaction(ReactReconcileTransaction);\n ReactInjection.Updates.injectBatchingStrategy(ReactDefaultBatchingStrategy);\n\n ReactInjection.Component.injectEnvironment(ReactComponentBrowserEnvironment);\n}\n\nmodule.exports = {\n inject: inject\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDefaultInjection.js\n// module id = 38\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n */\n\n'use strict';\n\nvar ARIADOMPropertyConfig = {\n Properties: {\n // Global States and Properties\n 'aria-current': 0, // state\n 'aria-details': 0,\n 'aria-disabled': 0, // state\n 'aria-hidden': 0, // state\n 'aria-invalid': 0, // state\n 'aria-keyshortcuts': 0,\n 'aria-label': 0,\n 'aria-roledescription': 0,\n // Widget Attributes\n 'aria-autocomplete': 0,\n 'aria-checked': 0,\n 'aria-expanded': 0,\n 'aria-haspopup': 0,\n 'aria-level': 0,\n 'aria-modal': 0,\n 'aria-multiline': 0,\n 'aria-multiselectable': 0,\n 'aria-orientation': 0,\n 'aria-placeholder': 0,\n 'aria-pressed': 0,\n 'aria-readonly': 0,\n 'aria-required': 0,\n 'aria-selected': 0,\n 'aria-sort': 0,\n 'aria-valuemax': 0,\n 'aria-valuemin': 0,\n 'aria-valuenow': 0,\n 'aria-valuetext': 0,\n // Live Region Attributes\n 'aria-atomic': 0,\n 'aria-busy': 0,\n 'aria-live': 0,\n 'aria-relevant': 0,\n // Drag-and-Drop Attributes\n 'aria-dropeffect': 0,\n 'aria-grabbed': 0,\n // Relationship Attributes\n 'aria-activedescendant': 0,\n 'aria-colcount': 0,\n 'aria-colindex': 0,\n 'aria-colspan': 0,\n 'aria-controls': 0,\n 'aria-describedby': 0,\n 'aria-errormessage': 0,\n 'aria-flowto': 0,\n 'aria-labelledby': 0,\n 'aria-owns': 0,\n 'aria-posinset': 0,\n 'aria-rowcount': 0,\n 'aria-rowindex': 0,\n 'aria-rowspan': 0,\n 'aria-setsize': 0\n },\n DOMAttributeNames: {},\n DOMPropertyNames: {}\n};\n\nmodule.exports = ARIADOMPropertyConfig;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ARIADOMPropertyConfig.js\n// module id = 39\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n */\n\n'use strict';\n\nvar EventPropagators = require('./EventPropagators');\nvar ExecutionEnvironment = require('fbjs/lib/ExecutionEnvironment');\nvar FallbackCompositionState = require('./FallbackCompositionState');\nvar SyntheticCompositionEvent = require('./SyntheticCompositionEvent');\nvar SyntheticInputEvent = require('./SyntheticInputEvent');\n\nvar END_KEYCODES = [9, 13, 27, 32]; // Tab, Return, Esc, Space\nvar START_KEYCODE = 229;\n\nvar canUseCompositionEvent = ExecutionEnvironment.canUseDOM && 'CompositionEvent' in window;\n\nvar documentMode = null;\nif (ExecutionEnvironment.canUseDOM && 'documentMode' in document) {\n documentMode = document.documentMode;\n}\n\n// Webkit offers a very useful `textInput` event that can be used to\n// directly represent `beforeInput`. The IE `textinput` event is not as\n// useful, so we don't use it.\nvar canUseTextInputEvent = ExecutionEnvironment.canUseDOM && 'TextEvent' in window && !documentMode && !isPresto();\n\n// In IE9+, we have access to composition events, but the data supplied\n// by the native compositionend event may be incorrect. Japanese ideographic\n// spaces, for instance (\\u3000) are not recorded correctly.\nvar useFallbackCompositionData = ExecutionEnvironment.canUseDOM && (!canUseCompositionEvent || documentMode && documentMode > 8 && documentMode <= 11);\n\n/**\n * Opera <= 12 includes TextEvent in window, but does not fire\n * text input events. Rely on keypress instead.\n */\nfunction isPresto() {\n var opera = window.opera;\n return typeof opera === 'object' && typeof opera.version === 'function' && parseInt(opera.version(), 10) <= 12;\n}\n\nvar SPACEBAR_CODE = 32;\nvar SPACEBAR_CHAR = String.fromCharCode(SPACEBAR_CODE);\n\n// Events and their corresponding property names.\nvar eventTypes = {\n beforeInput: {\n phasedRegistrationNames: {\n bubbled: 'onBeforeInput',\n captured: 'onBeforeInputCapture'\n },\n dependencies: ['topCompositionEnd', 'topKeyPress', 'topTextInput', 'topPaste']\n },\n compositionEnd: {\n phasedRegistrationNames: {\n bubbled: 'onCompositionEnd',\n captured: 'onCompositionEndCapture'\n },\n dependencies: ['topBlur', 'topCompositionEnd', 'topKeyDown', 'topKeyPress', 'topKeyUp', 'topMouseDown']\n },\n compositionStart: {\n phasedRegistrationNames: {\n bubbled: 'onCompositionStart',\n captured: 'onCompositionStartCapture'\n },\n dependencies: ['topBlur', 'topCompositionStart', 'topKeyDown', 'topKeyPress', 'topKeyUp', 'topMouseDown']\n },\n compositionUpdate: {\n phasedRegistrationNames: {\n bubbled: 'onCompositionUpdate',\n captured: 'onCompositionUpdateCapture'\n },\n dependencies: ['topBlur', 'topCompositionUpdate', 'topKeyDown', 'topKeyPress', 'topKeyUp', 'topMouseDown']\n }\n};\n\n// Track whether we've ever handled a keypress on the space key.\nvar hasSpaceKeypress = false;\n\n/**\n * Return whether a native keypress event is assumed to be a command.\n * This is required because Firefox fires `keypress` events for key commands\n * (cut, copy, select-all, etc.) even though no character is inserted.\n */\nfunction isKeypressCommand(nativeEvent) {\n return (nativeEvent.ctrlKey || nativeEvent.altKey || nativeEvent.metaKey) &&\n // ctrlKey && altKey is equivalent to AltGr, and is not a command.\n !(nativeEvent.ctrlKey && nativeEvent.altKey);\n}\n\n/**\n * Translate native top level events into event types.\n *\n * @param {string} topLevelType\n * @return {object}\n */\nfunction getCompositionEventType(topLevelType) {\n switch (topLevelType) {\n case 'topCompositionStart':\n return eventTypes.compositionStart;\n case 'topCompositionEnd':\n return eventTypes.compositionEnd;\n case 'topCompositionUpdate':\n return eventTypes.compositionUpdate;\n }\n}\n\n/**\n * Does our fallback best-guess model think this event signifies that\n * composition has begun?\n *\n * @param {string} topLevelType\n * @param {object} nativeEvent\n * @return {boolean}\n */\nfunction isFallbackCompositionStart(topLevelType, nativeEvent) {\n return topLevelType === 'topKeyDown' && nativeEvent.keyCode === START_KEYCODE;\n}\n\n/**\n * Does our fallback mode think that this event is the end of composition?\n *\n * @param {string} topLevelType\n * @param {object} nativeEvent\n * @return {boolean}\n */\nfunction isFallbackCompositionEnd(topLevelType, nativeEvent) {\n switch (topLevelType) {\n case 'topKeyUp':\n // Command keys insert or clear IME input.\n return END_KEYCODES.indexOf(nativeEvent.keyCode) !== -1;\n case 'topKeyDown':\n // Expect IME keyCode on each keydown. If we get any other\n // code we must have exited earlier.\n return nativeEvent.keyCode !== START_KEYCODE;\n case 'topKeyPress':\n case 'topMouseDown':\n case 'topBlur':\n // Events are not possible without cancelling IME.\n return true;\n default:\n return false;\n }\n}\n\n/**\n * Google Input Tools provides composition data via a CustomEvent,\n * with the `data` property populated in the `detail` object. If this\n * is available on the event object, use it. If not, this is a plain\n * composition event and we have nothing special to extract.\n *\n * @param {object} nativeEvent\n * @return {?string}\n */\nfunction getDataFromCustomEvent(nativeEvent) {\n var detail = nativeEvent.detail;\n if (typeof detail === 'object' && 'data' in detail) {\n return detail.data;\n }\n return null;\n}\n\n// Track the current IME composition fallback object, if any.\nvar currentComposition = null;\n\n/**\n * @return {?object} A SyntheticCompositionEvent.\n */\nfunction extractCompositionEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n var eventType;\n var fallbackData;\n\n if (canUseCompositionEvent) {\n eventType = getCompositionEventType(topLevelType);\n } else if (!currentComposition) {\n if (isFallbackCompositionStart(topLevelType, nativeEvent)) {\n eventType = eventTypes.compositionStart;\n }\n } else if (isFallbackCompositionEnd(topLevelType, nativeEvent)) {\n eventType = eventTypes.compositionEnd;\n }\n\n if (!eventType) {\n return null;\n }\n\n if (useFallbackCompositionData) {\n // The current composition is stored statically and must not be\n // overwritten while composition continues.\n if (!currentComposition && eventType === eventTypes.compositionStart) {\n currentComposition = FallbackCompositionState.getPooled(nativeEventTarget);\n } else if (eventType === eventTypes.compositionEnd) {\n if (currentComposition) {\n fallbackData = currentComposition.getData();\n }\n }\n }\n\n var event = SyntheticCompositionEvent.getPooled(eventType, targetInst, nativeEvent, nativeEventTarget);\n\n if (fallbackData) {\n // Inject data generated from fallback path into the synthetic event.\n // This matches the property of native CompositionEventInterface.\n event.data = fallbackData;\n } else {\n var customData = getDataFromCustomEvent(nativeEvent);\n if (customData !== null) {\n event.data = customData;\n }\n }\n\n EventPropagators.accumulateTwoPhaseDispatches(event);\n return event;\n}\n\n/**\n * @param {string} topLevelType Record from `EventConstants`.\n * @param {object} nativeEvent Native browser event.\n * @return {?string} The string corresponding to this `beforeInput` event.\n */\nfunction getNativeBeforeInputChars(topLevelType, nativeEvent) {\n switch (topLevelType) {\n case 'topCompositionEnd':\n return getDataFromCustomEvent(nativeEvent);\n case 'topKeyPress':\n /**\n * If native `textInput` events are available, our goal is to make\n * use of them. However, there is a special case: the spacebar key.\n * In Webkit, preventing default on a spacebar `textInput` event\n * cancels character insertion, but it *also* causes the browser\n * to fall back to its default spacebar behavior of scrolling the\n * page.\n *\n * Tracking at:\n * https://code.google.com/p/chromium/issues/detail?id=355103\n *\n * To avoid this issue, use the keypress event as if no `textInput`\n * event is available.\n */\n var which = nativeEvent.which;\n if (which !== SPACEBAR_CODE) {\n return null;\n }\n\n hasSpaceKeypress = true;\n return SPACEBAR_CHAR;\n\n case 'topTextInput':\n // Record the characters to be added to the DOM.\n var chars = nativeEvent.data;\n\n // If it's a spacebar character, assume that we have already handled\n // it at the keypress level and bail immediately. Android Chrome\n // doesn't give us keycodes, so we need to blacklist it.\n if (chars === SPACEBAR_CHAR && hasSpaceKeypress) {\n return null;\n }\n\n return chars;\n\n default:\n // For other native event types, do nothing.\n return null;\n }\n}\n\n/**\n * For browsers that do not provide the `textInput` event, extract the\n * appropriate string to use for SyntheticInputEvent.\n *\n * @param {string} topLevelType Record from `EventConstants`.\n * @param {object} nativeEvent Native browser event.\n * @return {?string} The fallback string for this `beforeInput` event.\n */\nfunction getFallbackBeforeInputChars(topLevelType, nativeEvent) {\n // If we are currently composing (IME) and using a fallback to do so,\n // try to extract the composed characters from the fallback object.\n // If composition event is available, we extract a string only at\n // compositionevent, otherwise extract it at fallback events.\n if (currentComposition) {\n if (topLevelType === 'topCompositionEnd' || !canUseCompositionEvent && isFallbackCompositionEnd(topLevelType, nativeEvent)) {\n var chars = currentComposition.getData();\n FallbackCompositionState.release(currentComposition);\n currentComposition = null;\n return chars;\n }\n return null;\n }\n\n switch (topLevelType) {\n case 'topPaste':\n // If a paste event occurs after a keypress, throw out the input\n // chars. Paste events should not lead to BeforeInput events.\n return null;\n case 'topKeyPress':\n /**\n * As of v27, Firefox may fire keypress events even when no character\n * will be inserted. A few possibilities:\n *\n * - `which` is `0`. Arrow keys, Esc key, etc.\n *\n * - `which` is the pressed key code, but no char is available.\n * Ex: 'AltGr + d` in Polish. There is no modified character for\n * this key combination and no character is inserted into the\n * document, but FF fires the keypress for char code `100` anyway.\n * No `input` event will occur.\n *\n * - `which` is the pressed key code, but a command combination is\n * being used. Ex: `Cmd+C`. No character is inserted, and no\n * `input` event will occur.\n */\n if (nativeEvent.which && !isKeypressCommand(nativeEvent)) {\n return String.fromCharCode(nativeEvent.which);\n }\n return null;\n case 'topCompositionEnd':\n return useFallbackCompositionData ? null : nativeEvent.data;\n default:\n return null;\n }\n}\n\n/**\n * Extract a SyntheticInputEvent for `beforeInput`, based on either native\n * `textInput` or fallback behavior.\n *\n * @return {?object} A SyntheticInputEvent.\n */\nfunction extractBeforeInputEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n var chars;\n\n if (canUseTextInputEvent) {\n chars = getNativeBeforeInputChars(topLevelType, nativeEvent);\n } else {\n chars = getFallbackBeforeInputChars(topLevelType, nativeEvent);\n }\n\n // If no characters are being inserted, no BeforeInput event should\n // be fired.\n if (!chars) {\n return null;\n }\n\n var event = SyntheticInputEvent.getPooled(eventTypes.beforeInput, targetInst, nativeEvent, nativeEventTarget);\n\n event.data = chars;\n EventPropagators.accumulateTwoPhaseDispatches(event);\n return event;\n}\n\n/**\n * Create an `onBeforeInput` event to match\n * http://www.w3.org/TR/2013/WD-DOM-Level-3-Events-20131105/#events-inputevents.\n *\n * This event plugin is based on the native `textInput` event\n * available in Chrome, Safari, Opera, and IE. This event fires after\n * `onKeyPress` and `onCompositionEnd`, but before `onInput`.\n *\n * `beforeInput` is spec'd but not implemented in any browsers, and\n * the `input` event does not provide any useful information about what has\n * actually been added, contrary to the spec. Thus, `textInput` is the best\n * available event to identify the characters that have actually been inserted\n * into the target node.\n *\n * This plugin is also responsible for emitting `composition` events, thus\n * allowing us to share composition fallback code for both `beforeInput` and\n * `composition` event types.\n */\nvar BeforeInputEventPlugin = {\n eventTypes: eventTypes,\n\n extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n return [extractCompositionEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget), extractBeforeInputEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget)];\n }\n};\n\nmodule.exports = BeforeInputEventPlugin;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/BeforeInputEventPlugin.js\n// module id = 40\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n */\n\n'use strict';\n\nvar EventPluginHub = require('./EventPluginHub');\nvar EventPluginUtils = require('./EventPluginUtils');\n\nvar accumulateInto = require('./accumulateInto');\nvar forEachAccumulated = require('./forEachAccumulated');\nvar warning = require('fbjs/lib/warning');\n\nvar getListener = EventPluginHub.getListener;\n\n/**\n * Some event types have a notion of different registration names for different\n * \"phases\" of propagation. This finds listeners by a given phase.\n */\nfunction listenerAtPhase(inst, event, propagationPhase) {\n var registrationName = event.dispatchConfig.phasedRegistrationNames[propagationPhase];\n return getListener(inst, registrationName);\n}\n\n/**\n * Tags a `SyntheticEvent` with dispatched listeners. Creating this function\n * here, allows us to not have to bind or create functions for each event.\n * Mutating the event's members allows us to not have to create a wrapping\n * \"dispatch\" object that pairs the event with the listener.\n */\nfunction accumulateDirectionalDispatches(inst, phase, event) {\n if (process.env.NODE_ENV !== 'production') {\n process.env.NODE_ENV !== 'production' ? warning(inst, 'Dispatching inst must not be null') : void 0;\n }\n var listener = listenerAtPhase(inst, event, phase);\n if (listener) {\n event._dispatchListeners = accumulateInto(event._dispatchListeners, listener);\n event._dispatchInstances = accumulateInto(event._dispatchInstances, inst);\n }\n}\n\n/**\n * Collect dispatches (must be entirely collected before dispatching - see unit\n * tests). Lazily allocate the array to conserve memory. We must loop through\n * each event and perform the traversal for each one. We cannot perform a\n * single traversal for the entire collection of events because each event may\n * have a different target.\n */\nfunction accumulateTwoPhaseDispatchesSingle(event) {\n if (event && event.dispatchConfig.phasedRegistrationNames) {\n EventPluginUtils.traverseTwoPhase(event._targetInst, accumulateDirectionalDispatches, event);\n }\n}\n\n/**\n * Same as `accumulateTwoPhaseDispatchesSingle`, but skips over the targetID.\n */\nfunction accumulateTwoPhaseDispatchesSingleSkipTarget(event) {\n if (event && event.dispatchConfig.phasedRegistrationNames) {\n var targetInst = event._targetInst;\n var parentInst = targetInst ? EventPluginUtils.getParentInstance(targetInst) : null;\n EventPluginUtils.traverseTwoPhase(parentInst, accumulateDirectionalDispatches, event);\n }\n}\n\n/**\n * Accumulates without regard to direction, does not look for phased\n * registration names. Same as `accumulateDirectDispatchesSingle` but without\n * requiring that the `dispatchMarker` be the same as the dispatched ID.\n */\nfunction accumulateDispatches(inst, ignoredDirection, event) {\n if (event && event.dispatchConfig.registrationName) {\n var registrationName = event.dispatchConfig.registrationName;\n var listener = getListener(inst, registrationName);\n if (listener) {\n event._dispatchListeners = accumulateInto(event._dispatchListeners, listener);\n event._dispatchInstances = accumulateInto(event._dispatchInstances, inst);\n }\n }\n}\n\n/**\n * Accumulates dispatches on an `SyntheticEvent`, but only for the\n * `dispatchMarker`.\n * @param {SyntheticEvent} event\n */\nfunction accumulateDirectDispatchesSingle(event) {\n if (event && event.dispatchConfig.registrationName) {\n accumulateDispatches(event._targetInst, null, event);\n }\n}\n\nfunction accumulateTwoPhaseDispatches(events) {\n forEachAccumulated(events, accumulateTwoPhaseDispatchesSingle);\n}\n\nfunction accumulateTwoPhaseDispatchesSkipTarget(events) {\n forEachAccumulated(events, accumulateTwoPhaseDispatchesSingleSkipTarget);\n}\n\nfunction accumulateEnterLeaveDispatches(leave, enter, from, to) {\n EventPluginUtils.traverseEnterLeave(from, to, accumulateDispatches, leave, enter);\n}\n\nfunction accumulateDirectDispatches(events) {\n forEachAccumulated(events, accumulateDirectDispatchesSingle);\n}\n\n/**\n * A small set of propagation patterns, each of which will accept a small amount\n * of information, and generate a set of \"dispatch ready event objects\" - which\n * are sets of events that have already been annotated with a set of dispatched\n * listener functions/ids. The API is designed this way to discourage these\n * propagation strategies from actually executing the dispatches, since we\n * always want to collect the entire set of dispatches before executing event a\n * single one.\n *\n * @constructor EventPropagators\n */\nvar EventPropagators = {\n accumulateTwoPhaseDispatches: accumulateTwoPhaseDispatches,\n accumulateTwoPhaseDispatchesSkipTarget: accumulateTwoPhaseDispatchesSkipTarget,\n accumulateDirectDispatches: accumulateDirectDispatches,\n accumulateEnterLeaveDispatches: accumulateEnterLeaveDispatches\n};\n\nmodule.exports = EventPropagators;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/EventPropagators.js\n// module id = 41\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar EventPluginRegistry = require('./EventPluginRegistry');\nvar EventPluginUtils = require('./EventPluginUtils');\nvar ReactErrorUtils = require('./ReactErrorUtils');\n\nvar accumulateInto = require('./accumulateInto');\nvar forEachAccumulated = require('./forEachAccumulated');\nvar invariant = require('fbjs/lib/invariant');\n\n/**\n * Internal store for event listeners\n */\nvar listenerBank = {};\n\n/**\n * Internal queue of events that have accumulated their dispatches and are\n * waiting to have their dispatches executed.\n */\nvar eventQueue = null;\n\n/**\n * Dispatches an event and releases it back into the pool, unless persistent.\n *\n * @param {?object} event Synthetic event to be dispatched.\n * @param {boolean} simulated If the event is simulated (changes exn behavior)\n * @private\n */\nvar executeDispatchesAndRelease = function (event, simulated) {\n if (event) {\n EventPluginUtils.executeDispatchesInOrder(event, simulated);\n\n if (!event.isPersistent()) {\n event.constructor.release(event);\n }\n }\n};\nvar executeDispatchesAndReleaseSimulated = function (e) {\n return executeDispatchesAndRelease(e, true);\n};\nvar executeDispatchesAndReleaseTopLevel = function (e) {\n return executeDispatchesAndRelease(e, false);\n};\n\nvar getDictionaryKey = function (inst) {\n // Prevents V8 performance issue:\n // https://github.com/facebook/react/pull/7232\n return '.' + inst._rootNodeID;\n};\n\nfunction isInteractive(tag) {\n return tag === 'button' || tag === 'input' || tag === 'select' || tag === 'textarea';\n}\n\nfunction shouldPreventMouseEvent(name, type, props) {\n switch (name) {\n case 'onClick':\n case 'onClickCapture':\n case 'onDoubleClick':\n case 'onDoubleClickCapture':\n case 'onMouseDown':\n case 'onMouseDownCapture':\n case 'onMouseMove':\n case 'onMouseMoveCapture':\n case 'onMouseUp':\n case 'onMouseUpCapture':\n return !!(props.disabled && isInteractive(type));\n default:\n return false;\n }\n}\n\n/**\n * This is a unified interface for event plugins to be installed and configured.\n *\n * Event plugins can implement the following properties:\n *\n * `extractEvents` {function(string, DOMEventTarget, string, object): *}\n * Required. When a top-level event is fired, this method is expected to\n * extract synthetic events that will in turn be queued and dispatched.\n *\n * `eventTypes` {object}\n * Optional, plugins that fire events must publish a mapping of registration\n * names that are used to register listeners. Values of this mapping must\n * be objects that contain `registrationName` or `phasedRegistrationNames`.\n *\n * `executeDispatch` {function(object, function, string)}\n * Optional, allows plugins to override how an event gets dispatched. By\n * default, the listener is simply invoked.\n *\n * Each plugin that is injected into `EventsPluginHub` is immediately operable.\n *\n * @public\n */\nvar EventPluginHub = {\n /**\n * Methods for injecting dependencies.\n */\n injection: {\n /**\n * @param {array} InjectedEventPluginOrder\n * @public\n */\n injectEventPluginOrder: EventPluginRegistry.injectEventPluginOrder,\n\n /**\n * @param {object} injectedNamesToPlugins Map from names to plugin modules.\n */\n injectEventPluginsByName: EventPluginRegistry.injectEventPluginsByName\n },\n\n /**\n * Stores `listener` at `listenerBank[registrationName][key]`. Is idempotent.\n *\n * @param {object} inst The instance, which is the source of events.\n * @param {string} registrationName Name of listener (e.g. `onClick`).\n * @param {function} listener The callback to store.\n */\n putListener: function (inst, registrationName, listener) {\n !(typeof listener === 'function') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Expected %s listener to be a function, instead got type %s', registrationName, typeof listener) : _prodInvariant('94', registrationName, typeof listener) : void 0;\n\n var key = getDictionaryKey(inst);\n var bankForRegistrationName = listenerBank[registrationName] || (listenerBank[registrationName] = {});\n bankForRegistrationName[key] = listener;\n\n var PluginModule = EventPluginRegistry.registrationNameModules[registrationName];\n if (PluginModule && PluginModule.didPutListener) {\n PluginModule.didPutListener(inst, registrationName, listener);\n }\n },\n\n /**\n * @param {object} inst The instance, which is the source of events.\n * @param {string} registrationName Name of listener (e.g. `onClick`).\n * @return {?function} The stored callback.\n */\n getListener: function (inst, registrationName) {\n // TODO: shouldPreventMouseEvent is DOM-specific and definitely should not\n // live here; needs to be moved to a better place soon\n var bankForRegistrationName = listenerBank[registrationName];\n if (shouldPreventMouseEvent(registrationName, inst._currentElement.type, inst._currentElement.props)) {\n return null;\n }\n var key = getDictionaryKey(inst);\n return bankForRegistrationName && bankForRegistrationName[key];\n },\n\n /**\n * Deletes a listener from the registration bank.\n *\n * @param {object} inst The instance, which is the source of events.\n * @param {string} registrationName Name of listener (e.g. `onClick`).\n */\n deleteListener: function (inst, registrationName) {\n var PluginModule = EventPluginRegistry.registrationNameModules[registrationName];\n if (PluginModule && PluginModule.willDeleteListener) {\n PluginModule.willDeleteListener(inst, registrationName);\n }\n\n var bankForRegistrationName = listenerBank[registrationName];\n // TODO: This should never be null -- when is it?\n if (bankForRegistrationName) {\n var key = getDictionaryKey(inst);\n delete bankForRegistrationName[key];\n }\n },\n\n /**\n * Deletes all listeners for the DOM element with the supplied ID.\n *\n * @param {object} inst The instance, which is the source of events.\n */\n deleteAllListeners: function (inst) {\n var key = getDictionaryKey(inst);\n for (var registrationName in listenerBank) {\n if (!listenerBank.hasOwnProperty(registrationName)) {\n continue;\n }\n\n if (!listenerBank[registrationName][key]) {\n continue;\n }\n\n var PluginModule = EventPluginRegistry.registrationNameModules[registrationName];\n if (PluginModule && PluginModule.willDeleteListener) {\n PluginModule.willDeleteListener(inst, registrationName);\n }\n\n delete listenerBank[registrationName][key];\n }\n },\n\n /**\n * Allows registered plugins an opportunity to extract events from top-level\n * native browser events.\n *\n * @return {*} An accumulation of synthetic events.\n * @internal\n */\n extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n var events;\n var plugins = EventPluginRegistry.plugins;\n for (var i = 0; i < plugins.length; i++) {\n // Not every plugin in the ordering may be loaded at runtime.\n var possiblePlugin = plugins[i];\n if (possiblePlugin) {\n var extractedEvents = possiblePlugin.extractEvents(topLevelType, targetInst, nativeEvent, nativeEventTarget);\n if (extractedEvents) {\n events = accumulateInto(events, extractedEvents);\n }\n }\n }\n return events;\n },\n\n /**\n * Enqueues a synthetic event that should be dispatched when\n * `processEventQueue` is invoked.\n *\n * @param {*} events An accumulation of synthetic events.\n * @internal\n */\n enqueueEvents: function (events) {\n if (events) {\n eventQueue = accumulateInto(eventQueue, events);\n }\n },\n\n /**\n * Dispatches all synthetic events on the event queue.\n *\n * @internal\n */\n processEventQueue: function (simulated) {\n // Set `eventQueue` to null before processing it so that we can tell if more\n // events get enqueued while processing.\n var processingEventQueue = eventQueue;\n eventQueue = null;\n if (simulated) {\n forEachAccumulated(processingEventQueue, executeDispatchesAndReleaseSimulated);\n } else {\n forEachAccumulated(processingEventQueue, executeDispatchesAndReleaseTopLevel);\n }\n !!eventQueue ? process.env.NODE_ENV !== 'production' ? invariant(false, 'processEventQueue(): Additional events were enqueued while processing an event queue. Support for this has not yet been implemented.') : _prodInvariant('95') : void 0;\n // This would be a good time to rethrow if any of the event handlers threw.\n ReactErrorUtils.rethrowCaughtError();\n },\n\n /**\n * These are needed for tests only. Do not use!\n */\n __purge: function () {\n listenerBank = {};\n },\n\n __getListenerBank: function () {\n return listenerBank;\n }\n};\n\nmodule.exports = EventPluginHub;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/EventPluginHub.js\n// module id = 42\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * \n */\n'use strict';\n\n/**\n * WARNING: DO NOT manually require this module.\n * This is a replacement for `invariant(...)` used by the error code system\n * and will _only_ be required by the corresponding babel pass.\n * It always throws.\n */\n\nfunction reactProdInvariant(code) {\n var argCount = arguments.length - 1;\n\n var message = 'Minified React error #' + code + '; visit ' + 'http://facebook.github.io/react/docs/error-decoder.html?invariant=' + code;\n\n for (var argIdx = 0; argIdx < argCount; argIdx++) {\n message += '&args[]=' + encodeURIComponent(arguments[argIdx + 1]);\n }\n\n message += ' for the full message or use the non-minified dev environment' + ' for full errors and additional helpful warnings.';\n\n var error = new Error(message);\n error.name = 'Invariant Violation';\n error.framesToPop = 1; // we don't care about reactProdInvariant's own frame\n\n throw error;\n}\n\nmodule.exports = reactProdInvariant;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/reactProdInvariant.js\n// module id = 43\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * \n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar invariant = require('fbjs/lib/invariant');\n\n/**\n * Injectable ordering of event plugins.\n */\nvar eventPluginOrder = null;\n\n/**\n * Injectable mapping from names to event plugin modules.\n */\nvar namesToPlugins = {};\n\n/**\n * Recomputes the plugin list using the injected plugins and plugin ordering.\n *\n * @private\n */\nfunction recomputePluginOrdering() {\n if (!eventPluginOrder) {\n // Wait until an `eventPluginOrder` is injected.\n return;\n }\n for (var pluginName in namesToPlugins) {\n var pluginModule = namesToPlugins[pluginName];\n var pluginIndex = eventPluginOrder.indexOf(pluginName);\n !(pluginIndex > -1) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'EventPluginRegistry: Cannot inject event plugins that do not exist in the plugin ordering, `%s`.', pluginName) : _prodInvariant('96', pluginName) : void 0;\n if (EventPluginRegistry.plugins[pluginIndex]) {\n continue;\n }\n !pluginModule.extractEvents ? process.env.NODE_ENV !== 'production' ? invariant(false, 'EventPluginRegistry: Event plugins must implement an `extractEvents` method, but `%s` does not.', pluginName) : _prodInvariant('97', pluginName) : void 0;\n EventPluginRegistry.plugins[pluginIndex] = pluginModule;\n var publishedEvents = pluginModule.eventTypes;\n for (var eventName in publishedEvents) {\n !publishEventForPlugin(publishedEvents[eventName], pluginModule, eventName) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'EventPluginRegistry: Failed to publish event `%s` for plugin `%s`.', eventName, pluginName) : _prodInvariant('98', eventName, pluginName) : void 0;\n }\n }\n}\n\n/**\n * Publishes an event so that it can be dispatched by the supplied plugin.\n *\n * @param {object} dispatchConfig Dispatch configuration for the event.\n * @param {object} PluginModule Plugin publishing the event.\n * @return {boolean} True if the event was successfully published.\n * @private\n */\nfunction publishEventForPlugin(dispatchConfig, pluginModule, eventName) {\n !!EventPluginRegistry.eventNameDispatchConfigs.hasOwnProperty(eventName) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'EventPluginHub: More than one plugin attempted to publish the same event name, `%s`.', eventName) : _prodInvariant('99', eventName) : void 0;\n EventPluginRegistry.eventNameDispatchConfigs[eventName] = dispatchConfig;\n\n var phasedRegistrationNames = dispatchConfig.phasedRegistrationNames;\n if (phasedRegistrationNames) {\n for (var phaseName in phasedRegistrationNames) {\n if (phasedRegistrationNames.hasOwnProperty(phaseName)) {\n var phasedRegistrationName = phasedRegistrationNames[phaseName];\n publishRegistrationName(phasedRegistrationName, pluginModule, eventName);\n }\n }\n return true;\n } else if (dispatchConfig.registrationName) {\n publishRegistrationName(dispatchConfig.registrationName, pluginModule, eventName);\n return true;\n }\n return false;\n}\n\n/**\n * Publishes a registration name that is used to identify dispatched events and\n * can be used with `EventPluginHub.putListener` to register listeners.\n *\n * @param {string} registrationName Registration name to add.\n * @param {object} PluginModule Plugin publishing the event.\n * @private\n */\nfunction publishRegistrationName(registrationName, pluginModule, eventName) {\n !!EventPluginRegistry.registrationNameModules[registrationName] ? process.env.NODE_ENV !== 'production' ? invariant(false, 'EventPluginHub: More than one plugin attempted to publish the same registration name, `%s`.', registrationName) : _prodInvariant('100', registrationName) : void 0;\n EventPluginRegistry.registrationNameModules[registrationName] = pluginModule;\n EventPluginRegistry.registrationNameDependencies[registrationName] = pluginModule.eventTypes[eventName].dependencies;\n\n if (process.env.NODE_ENV !== 'production') {\n var lowerCasedName = registrationName.toLowerCase();\n EventPluginRegistry.possibleRegistrationNames[lowerCasedName] = registrationName;\n\n if (registrationName === 'onDoubleClick') {\n EventPluginRegistry.possibleRegistrationNames.ondblclick = registrationName;\n }\n }\n}\n\n/**\n * Registers plugins so that they can extract and dispatch events.\n *\n * @see {EventPluginHub}\n */\nvar EventPluginRegistry = {\n /**\n * Ordered list of injected plugins.\n */\n plugins: [],\n\n /**\n * Mapping from event name to dispatch config\n */\n eventNameDispatchConfigs: {},\n\n /**\n * Mapping from registration name to plugin module\n */\n registrationNameModules: {},\n\n /**\n * Mapping from registration name to event name\n */\n registrationNameDependencies: {},\n\n /**\n * Mapping from lowercase registration names to the properly cased version,\n * used to warn in the case of missing event handlers. Available\n * only in __DEV__.\n * @type {Object}\n */\n possibleRegistrationNames: process.env.NODE_ENV !== 'production' ? {} : null,\n // Trust the developer to only use possibleRegistrationNames in __DEV__\n\n /**\n * Injects an ordering of plugins (by plugin name). This allows the ordering\n * to be decoupled from injection of the actual plugins so that ordering is\n * always deterministic regardless of packaging, on-the-fly injection, etc.\n *\n * @param {array} InjectedEventPluginOrder\n * @internal\n * @see {EventPluginHub.injection.injectEventPluginOrder}\n */\n injectEventPluginOrder: function (injectedEventPluginOrder) {\n !!eventPluginOrder ? process.env.NODE_ENV !== 'production' ? invariant(false, 'EventPluginRegistry: Cannot inject event plugin ordering more than once. You are likely trying to load more than one copy of React.') : _prodInvariant('101') : void 0;\n // Clone the ordering so it cannot be dynamically mutated.\n eventPluginOrder = Array.prototype.slice.call(injectedEventPluginOrder);\n recomputePluginOrdering();\n },\n\n /**\n * Injects plugins to be used by `EventPluginHub`. The plugin names must be\n * in the ordering injected by `injectEventPluginOrder`.\n *\n * Plugins can be injected as part of page initialization or on-the-fly.\n *\n * @param {object} injectedNamesToPlugins Map from names to plugin modules.\n * @internal\n * @see {EventPluginHub.injection.injectEventPluginsByName}\n */\n injectEventPluginsByName: function (injectedNamesToPlugins) {\n var isOrderingDirty = false;\n for (var pluginName in injectedNamesToPlugins) {\n if (!injectedNamesToPlugins.hasOwnProperty(pluginName)) {\n continue;\n }\n var pluginModule = injectedNamesToPlugins[pluginName];\n if (!namesToPlugins.hasOwnProperty(pluginName) || namesToPlugins[pluginName] !== pluginModule) {\n !!namesToPlugins[pluginName] ? process.env.NODE_ENV !== 'production' ? invariant(false, 'EventPluginRegistry: Cannot inject two different event plugins using the same name, `%s`.', pluginName) : _prodInvariant('102', pluginName) : void 0;\n namesToPlugins[pluginName] = pluginModule;\n isOrderingDirty = true;\n }\n }\n if (isOrderingDirty) {\n recomputePluginOrdering();\n }\n },\n\n /**\n * Looks up the plugin for the supplied event.\n *\n * @param {object} event A synthetic event.\n * @return {?object} The plugin that created the supplied event.\n * @internal\n */\n getPluginModuleForEvent: function (event) {\n var dispatchConfig = event.dispatchConfig;\n if (dispatchConfig.registrationName) {\n return EventPluginRegistry.registrationNameModules[dispatchConfig.registrationName] || null;\n }\n if (dispatchConfig.phasedRegistrationNames !== undefined) {\n // pulling phasedRegistrationNames out of dispatchConfig helps Flow see\n // that it is not undefined.\n var phasedRegistrationNames = dispatchConfig.phasedRegistrationNames;\n\n for (var phase in phasedRegistrationNames) {\n if (!phasedRegistrationNames.hasOwnProperty(phase)) {\n continue;\n }\n var pluginModule = EventPluginRegistry.registrationNameModules[phasedRegistrationNames[phase]];\n if (pluginModule) {\n return pluginModule;\n }\n }\n }\n return null;\n },\n\n /**\n * Exposed for unit testing.\n * @private\n */\n _resetEventPlugins: function () {\n eventPluginOrder = null;\n for (var pluginName in namesToPlugins) {\n if (namesToPlugins.hasOwnProperty(pluginName)) {\n delete namesToPlugins[pluginName];\n }\n }\n EventPluginRegistry.plugins.length = 0;\n\n var eventNameDispatchConfigs = EventPluginRegistry.eventNameDispatchConfigs;\n for (var eventName in eventNameDispatchConfigs) {\n if (eventNameDispatchConfigs.hasOwnProperty(eventName)) {\n delete eventNameDispatchConfigs[eventName];\n }\n }\n\n var registrationNameModules = EventPluginRegistry.registrationNameModules;\n for (var registrationName in registrationNameModules) {\n if (registrationNameModules.hasOwnProperty(registrationName)) {\n delete registrationNameModules[registrationName];\n }\n }\n\n if (process.env.NODE_ENV !== 'production') {\n var possibleRegistrationNames = EventPluginRegistry.possibleRegistrationNames;\n for (var lowerCasedName in possibleRegistrationNames) {\n if (possibleRegistrationNames.hasOwnProperty(lowerCasedName)) {\n delete possibleRegistrationNames[lowerCasedName];\n }\n }\n }\n }\n};\n\nmodule.exports = EventPluginRegistry;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/EventPluginRegistry.js\n// module id = 44\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar ReactErrorUtils = require('./ReactErrorUtils');\n\nvar invariant = require('fbjs/lib/invariant');\nvar warning = require('fbjs/lib/warning');\n\n/**\n * Injected dependencies:\n */\n\n/**\n * - `ComponentTree`: [required] Module that can convert between React instances\n * and actual node references.\n */\nvar ComponentTree;\nvar TreeTraversal;\nvar injection = {\n injectComponentTree: function (Injected) {\n ComponentTree = Injected;\n if (process.env.NODE_ENV !== 'production') {\n process.env.NODE_ENV !== 'production' ? warning(Injected && Injected.getNodeFromInstance && Injected.getInstanceFromNode, 'EventPluginUtils.injection.injectComponentTree(...): Injected ' + 'module is missing getNodeFromInstance or getInstanceFromNode.') : void 0;\n }\n },\n injectTreeTraversal: function (Injected) {\n TreeTraversal = Injected;\n if (process.env.NODE_ENV !== 'production') {\n process.env.NODE_ENV !== 'production' ? warning(Injected && Injected.isAncestor && Injected.getLowestCommonAncestor, 'EventPluginUtils.injection.injectTreeTraversal(...): Injected ' + 'module is missing isAncestor or getLowestCommonAncestor.') : void 0;\n }\n }\n};\n\nfunction isEndish(topLevelType) {\n return topLevelType === 'topMouseUp' || topLevelType === 'topTouchEnd' || topLevelType === 'topTouchCancel';\n}\n\nfunction isMoveish(topLevelType) {\n return topLevelType === 'topMouseMove' || topLevelType === 'topTouchMove';\n}\nfunction isStartish(topLevelType) {\n return topLevelType === 'topMouseDown' || topLevelType === 'topTouchStart';\n}\n\nvar validateEventDispatches;\nif (process.env.NODE_ENV !== 'production') {\n validateEventDispatches = function (event) {\n var dispatchListeners = event._dispatchListeners;\n var dispatchInstances = event._dispatchInstances;\n\n var listenersIsArr = Array.isArray(dispatchListeners);\n var listenersLen = listenersIsArr ? dispatchListeners.length : dispatchListeners ? 1 : 0;\n\n var instancesIsArr = Array.isArray(dispatchInstances);\n var instancesLen = instancesIsArr ? dispatchInstances.length : dispatchInstances ? 1 : 0;\n\n process.env.NODE_ENV !== 'production' ? warning(instancesIsArr === listenersIsArr && instancesLen === listenersLen, 'EventPluginUtils: Invalid `event`.') : void 0;\n };\n}\n\n/**\n * Dispatch the event to the listener.\n * @param {SyntheticEvent} event SyntheticEvent to handle\n * @param {boolean} simulated If the event is simulated (changes exn behavior)\n * @param {function} listener Application-level callback\n * @param {*} inst Internal component instance\n */\nfunction executeDispatch(event, simulated, listener, inst) {\n var type = event.type || 'unknown-event';\n event.currentTarget = EventPluginUtils.getNodeFromInstance(inst);\n if (simulated) {\n ReactErrorUtils.invokeGuardedCallbackWithCatch(type, listener, event);\n } else {\n ReactErrorUtils.invokeGuardedCallback(type, listener, event);\n }\n event.currentTarget = null;\n}\n\n/**\n * Standard/simple iteration through an event's collected dispatches.\n */\nfunction executeDispatchesInOrder(event, simulated) {\n var dispatchListeners = event._dispatchListeners;\n var dispatchInstances = event._dispatchInstances;\n if (process.env.NODE_ENV !== 'production') {\n validateEventDispatches(event);\n }\n if (Array.isArray(dispatchListeners)) {\n for (var i = 0; i < dispatchListeners.length; i++) {\n if (event.isPropagationStopped()) {\n break;\n }\n // Listeners and Instances are two parallel arrays that are always in sync.\n executeDispatch(event, simulated, dispatchListeners[i], dispatchInstances[i]);\n }\n } else if (dispatchListeners) {\n executeDispatch(event, simulated, dispatchListeners, dispatchInstances);\n }\n event._dispatchListeners = null;\n event._dispatchInstances = null;\n}\n\n/**\n * Standard/simple iteration through an event's collected dispatches, but stops\n * at the first dispatch execution returning true, and returns that id.\n *\n * @return {?string} id of the first dispatch execution who's listener returns\n * true, or null if no listener returned true.\n */\nfunction executeDispatchesInOrderStopAtTrueImpl(event) {\n var dispatchListeners = event._dispatchListeners;\n var dispatchInstances = event._dispatchInstances;\n if (process.env.NODE_ENV !== 'production') {\n validateEventDispatches(event);\n }\n if (Array.isArray(dispatchListeners)) {\n for (var i = 0; i < dispatchListeners.length; i++) {\n if (event.isPropagationStopped()) {\n break;\n }\n // Listeners and Instances are two parallel arrays that are always in sync.\n if (dispatchListeners[i](event, dispatchInstances[i])) {\n return dispatchInstances[i];\n }\n }\n } else if (dispatchListeners) {\n if (dispatchListeners(event, dispatchInstances)) {\n return dispatchInstances;\n }\n }\n return null;\n}\n\n/**\n * @see executeDispatchesInOrderStopAtTrueImpl\n */\nfunction executeDispatchesInOrderStopAtTrue(event) {\n var ret = executeDispatchesInOrderStopAtTrueImpl(event);\n event._dispatchInstances = null;\n event._dispatchListeners = null;\n return ret;\n}\n\n/**\n * Execution of a \"direct\" dispatch - there must be at most one dispatch\n * accumulated on the event or it is considered an error. It doesn't really make\n * sense for an event with multiple dispatches (bubbled) to keep track of the\n * return values at each dispatch execution, but it does tend to make sense when\n * dealing with \"direct\" dispatches.\n *\n * @return {*} The return value of executing the single dispatch.\n */\nfunction executeDirectDispatch(event) {\n if (process.env.NODE_ENV !== 'production') {\n validateEventDispatches(event);\n }\n var dispatchListener = event._dispatchListeners;\n var dispatchInstance = event._dispatchInstances;\n !!Array.isArray(dispatchListener) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'executeDirectDispatch(...): Invalid `event`.') : _prodInvariant('103') : void 0;\n event.currentTarget = dispatchListener ? EventPluginUtils.getNodeFromInstance(dispatchInstance) : null;\n var res = dispatchListener ? dispatchListener(event) : null;\n event.currentTarget = null;\n event._dispatchListeners = null;\n event._dispatchInstances = null;\n return res;\n}\n\n/**\n * @param {SyntheticEvent} event\n * @return {boolean} True iff number of dispatches accumulated is greater than 0.\n */\nfunction hasDispatches(event) {\n return !!event._dispatchListeners;\n}\n\n/**\n * General utilities that are useful in creating custom Event Plugins.\n */\nvar EventPluginUtils = {\n isEndish: isEndish,\n isMoveish: isMoveish,\n isStartish: isStartish,\n\n executeDirectDispatch: executeDirectDispatch,\n executeDispatchesInOrder: executeDispatchesInOrder,\n executeDispatchesInOrderStopAtTrue: executeDispatchesInOrderStopAtTrue,\n hasDispatches: hasDispatches,\n\n getInstanceFromNode: function (node) {\n return ComponentTree.getInstanceFromNode(node);\n },\n getNodeFromInstance: function (node) {\n return ComponentTree.getNodeFromInstance(node);\n },\n isAncestor: function (a, b) {\n return TreeTraversal.isAncestor(a, b);\n },\n getLowestCommonAncestor: function (a, b) {\n return TreeTraversal.getLowestCommonAncestor(a, b);\n },\n getParentInstance: function (inst) {\n return TreeTraversal.getParentInstance(inst);\n },\n traverseTwoPhase: function (target, fn, arg) {\n return TreeTraversal.traverseTwoPhase(target, fn, arg);\n },\n traverseEnterLeave: function (from, to, fn, argFrom, argTo) {\n return TreeTraversal.traverseEnterLeave(from, to, fn, argFrom, argTo);\n },\n\n injection: injection\n};\n\nmodule.exports = EventPluginUtils;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/EventPluginUtils.js\n// module id = 45\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * \n */\n\n'use strict';\n\nvar caughtError = null;\n\n/**\n * Call a function while guarding against errors that happens within it.\n *\n * @param {String} name of the guard to use for logging or debugging\n * @param {Function} func The function to invoke\n * @param {*} a First argument\n * @param {*} b Second argument\n */\nfunction invokeGuardedCallback(name, func, a) {\n try {\n func(a);\n } catch (x) {\n if (caughtError === null) {\n caughtError = x;\n }\n }\n}\n\nvar ReactErrorUtils = {\n invokeGuardedCallback: invokeGuardedCallback,\n\n /**\n * Invoked by ReactTestUtils.Simulate so that any errors thrown by the event\n * handler are sure to be rethrown by rethrowCaughtError.\n */\n invokeGuardedCallbackWithCatch: invokeGuardedCallback,\n\n /**\n * During execution of guarded functions we will capture the first error which\n * we will rethrow to be handled by the top level error handler.\n */\n rethrowCaughtError: function () {\n if (caughtError) {\n var error = caughtError;\n caughtError = null;\n throw error;\n }\n }\n};\n\nif (process.env.NODE_ENV !== 'production') {\n /**\n * To help development we can get better devtools integration by simulating a\n * real browser event.\n */\n if (typeof window !== 'undefined' && typeof window.dispatchEvent === 'function' && typeof document !== 'undefined' && typeof document.createEvent === 'function') {\n var fakeNode = document.createElement('react');\n ReactErrorUtils.invokeGuardedCallback = function (name, func, a) {\n var boundFunc = function () {\n func(a);\n };\n var evtType = 'react-' + name;\n fakeNode.addEventListener(evtType, boundFunc, false);\n var evt = document.createEvent('Event');\n evt.initEvent(evtType, false, false);\n fakeNode.dispatchEvent(evt);\n fakeNode.removeEventListener(evtType, boundFunc, false);\n };\n }\n}\n\nmodule.exports = ReactErrorUtils;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactErrorUtils.js\n// module id = 46\n// module chunks = 0","/**\n * Copyright (c) 2014-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * \n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar invariant = require('fbjs/lib/invariant');\n\n/**\n * Accumulates items that must not be null or undefined into the first one. This\n * is used to conserve memory by avoiding array allocations, and thus sacrifices\n * API cleanness. Since `current` can be null before being passed in and not\n * null after this function, make sure to assign it back to `current`:\n *\n * `a = accumulateInto(a, b);`\n *\n * This API should be sparingly used. Try `accumulate` for something cleaner.\n *\n * @return {*|array<*>} An accumulation of items.\n */\n\nfunction accumulateInto(current, next) {\n !(next != null) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'accumulateInto(...): Accumulated items must not be null or undefined.') : _prodInvariant('30') : void 0;\n\n if (current == null) {\n return next;\n }\n\n // Both are not empty. Warning: Never call x.concat(y) when you are not\n // certain that x is an Array (x could be a string with concat method).\n if (Array.isArray(current)) {\n if (Array.isArray(next)) {\n current.push.apply(current, next);\n return current;\n }\n current.push(next);\n return current;\n }\n\n if (Array.isArray(next)) {\n // A bit too dangerous to mutate `next`.\n return [current].concat(next);\n }\n\n return [current, next];\n}\n\nmodule.exports = accumulateInto;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/accumulateInto.js\n// module id = 47\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * \n */\n\n'use strict';\n\n/**\n * @param {array} arr an \"accumulation\" of items which is either an Array or\n * a single item. Useful when paired with the `accumulate` module. This is a\n * simple utility that allows us to reason about a collection of items, but\n * handling the case when there is exactly one item (and we do not need to\n * allocate an array).\n */\n\nfunction forEachAccumulated(arr, cb, scope) {\n if (Array.isArray(arr)) {\n arr.forEach(cb, scope);\n } else if (arr) {\n cb.call(scope, arr);\n }\n}\n\nmodule.exports = forEachAccumulated;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/forEachAccumulated.js\n// module id = 48\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n */\n\n'use strict';\n\nvar canUseDOM = !!(typeof window !== 'undefined' && window.document && window.document.createElement);\n\n/**\n * Simple, lightweight module assisting with the detection and context of\n * Worker. Helps avoid circular dependencies and allows code to reason about\n * whether or not they are in a Worker, even if they never include the main\n * `ReactWorker` dependency.\n */\nvar ExecutionEnvironment = {\n\n canUseDOM: canUseDOM,\n\n canUseWorkers: typeof Worker !== 'undefined',\n\n canUseEventListeners: canUseDOM && !!(window.addEventListener || window.attachEvent),\n\n canUseViewport: canUseDOM && !!window.screen,\n\n isInWorker: !canUseDOM // For now, this is true - might change in the future.\n\n};\n\nmodule.exports = ExecutionEnvironment;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/ExecutionEnvironment.js\n// module id = 49\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n */\n\n'use strict';\n\nvar _assign = require('object-assign');\n\nvar PooledClass = require('./PooledClass');\n\nvar getTextContentAccessor = require('./getTextContentAccessor');\n\n/**\n * This helper class stores information about text content of a target node,\n * allowing comparison of content before and after a given event.\n *\n * Identify the node where selection currently begins, then observe\n * both its text content and its current position in the DOM. Since the\n * browser may natively replace the target node during composition, we can\n * use its position to find its replacement.\n *\n * @param {DOMEventTarget} root\n */\nfunction FallbackCompositionState(root) {\n this._root = root;\n this._startText = this.getText();\n this._fallbackText = null;\n}\n\n_assign(FallbackCompositionState.prototype, {\n destructor: function () {\n this._root = null;\n this._startText = null;\n this._fallbackText = null;\n },\n\n /**\n * Get current text of input.\n *\n * @return {string}\n */\n getText: function () {\n if ('value' in this._root) {\n return this._root.value;\n }\n return this._root[getTextContentAccessor()];\n },\n\n /**\n * Determine the differing substring between the initially stored\n * text content and the current content.\n *\n * @return {string}\n */\n getData: function () {\n if (this._fallbackText) {\n return this._fallbackText;\n }\n\n var start;\n var startValue = this._startText;\n var startLength = startValue.length;\n var end;\n var endValue = this.getText();\n var endLength = endValue.length;\n\n for (start = 0; start < startLength; start++) {\n if (startValue[start] !== endValue[start]) {\n break;\n }\n }\n\n var minEnd = startLength - start;\n for (end = 1; end <= minEnd; end++) {\n if (startValue[startLength - end] !== endValue[endLength - end]) {\n break;\n }\n }\n\n var sliceTail = end > 1 ? 1 - end : undefined;\n this._fallbackText = endValue.slice(start, sliceTail);\n return this._fallbackText;\n }\n});\n\nPooledClass.addPoolingTo(FallbackCompositionState);\n\nmodule.exports = FallbackCompositionState;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/FallbackCompositionState.js\n// module id = 50\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * \n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar invariant = require('fbjs/lib/invariant');\n\n/**\n * Static poolers. Several custom versions for each potential number of\n * arguments. A completely generic pooler is easy to implement, but would\n * require accessing the `arguments` object. In each of these, `this` refers to\n * the Class itself, not an instance. If any others are needed, simply add them\n * here, or in their own files.\n */\nvar oneArgumentPooler = function (copyFieldsFrom) {\n var Klass = this;\n if (Klass.instancePool.length) {\n var instance = Klass.instancePool.pop();\n Klass.call(instance, copyFieldsFrom);\n return instance;\n } else {\n return new Klass(copyFieldsFrom);\n }\n};\n\nvar twoArgumentPooler = function (a1, a2) {\n var Klass = this;\n if (Klass.instancePool.length) {\n var instance = Klass.instancePool.pop();\n Klass.call(instance, a1, a2);\n return instance;\n } else {\n return new Klass(a1, a2);\n }\n};\n\nvar threeArgumentPooler = function (a1, a2, a3) {\n var Klass = this;\n if (Klass.instancePool.length) {\n var instance = Klass.instancePool.pop();\n Klass.call(instance, a1, a2, a3);\n return instance;\n } else {\n return new Klass(a1, a2, a3);\n }\n};\n\nvar fourArgumentPooler = function (a1, a2, a3, a4) {\n var Klass = this;\n if (Klass.instancePool.length) {\n var instance = Klass.instancePool.pop();\n Klass.call(instance, a1, a2, a3, a4);\n return instance;\n } else {\n return new Klass(a1, a2, a3, a4);\n }\n};\n\nvar standardReleaser = function (instance) {\n var Klass = this;\n !(instance instanceof Klass) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Trying to release an instance into a pool of a different type.') : _prodInvariant('25') : void 0;\n instance.destructor();\n if (Klass.instancePool.length < Klass.poolSize) {\n Klass.instancePool.push(instance);\n }\n};\n\nvar DEFAULT_POOL_SIZE = 10;\nvar DEFAULT_POOLER = oneArgumentPooler;\n\n/**\n * Augments `CopyConstructor` to be a poolable class, augmenting only the class\n * itself (statically) not adding any prototypical fields. Any CopyConstructor\n * you give this may have a `poolSize` property, and will look for a\n * prototypical `destructor` on instances.\n *\n * @param {Function} CopyConstructor Constructor that can be used to reset.\n * @param {Function} pooler Customizable pooler.\n */\nvar addPoolingTo = function (CopyConstructor, pooler) {\n // Casting as any so that flow ignores the actual implementation and trusts\n // it to match the type we declared\n var NewKlass = CopyConstructor;\n NewKlass.instancePool = [];\n NewKlass.getPooled = pooler || DEFAULT_POOLER;\n if (!NewKlass.poolSize) {\n NewKlass.poolSize = DEFAULT_POOL_SIZE;\n }\n NewKlass.release = standardReleaser;\n return NewKlass;\n};\n\nvar PooledClass = {\n addPoolingTo: addPoolingTo,\n oneArgumentPooler: oneArgumentPooler,\n twoArgumentPooler: twoArgumentPooler,\n threeArgumentPooler: threeArgumentPooler,\n fourArgumentPooler: fourArgumentPooler\n};\n\nmodule.exports = PooledClass;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/PooledClass.js\n// module id = 51\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n */\n\n'use strict';\n\nvar ExecutionEnvironment = require('fbjs/lib/ExecutionEnvironment');\n\nvar contentKey = null;\n\n/**\n * Gets the key used to access text content on a DOM node.\n *\n * @return {?string} Key used to access text content.\n * @internal\n */\nfunction getTextContentAccessor() {\n if (!contentKey && ExecutionEnvironment.canUseDOM) {\n // Prefer textContent to innerText because many browsers support both but\n // SVG elements don't support innerText even when
does.\n contentKey = 'textContent' in document.documentElement ? 'textContent' : 'innerText';\n }\n return contentKey;\n}\n\nmodule.exports = getTextContentAccessor;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/getTextContentAccessor.js\n// module id = 52\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n */\n\n'use strict';\n\nvar SyntheticEvent = require('./SyntheticEvent');\n\n/**\n * @interface Event\n * @see http://www.w3.org/TR/DOM-Level-3-Events/#events-compositionevents\n */\nvar CompositionEventInterface = {\n data: null\n};\n\n/**\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {string} dispatchMarker Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @extends {SyntheticUIEvent}\n */\nfunction SyntheticCompositionEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n return SyntheticEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n}\n\nSyntheticEvent.augmentClass(SyntheticCompositionEvent, CompositionEventInterface);\n\nmodule.exports = SyntheticCompositionEvent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/SyntheticCompositionEvent.js\n// module id = 53\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n */\n\n'use strict';\n\nvar _assign = require('object-assign');\n\nvar PooledClass = require('./PooledClass');\n\nvar emptyFunction = require('fbjs/lib/emptyFunction');\nvar warning = require('fbjs/lib/warning');\n\nvar didWarnForAddedNewProperty = false;\nvar isProxySupported = typeof Proxy === 'function';\n\nvar shouldBeReleasedProperties = ['dispatchConfig', '_targetInst', 'nativeEvent', 'isDefaultPrevented', 'isPropagationStopped', '_dispatchListeners', '_dispatchInstances'];\n\n/**\n * @interface Event\n * @see http://www.w3.org/TR/DOM-Level-3-Events/\n */\nvar EventInterface = {\n type: null,\n target: null,\n // currentTarget is set when dispatching; no use in copying it here\n currentTarget: emptyFunction.thatReturnsNull,\n eventPhase: null,\n bubbles: null,\n cancelable: null,\n timeStamp: function (event) {\n return event.timeStamp || Date.now();\n },\n defaultPrevented: null,\n isTrusted: null\n};\n\n/**\n * Synthetic events are dispatched by event plugins, typically in response to a\n * top-level event delegation handler.\n *\n * These systems should generally use pooling to reduce the frequency of garbage\n * collection. The system should check `isPersistent` to determine whether the\n * event should be released into the pool after being dispatched. Users that\n * need a persisted event should invoke `persist`.\n *\n * Synthetic events (and subclasses) implement the DOM Level 3 Events API by\n * normalizing browser quirks. Subclasses do not necessarily have to implement a\n * DOM interface; custom application-specific events can also subclass this.\n *\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {*} targetInst Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @param {DOMEventTarget} nativeEventTarget Target node.\n */\nfunction SyntheticEvent(dispatchConfig, targetInst, nativeEvent, nativeEventTarget) {\n if (process.env.NODE_ENV !== 'production') {\n // these have a getter/setter for warnings\n delete this.nativeEvent;\n delete this.preventDefault;\n delete this.stopPropagation;\n }\n\n this.dispatchConfig = dispatchConfig;\n this._targetInst = targetInst;\n this.nativeEvent = nativeEvent;\n\n var Interface = this.constructor.Interface;\n for (var propName in Interface) {\n if (!Interface.hasOwnProperty(propName)) {\n continue;\n }\n if (process.env.NODE_ENV !== 'production') {\n delete this[propName]; // this has a getter/setter for warnings\n }\n var normalize = Interface[propName];\n if (normalize) {\n this[propName] = normalize(nativeEvent);\n } else {\n if (propName === 'target') {\n this.target = nativeEventTarget;\n } else {\n this[propName] = nativeEvent[propName];\n }\n }\n }\n\n var defaultPrevented = nativeEvent.defaultPrevented != null ? nativeEvent.defaultPrevented : nativeEvent.returnValue === false;\n if (defaultPrevented) {\n this.isDefaultPrevented = emptyFunction.thatReturnsTrue;\n } else {\n this.isDefaultPrevented = emptyFunction.thatReturnsFalse;\n }\n this.isPropagationStopped = emptyFunction.thatReturnsFalse;\n return this;\n}\n\n_assign(SyntheticEvent.prototype, {\n preventDefault: function () {\n this.defaultPrevented = true;\n var event = this.nativeEvent;\n if (!event) {\n return;\n }\n\n if (event.preventDefault) {\n event.preventDefault();\n // eslint-disable-next-line valid-typeof\n } else if (typeof event.returnValue !== 'unknown') {\n event.returnValue = false;\n }\n this.isDefaultPrevented = emptyFunction.thatReturnsTrue;\n },\n\n stopPropagation: function () {\n var event = this.nativeEvent;\n if (!event) {\n return;\n }\n\n if (event.stopPropagation) {\n event.stopPropagation();\n // eslint-disable-next-line valid-typeof\n } else if (typeof event.cancelBubble !== 'unknown') {\n // The ChangeEventPlugin registers a \"propertychange\" event for\n // IE. This event does not support bubbling or cancelling, and\n // any references to cancelBubble throw \"Member not found\". A\n // typeof check of \"unknown\" circumvents this issue (and is also\n // IE specific).\n event.cancelBubble = true;\n }\n\n this.isPropagationStopped = emptyFunction.thatReturnsTrue;\n },\n\n /**\n * We release all dispatched `SyntheticEvent`s after each event loop, adding\n * them back into the pool. This allows a way to hold onto a reference that\n * won't be added back into the pool.\n */\n persist: function () {\n this.isPersistent = emptyFunction.thatReturnsTrue;\n },\n\n /**\n * Checks if this event should be released back into the pool.\n *\n * @return {boolean} True if this should not be released, false otherwise.\n */\n isPersistent: emptyFunction.thatReturnsFalse,\n\n /**\n * `PooledClass` looks for `destructor` on each instance it releases.\n */\n destructor: function () {\n var Interface = this.constructor.Interface;\n for (var propName in Interface) {\n if (process.env.NODE_ENV !== 'production') {\n Object.defineProperty(this, propName, getPooledWarningPropertyDefinition(propName, Interface[propName]));\n } else {\n this[propName] = null;\n }\n }\n for (var i = 0; i < shouldBeReleasedProperties.length; i++) {\n this[shouldBeReleasedProperties[i]] = null;\n }\n if (process.env.NODE_ENV !== 'production') {\n Object.defineProperty(this, 'nativeEvent', getPooledWarningPropertyDefinition('nativeEvent', null));\n Object.defineProperty(this, 'preventDefault', getPooledWarningPropertyDefinition('preventDefault', emptyFunction));\n Object.defineProperty(this, 'stopPropagation', getPooledWarningPropertyDefinition('stopPropagation', emptyFunction));\n }\n }\n});\n\nSyntheticEvent.Interface = EventInterface;\n\n/**\n * Helper to reduce boilerplate when creating subclasses.\n *\n * @param {function} Class\n * @param {?object} Interface\n */\nSyntheticEvent.augmentClass = function (Class, Interface) {\n var Super = this;\n\n var E = function () {};\n E.prototype = Super.prototype;\n var prototype = new E();\n\n _assign(prototype, Class.prototype);\n Class.prototype = prototype;\n Class.prototype.constructor = Class;\n\n Class.Interface = _assign({}, Super.Interface, Interface);\n Class.augmentClass = Super.augmentClass;\n\n PooledClass.addPoolingTo(Class, PooledClass.fourArgumentPooler);\n};\n\n/** Proxying after everything set on SyntheticEvent\n * to resolve Proxy issue on some WebKit browsers\n * in which some Event properties are set to undefined (GH#10010)\n */\nif (process.env.NODE_ENV !== 'production') {\n if (isProxySupported) {\n /*eslint-disable no-func-assign */\n SyntheticEvent = new Proxy(SyntheticEvent, {\n construct: function (target, args) {\n return this.apply(target, Object.create(target.prototype), args);\n },\n apply: function (constructor, that, args) {\n return new Proxy(constructor.apply(that, args), {\n set: function (target, prop, value) {\n if (prop !== 'isPersistent' && !target.constructor.Interface.hasOwnProperty(prop) && shouldBeReleasedProperties.indexOf(prop) === -1) {\n process.env.NODE_ENV !== 'production' ? warning(didWarnForAddedNewProperty || target.isPersistent(), \"This synthetic event is reused for performance reasons. If you're \" + \"seeing this, you're adding a new property in the synthetic event object. \" + 'The property is never released. See ' + 'https://fb.me/react-event-pooling for more information.') : void 0;\n didWarnForAddedNewProperty = true;\n }\n target[prop] = value;\n return true;\n }\n });\n }\n });\n /*eslint-enable no-func-assign */\n }\n}\n\nPooledClass.addPoolingTo(SyntheticEvent, PooledClass.fourArgumentPooler);\n\nmodule.exports = SyntheticEvent;\n\n/**\n * Helper to nullify syntheticEvent instance properties when destructing\n *\n * @param {object} SyntheticEvent\n * @param {String} propName\n * @return {object} defineProperty object\n */\nfunction getPooledWarningPropertyDefinition(propName, getVal) {\n var isFunction = typeof getVal === 'function';\n return {\n configurable: true,\n set: set,\n get: get\n };\n\n function set(val) {\n var action = isFunction ? 'setting the method' : 'setting the property';\n warn(action, 'This is effectively a no-op');\n return val;\n }\n\n function get() {\n var action = isFunction ? 'accessing the method' : 'accessing the property';\n var result = isFunction ? 'This is a no-op function' : 'This is set to null';\n warn(action, result);\n return getVal;\n }\n\n function warn(action, result) {\n var warningCondition = false;\n process.env.NODE_ENV !== 'production' ? warning(warningCondition, \"This synthetic event is reused for performance reasons. If you're seeing this, \" + \"you're %s `%s` on a released/nullified synthetic event. %s. \" + 'If you must keep the original synthetic event around, use event.persist(). ' + 'See https://fb.me/react-event-pooling for more information.', action, propName, result) : void 0;\n }\n}\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/SyntheticEvent.js\n// module id = 54\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n */\n\n'use strict';\n\nvar SyntheticEvent = require('./SyntheticEvent');\n\n/**\n * @interface Event\n * @see http://www.w3.org/TR/2013/WD-DOM-Level-3-Events-20131105\n * /#events-inputevents\n */\nvar InputEventInterface = {\n data: null\n};\n\n/**\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {string} dispatchMarker Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @extends {SyntheticUIEvent}\n */\nfunction SyntheticInputEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n return SyntheticEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n}\n\nSyntheticEvent.augmentClass(SyntheticInputEvent, InputEventInterface);\n\nmodule.exports = SyntheticInputEvent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/SyntheticInputEvent.js\n// module id = 55\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n */\n\n'use strict';\n\nvar EventPluginHub = require('./EventPluginHub');\nvar EventPropagators = require('./EventPropagators');\nvar ExecutionEnvironment = require('fbjs/lib/ExecutionEnvironment');\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\nvar ReactUpdates = require('./ReactUpdates');\nvar SyntheticEvent = require('./SyntheticEvent');\n\nvar inputValueTracking = require('./inputValueTracking');\nvar getEventTarget = require('./getEventTarget');\nvar isEventSupported = require('./isEventSupported');\nvar isTextInputElement = require('./isTextInputElement');\n\nvar eventTypes = {\n change: {\n phasedRegistrationNames: {\n bubbled: 'onChange',\n captured: 'onChangeCapture'\n },\n dependencies: ['topBlur', 'topChange', 'topClick', 'topFocus', 'topInput', 'topKeyDown', 'topKeyUp', 'topSelectionChange']\n }\n};\n\nfunction createAndAccumulateChangeEvent(inst, nativeEvent, target) {\n var event = SyntheticEvent.getPooled(eventTypes.change, inst, nativeEvent, target);\n event.type = 'change';\n EventPropagators.accumulateTwoPhaseDispatches(event);\n return event;\n}\n/**\n * For IE shims\n */\nvar activeElement = null;\nvar activeElementInst = null;\n\n/**\n * SECTION: handle `change` event\n */\nfunction shouldUseChangeEvent(elem) {\n var nodeName = elem.nodeName && elem.nodeName.toLowerCase();\n return nodeName === 'select' || nodeName === 'input' && elem.type === 'file';\n}\n\nvar doesChangeEventBubble = false;\nif (ExecutionEnvironment.canUseDOM) {\n // See `handleChange` comment below\n doesChangeEventBubble = isEventSupported('change') && (!document.documentMode || document.documentMode > 8);\n}\n\nfunction manualDispatchChangeEvent(nativeEvent) {\n var event = createAndAccumulateChangeEvent(activeElementInst, nativeEvent, getEventTarget(nativeEvent));\n\n // If change and propertychange bubbled, we'd just bind to it like all the\n // other events and have it go through ReactBrowserEventEmitter. Since it\n // doesn't, we manually listen for the events and so we have to enqueue and\n // process the abstract event manually.\n //\n // Batching is necessary here in order to ensure that all event handlers run\n // before the next rerender (including event handlers attached to ancestor\n // elements instead of directly on the input). Without this, controlled\n // components don't work properly in conjunction with event bubbling because\n // the component is rerendered and the value reverted before all the event\n // handlers can run. See https://github.com/facebook/react/issues/708.\n ReactUpdates.batchedUpdates(runEventInBatch, event);\n}\n\nfunction runEventInBatch(event) {\n EventPluginHub.enqueueEvents(event);\n EventPluginHub.processEventQueue(false);\n}\n\nfunction startWatchingForChangeEventIE8(target, targetInst) {\n activeElement = target;\n activeElementInst = targetInst;\n activeElement.attachEvent('onchange', manualDispatchChangeEvent);\n}\n\nfunction stopWatchingForChangeEventIE8() {\n if (!activeElement) {\n return;\n }\n activeElement.detachEvent('onchange', manualDispatchChangeEvent);\n activeElement = null;\n activeElementInst = null;\n}\n\nfunction getInstIfValueChanged(targetInst, nativeEvent) {\n var updated = inputValueTracking.updateValueIfChanged(targetInst);\n var simulated = nativeEvent.simulated === true && ChangeEventPlugin._allowSimulatedPassThrough;\n\n if (updated || simulated) {\n return targetInst;\n }\n}\n\nfunction getTargetInstForChangeEvent(topLevelType, targetInst) {\n if (topLevelType === 'topChange') {\n return targetInst;\n }\n}\n\nfunction handleEventsForChangeEventIE8(topLevelType, target, targetInst) {\n if (topLevelType === 'topFocus') {\n // stopWatching() should be a noop here but we call it just in case we\n // missed a blur event somehow.\n stopWatchingForChangeEventIE8();\n startWatchingForChangeEventIE8(target, targetInst);\n } else if (topLevelType === 'topBlur') {\n stopWatchingForChangeEventIE8();\n }\n}\n\n/**\n * SECTION: handle `input` event\n */\nvar isInputEventSupported = false;\nif (ExecutionEnvironment.canUseDOM) {\n // IE9 claims to support the input event but fails to trigger it when\n // deleting text, so we ignore its input events.\n\n isInputEventSupported = isEventSupported('input') && (!document.documentMode || document.documentMode > 9);\n}\n\n/**\n * (For IE <=9) Starts tracking propertychange events on the passed-in element\n * and override the value property so that we can distinguish user events from\n * value changes in JS.\n */\nfunction startWatchingForValueChange(target, targetInst) {\n activeElement = target;\n activeElementInst = targetInst;\n activeElement.attachEvent('onpropertychange', handlePropertyChange);\n}\n\n/**\n * (For IE <=9) Removes the event listeners from the currently-tracked element,\n * if any exists.\n */\nfunction stopWatchingForValueChange() {\n if (!activeElement) {\n return;\n }\n activeElement.detachEvent('onpropertychange', handlePropertyChange);\n\n activeElement = null;\n activeElementInst = null;\n}\n\n/**\n * (For IE <=9) Handles a propertychange event, sending a `change` event if\n * the value of the active element has changed.\n */\nfunction handlePropertyChange(nativeEvent) {\n if (nativeEvent.propertyName !== 'value') {\n return;\n }\n if (getInstIfValueChanged(activeElementInst, nativeEvent)) {\n manualDispatchChangeEvent(nativeEvent);\n }\n}\n\nfunction handleEventsForInputEventPolyfill(topLevelType, target, targetInst) {\n if (topLevelType === 'topFocus') {\n // In IE8, we can capture almost all .value changes by adding a\n // propertychange handler and looking for events with propertyName\n // equal to 'value'\n // In IE9, propertychange fires for most input events but is buggy and\n // doesn't fire when text is deleted, but conveniently, selectionchange\n // appears to fire in all of the remaining cases so we catch those and\n // forward the event if the value has changed\n // In either case, we don't want to call the event handler if the value\n // is changed from JS so we redefine a setter for `.value` that updates\n // our activeElementValue variable, allowing us to ignore those changes\n //\n // stopWatching() should be a noop here but we call it just in case we\n // missed a blur event somehow.\n stopWatchingForValueChange();\n startWatchingForValueChange(target, targetInst);\n } else if (topLevelType === 'topBlur') {\n stopWatchingForValueChange();\n }\n}\n\n// For IE8 and IE9.\nfunction getTargetInstForInputEventPolyfill(topLevelType, targetInst, nativeEvent) {\n if (topLevelType === 'topSelectionChange' || topLevelType === 'topKeyUp' || topLevelType === 'topKeyDown') {\n // On the selectionchange event, the target is just document which isn't\n // helpful for us so just check activeElement instead.\n //\n // 99% of the time, keydown and keyup aren't necessary. IE8 fails to fire\n // propertychange on the first input event after setting `value` from a\n // script and fires only keydown, keypress, keyup. Catching keyup usually\n // gets it and catching keydown lets us fire an event for the first\n // keystroke if user does a key repeat (it'll be a little delayed: right\n // before the second keystroke). Other input methods (e.g., paste) seem to\n // fire selectionchange normally.\n return getInstIfValueChanged(activeElementInst, nativeEvent);\n }\n}\n\n/**\n * SECTION: handle `click` event\n */\nfunction shouldUseClickEvent(elem) {\n // Use the `click` event to detect changes to checkbox and radio inputs.\n // This approach works across all browsers, whereas `change` does not fire\n // until `blur` in IE8.\n var nodeName = elem.nodeName;\n return nodeName && nodeName.toLowerCase() === 'input' && (elem.type === 'checkbox' || elem.type === 'radio');\n}\n\nfunction getTargetInstForClickEvent(topLevelType, targetInst, nativeEvent) {\n if (topLevelType === 'topClick') {\n return getInstIfValueChanged(targetInst, nativeEvent);\n }\n}\n\nfunction getTargetInstForInputOrChangeEvent(topLevelType, targetInst, nativeEvent) {\n if (topLevelType === 'topInput' || topLevelType === 'topChange') {\n return getInstIfValueChanged(targetInst, nativeEvent);\n }\n}\n\nfunction handleControlledInputBlur(inst, node) {\n // TODO: In IE, inst is occasionally null. Why?\n if (inst == null) {\n return;\n }\n\n // Fiber and ReactDOM keep wrapper state in separate places\n var state = inst._wrapperState || node._wrapperState;\n\n if (!state || !state.controlled || node.type !== 'number') {\n return;\n }\n\n // If controlled, assign the value attribute to the current value on blur\n var value = '' + node.value;\n if (node.getAttribute('value') !== value) {\n node.setAttribute('value', value);\n }\n}\n\n/**\n * This plugin creates an `onChange` event that normalizes change events\n * across form elements. This event fires at a time when it's possible to\n * change the element's value without seeing a flicker.\n *\n * Supported elements are:\n * - input (see `isTextInputElement`)\n * - textarea\n * - select\n */\nvar ChangeEventPlugin = {\n eventTypes: eventTypes,\n\n _allowSimulatedPassThrough: true,\n _isInputEventSupported: isInputEventSupported,\n\n extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n var targetNode = targetInst ? ReactDOMComponentTree.getNodeFromInstance(targetInst) : window;\n\n var getTargetInstFunc, handleEventFunc;\n if (shouldUseChangeEvent(targetNode)) {\n if (doesChangeEventBubble) {\n getTargetInstFunc = getTargetInstForChangeEvent;\n } else {\n handleEventFunc = handleEventsForChangeEventIE8;\n }\n } else if (isTextInputElement(targetNode)) {\n if (isInputEventSupported) {\n getTargetInstFunc = getTargetInstForInputOrChangeEvent;\n } else {\n getTargetInstFunc = getTargetInstForInputEventPolyfill;\n handleEventFunc = handleEventsForInputEventPolyfill;\n }\n } else if (shouldUseClickEvent(targetNode)) {\n getTargetInstFunc = getTargetInstForClickEvent;\n }\n\n if (getTargetInstFunc) {\n var inst = getTargetInstFunc(topLevelType, targetInst, nativeEvent);\n if (inst) {\n var event = createAndAccumulateChangeEvent(inst, nativeEvent, nativeEventTarget);\n return event;\n }\n }\n\n if (handleEventFunc) {\n handleEventFunc(topLevelType, targetNode, targetInst);\n }\n\n // When blurring, set the value attribute for number inputs\n if (topLevelType === 'topBlur') {\n handleControlledInputBlur(targetInst, targetNode);\n }\n }\n};\n\nmodule.exports = ChangeEventPlugin;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ChangeEventPlugin.js\n// module id = 56\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar DOMProperty = require('./DOMProperty');\nvar ReactDOMComponentFlags = require('./ReactDOMComponentFlags');\n\nvar invariant = require('fbjs/lib/invariant');\n\nvar ATTR_NAME = DOMProperty.ID_ATTRIBUTE_NAME;\nvar Flags = ReactDOMComponentFlags;\n\nvar internalInstanceKey = '__reactInternalInstance$' + Math.random().toString(36).slice(2);\n\n/**\n * Check if a given node should be cached.\n */\nfunction shouldPrecacheNode(node, nodeID) {\n return node.nodeType === 1 && node.getAttribute(ATTR_NAME) === String(nodeID) || node.nodeType === 8 && node.nodeValue === ' react-text: ' + nodeID + ' ' || node.nodeType === 8 && node.nodeValue === ' react-empty: ' + nodeID + ' ';\n}\n\n/**\n * Drill down (through composites and empty components) until we get a host or\n * host text component.\n *\n * This is pretty polymorphic but unavoidable with the current structure we have\n * for `_renderedChildren`.\n */\nfunction getRenderedHostOrTextFromComponent(component) {\n var rendered;\n while (rendered = component._renderedComponent) {\n component = rendered;\n }\n return component;\n}\n\n/**\n * Populate `_hostNode` on the rendered host/text component with the given\n * DOM node. The passed `inst` can be a composite.\n */\nfunction precacheNode(inst, node) {\n var hostInst = getRenderedHostOrTextFromComponent(inst);\n hostInst._hostNode = node;\n node[internalInstanceKey] = hostInst;\n}\n\nfunction uncacheNode(inst) {\n var node = inst._hostNode;\n if (node) {\n delete node[internalInstanceKey];\n inst._hostNode = null;\n }\n}\n\n/**\n * Populate `_hostNode` on each child of `inst`, assuming that the children\n * match up with the DOM (element) children of `node`.\n *\n * We cache entire levels at once to avoid an n^2 problem where we access the\n * children of a node sequentially and have to walk from the start to our target\n * node every time.\n *\n * Since we update `_renderedChildren` and the actual DOM at (slightly)\n * different times, we could race here and see a newer `_renderedChildren` than\n * the DOM nodes we see. To avoid this, ReactMultiChild calls\n * `prepareToManageChildren` before we change `_renderedChildren`, at which\n * time the container's child nodes are always cached (until it unmounts).\n */\nfunction precacheChildNodes(inst, node) {\n if (inst._flags & Flags.hasCachedChildNodes) {\n return;\n }\n var children = inst._renderedChildren;\n var childNode = node.firstChild;\n outer: for (var name in children) {\n if (!children.hasOwnProperty(name)) {\n continue;\n }\n var childInst = children[name];\n var childID = getRenderedHostOrTextFromComponent(childInst)._domID;\n if (childID === 0) {\n // We're currently unmounting this child in ReactMultiChild; skip it.\n continue;\n }\n // We assume the child nodes are in the same order as the child instances.\n for (; childNode !== null; childNode = childNode.nextSibling) {\n if (shouldPrecacheNode(childNode, childID)) {\n precacheNode(childInst, childNode);\n continue outer;\n }\n }\n // We reached the end of the DOM children without finding an ID match.\n !false ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Unable to find element with ID %s.', childID) : _prodInvariant('32', childID) : void 0;\n }\n inst._flags |= Flags.hasCachedChildNodes;\n}\n\n/**\n * Given a DOM node, return the closest ReactDOMComponent or\n * ReactDOMTextComponent instance ancestor.\n */\nfunction getClosestInstanceFromNode(node) {\n if (node[internalInstanceKey]) {\n return node[internalInstanceKey];\n }\n\n // Walk up the tree until we find an ancestor whose instance we have cached.\n var parents = [];\n while (!node[internalInstanceKey]) {\n parents.push(node);\n if (node.parentNode) {\n node = node.parentNode;\n } else {\n // Top of the tree. This node must not be part of a React tree (or is\n // unmounted, potentially).\n return null;\n }\n }\n\n var closest;\n var inst;\n for (; node && (inst = node[internalInstanceKey]); node = parents.pop()) {\n closest = inst;\n if (parents.length) {\n precacheChildNodes(inst, node);\n }\n }\n\n return closest;\n}\n\n/**\n * Given a DOM node, return the ReactDOMComponent or ReactDOMTextComponent\n * instance, or null if the node was not rendered by this React.\n */\nfunction getInstanceFromNode(node) {\n var inst = getClosestInstanceFromNode(node);\n if (inst != null && inst._hostNode === node) {\n return inst;\n } else {\n return null;\n }\n}\n\n/**\n * Given a ReactDOMComponent or ReactDOMTextComponent, return the corresponding\n * DOM node.\n */\nfunction getNodeFromInstance(inst) {\n // Without this first invariant, passing a non-DOM-component triggers the next\n // invariant for a missing parent, which is super confusing.\n !(inst._hostNode !== undefined) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'getNodeFromInstance: Invalid argument.') : _prodInvariant('33') : void 0;\n\n if (inst._hostNode) {\n return inst._hostNode;\n }\n\n // Walk up the tree until we find an ancestor whose DOM node we have cached.\n var parents = [];\n while (!inst._hostNode) {\n parents.push(inst);\n !inst._hostParent ? process.env.NODE_ENV !== 'production' ? invariant(false, 'React DOM tree root should always have a node reference.') : _prodInvariant('34') : void 0;\n inst = inst._hostParent;\n }\n\n // Now parents contains each ancestor that does *not* have a cached native\n // node, and `inst` is the deepest ancestor that does.\n for (; parents.length; inst = parents.pop()) {\n precacheChildNodes(inst, inst._hostNode);\n }\n\n return inst._hostNode;\n}\n\nvar ReactDOMComponentTree = {\n getClosestInstanceFromNode: getClosestInstanceFromNode,\n getInstanceFromNode: getInstanceFromNode,\n getNodeFromInstance: getNodeFromInstance,\n precacheChildNodes: precacheChildNodes,\n precacheNode: precacheNode,\n uncacheNode: uncacheNode\n};\n\nmodule.exports = ReactDOMComponentTree;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDOMComponentTree.js\n// module id = 57\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar invariant = require('fbjs/lib/invariant');\n\nfunction checkMask(value, bitmask) {\n return (value & bitmask) === bitmask;\n}\n\nvar DOMPropertyInjection = {\n /**\n * Mapping from normalized, camelcased property names to a configuration that\n * specifies how the associated DOM property should be accessed or rendered.\n */\n MUST_USE_PROPERTY: 0x1,\n HAS_BOOLEAN_VALUE: 0x4,\n HAS_NUMERIC_VALUE: 0x8,\n HAS_POSITIVE_NUMERIC_VALUE: 0x10 | 0x8,\n HAS_OVERLOADED_BOOLEAN_VALUE: 0x20,\n\n /**\n * Inject some specialized knowledge about the DOM. This takes a config object\n * with the following properties:\n *\n * isCustomAttribute: function that given an attribute name will return true\n * if it can be inserted into the DOM verbatim. Useful for data-* or aria-*\n * attributes where it's impossible to enumerate all of the possible\n * attribute names,\n *\n * Properties: object mapping DOM property name to one of the\n * DOMPropertyInjection constants or null. If your attribute isn't in here,\n * it won't get written to the DOM.\n *\n * DOMAttributeNames: object mapping React attribute name to the DOM\n * attribute name. Attribute names not specified use the **lowercase**\n * normalized name.\n *\n * DOMAttributeNamespaces: object mapping React attribute name to the DOM\n * attribute namespace URL. (Attribute names not specified use no namespace.)\n *\n * DOMPropertyNames: similar to DOMAttributeNames but for DOM properties.\n * Property names not specified use the normalized name.\n *\n * DOMMutationMethods: Properties that require special mutation methods. If\n * `value` is undefined, the mutation method should unset the property.\n *\n * @param {object} domPropertyConfig the config as described above.\n */\n injectDOMPropertyConfig: function (domPropertyConfig) {\n var Injection = DOMPropertyInjection;\n var Properties = domPropertyConfig.Properties || {};\n var DOMAttributeNamespaces = domPropertyConfig.DOMAttributeNamespaces || {};\n var DOMAttributeNames = domPropertyConfig.DOMAttributeNames || {};\n var DOMPropertyNames = domPropertyConfig.DOMPropertyNames || {};\n var DOMMutationMethods = domPropertyConfig.DOMMutationMethods || {};\n\n if (domPropertyConfig.isCustomAttribute) {\n DOMProperty._isCustomAttributeFunctions.push(domPropertyConfig.isCustomAttribute);\n }\n\n for (var propName in Properties) {\n !!DOMProperty.properties.hasOwnProperty(propName) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'injectDOMPropertyConfig(...): You\\'re trying to inject DOM property \\'%s\\' which has already been injected. You may be accidentally injecting the same DOM property config twice, or you may be injecting two configs that have conflicting property names.', propName) : _prodInvariant('48', propName) : void 0;\n\n var lowerCased = propName.toLowerCase();\n var propConfig = Properties[propName];\n\n var propertyInfo = {\n attributeName: lowerCased,\n attributeNamespace: null,\n propertyName: propName,\n mutationMethod: null,\n\n mustUseProperty: checkMask(propConfig, Injection.MUST_USE_PROPERTY),\n hasBooleanValue: checkMask(propConfig, Injection.HAS_BOOLEAN_VALUE),\n hasNumericValue: checkMask(propConfig, Injection.HAS_NUMERIC_VALUE),\n hasPositiveNumericValue: checkMask(propConfig, Injection.HAS_POSITIVE_NUMERIC_VALUE),\n hasOverloadedBooleanValue: checkMask(propConfig, Injection.HAS_OVERLOADED_BOOLEAN_VALUE)\n };\n !(propertyInfo.hasBooleanValue + propertyInfo.hasNumericValue + propertyInfo.hasOverloadedBooleanValue <= 1) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'DOMProperty: Value can be one of boolean, overloaded boolean, or numeric value, but not a combination: %s', propName) : _prodInvariant('50', propName) : void 0;\n\n if (process.env.NODE_ENV !== 'production') {\n DOMProperty.getPossibleStandardName[lowerCased] = propName;\n }\n\n if (DOMAttributeNames.hasOwnProperty(propName)) {\n var attributeName = DOMAttributeNames[propName];\n propertyInfo.attributeName = attributeName;\n if (process.env.NODE_ENV !== 'production') {\n DOMProperty.getPossibleStandardName[attributeName] = propName;\n }\n }\n\n if (DOMAttributeNamespaces.hasOwnProperty(propName)) {\n propertyInfo.attributeNamespace = DOMAttributeNamespaces[propName];\n }\n\n if (DOMPropertyNames.hasOwnProperty(propName)) {\n propertyInfo.propertyName = DOMPropertyNames[propName];\n }\n\n if (DOMMutationMethods.hasOwnProperty(propName)) {\n propertyInfo.mutationMethod = DOMMutationMethods[propName];\n }\n\n DOMProperty.properties[propName] = propertyInfo;\n }\n }\n};\n\n/* eslint-disable max-len */\nvar ATTRIBUTE_NAME_START_CHAR = ':A-Z_a-z\\\\u00C0-\\\\u00D6\\\\u00D8-\\\\u00F6\\\\u00F8-\\\\u02FF\\\\u0370-\\\\u037D\\\\u037F-\\\\u1FFF\\\\u200C-\\\\u200D\\\\u2070-\\\\u218F\\\\u2C00-\\\\u2FEF\\\\u3001-\\\\uD7FF\\\\uF900-\\\\uFDCF\\\\uFDF0-\\\\uFFFD';\n/* eslint-enable max-len */\n\n/**\n * DOMProperty exports lookup objects that can be used like functions:\n *\n * > DOMProperty.isValid['id']\n * true\n * > DOMProperty.isValid['foobar']\n * undefined\n *\n * Although this may be confusing, it performs better in general.\n *\n * @see http://jsperf.com/key-exists\n * @see http://jsperf.com/key-missing\n */\nvar DOMProperty = {\n ID_ATTRIBUTE_NAME: 'data-reactid',\n ROOT_ATTRIBUTE_NAME: 'data-reactroot',\n\n ATTRIBUTE_NAME_START_CHAR: ATTRIBUTE_NAME_START_CHAR,\n ATTRIBUTE_NAME_CHAR: ATTRIBUTE_NAME_START_CHAR + '\\\\-.0-9\\\\u00B7\\\\u0300-\\\\u036F\\\\u203F-\\\\u2040',\n\n /**\n * Map from property \"standard name\" to an object with info about how to set\n * the property in the DOM. Each object contains:\n *\n * attributeName:\n * Used when rendering markup or with `*Attribute()`.\n * attributeNamespace\n * propertyName:\n * Used on DOM node instances. (This includes properties that mutate due to\n * external factors.)\n * mutationMethod:\n * If non-null, used instead of the property or `setAttribute()` after\n * initial render.\n * mustUseProperty:\n * Whether the property must be accessed and mutated as an object property.\n * hasBooleanValue:\n * Whether the property should be removed when set to a falsey value.\n * hasNumericValue:\n * Whether the property must be numeric or parse as a numeric and should be\n * removed when set to a falsey value.\n * hasPositiveNumericValue:\n * Whether the property must be positive numeric or parse as a positive\n * numeric and should be removed when set to a falsey value.\n * hasOverloadedBooleanValue:\n * Whether the property can be used as a flag as well as with a value.\n * Removed when strictly equal to false; present without a value when\n * strictly equal to true; present with a value otherwise.\n */\n properties: {},\n\n /**\n * Mapping from lowercase property names to the properly cased version, used\n * to warn in the case of missing properties. Available only in __DEV__.\n *\n * autofocus is predefined, because adding it to the property whitelist\n * causes unintended side effects.\n *\n * @type {Object}\n */\n getPossibleStandardName: process.env.NODE_ENV !== 'production' ? { autofocus: 'autoFocus' } : null,\n\n /**\n * All of the isCustomAttribute() functions that have been injected.\n */\n _isCustomAttributeFunctions: [],\n\n /**\n * Checks whether a property name is a custom attribute.\n * @method\n */\n isCustomAttribute: function (attributeName) {\n for (var i = 0; i < DOMProperty._isCustomAttributeFunctions.length; i++) {\n var isCustomAttributeFn = DOMProperty._isCustomAttributeFunctions[i];\n if (isCustomAttributeFn(attributeName)) {\n return true;\n }\n }\n return false;\n },\n\n injection: DOMPropertyInjection\n};\n\nmodule.exports = DOMProperty;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/DOMProperty.js\n// module id = 58\n// module chunks = 0","/**\n * Copyright (c) 2015-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n */\n\n'use strict';\n\nvar ReactDOMComponentFlags = {\n hasCachedChildNodes: 1 << 0\n};\n\nmodule.exports = ReactDOMComponentFlags;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDOMComponentFlags.js\n// module id = 59\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant'),\n _assign = require('object-assign');\n\nvar CallbackQueue = require('./CallbackQueue');\nvar PooledClass = require('./PooledClass');\nvar ReactFeatureFlags = require('./ReactFeatureFlags');\nvar ReactReconciler = require('./ReactReconciler');\nvar Transaction = require('./Transaction');\n\nvar invariant = require('fbjs/lib/invariant');\n\nvar dirtyComponents = [];\nvar updateBatchNumber = 0;\nvar asapCallbackQueue = CallbackQueue.getPooled();\nvar asapEnqueued = false;\n\nvar batchingStrategy = null;\n\nfunction ensureInjected() {\n !(ReactUpdates.ReactReconcileTransaction && batchingStrategy) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates: must inject a reconcile transaction class and batching strategy') : _prodInvariant('123') : void 0;\n}\n\nvar NESTED_UPDATES = {\n initialize: function () {\n this.dirtyComponentsLength = dirtyComponents.length;\n },\n close: function () {\n if (this.dirtyComponentsLength !== dirtyComponents.length) {\n // Additional updates were enqueued by componentDidUpdate handlers or\n // similar; before our own UPDATE_QUEUEING wrapper closes, we want to run\n // these new updates so that if A's componentDidUpdate calls setState on\n // B, B will update before the callback A's updater provided when calling\n // setState.\n dirtyComponents.splice(0, this.dirtyComponentsLength);\n flushBatchedUpdates();\n } else {\n dirtyComponents.length = 0;\n }\n }\n};\n\nvar UPDATE_QUEUEING = {\n initialize: function () {\n this.callbackQueue.reset();\n },\n close: function () {\n this.callbackQueue.notifyAll();\n }\n};\n\nvar TRANSACTION_WRAPPERS = [NESTED_UPDATES, UPDATE_QUEUEING];\n\nfunction ReactUpdatesFlushTransaction() {\n this.reinitializeTransaction();\n this.dirtyComponentsLength = null;\n this.callbackQueue = CallbackQueue.getPooled();\n this.reconcileTransaction = ReactUpdates.ReactReconcileTransaction.getPooled(\n /* useCreateElement */true);\n}\n\n_assign(ReactUpdatesFlushTransaction.prototype, Transaction, {\n getTransactionWrappers: function () {\n return TRANSACTION_WRAPPERS;\n },\n\n destructor: function () {\n this.dirtyComponentsLength = null;\n CallbackQueue.release(this.callbackQueue);\n this.callbackQueue = null;\n ReactUpdates.ReactReconcileTransaction.release(this.reconcileTransaction);\n this.reconcileTransaction = null;\n },\n\n perform: function (method, scope, a) {\n // Essentially calls `this.reconcileTransaction.perform(method, scope, a)`\n // with this transaction's wrappers around it.\n return Transaction.perform.call(this, this.reconcileTransaction.perform, this.reconcileTransaction, method, scope, a);\n }\n});\n\nPooledClass.addPoolingTo(ReactUpdatesFlushTransaction);\n\nfunction batchedUpdates(callback, a, b, c, d, e) {\n ensureInjected();\n return batchingStrategy.batchedUpdates(callback, a, b, c, d, e);\n}\n\n/**\n * Array comparator for ReactComponents by mount ordering.\n *\n * @param {ReactComponent} c1 first component you're comparing\n * @param {ReactComponent} c2 second component you're comparing\n * @return {number} Return value usable by Array.prototype.sort().\n */\nfunction mountOrderComparator(c1, c2) {\n return c1._mountOrder - c2._mountOrder;\n}\n\nfunction runBatchedUpdates(transaction) {\n var len = transaction.dirtyComponentsLength;\n !(len === dirtyComponents.length) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Expected flush transaction\\'s stored dirty-components length (%s) to match dirty-components array length (%s).', len, dirtyComponents.length) : _prodInvariant('124', len, dirtyComponents.length) : void 0;\n\n // Since reconciling a component higher in the owner hierarchy usually (not\n // always -- see shouldComponentUpdate()) will reconcile children, reconcile\n // them before their children by sorting the array.\n dirtyComponents.sort(mountOrderComparator);\n\n // Any updates enqueued while reconciling must be performed after this entire\n // batch. Otherwise, if dirtyComponents is [A, B] where A has children B and\n // C, B could update twice in a single batch if C's render enqueues an update\n // to B (since B would have already updated, we should skip it, and the only\n // way we can know to do so is by checking the batch counter).\n updateBatchNumber++;\n\n for (var i = 0; i < len; i++) {\n // If a component is unmounted before pending changes apply, it will still\n // be here, but we assume that it has cleared its _pendingCallbacks and\n // that performUpdateIfNecessary is a noop.\n var component = dirtyComponents[i];\n\n // If performUpdateIfNecessary happens to enqueue any new updates, we\n // shouldn't execute the callbacks until the next render happens, so\n // stash the callbacks first\n var callbacks = component._pendingCallbacks;\n component._pendingCallbacks = null;\n\n var markerName;\n if (ReactFeatureFlags.logTopLevelRenders) {\n var namedComponent = component;\n // Duck type TopLevelWrapper. This is probably always true.\n if (component._currentElement.type.isReactTopLevelWrapper) {\n namedComponent = component._renderedComponent;\n }\n markerName = 'React update: ' + namedComponent.getName();\n console.time(markerName);\n }\n\n ReactReconciler.performUpdateIfNecessary(component, transaction.reconcileTransaction, updateBatchNumber);\n\n if (markerName) {\n console.timeEnd(markerName);\n }\n\n if (callbacks) {\n for (var j = 0; j < callbacks.length; j++) {\n transaction.callbackQueue.enqueue(callbacks[j], component.getPublicInstance());\n }\n }\n }\n}\n\nvar flushBatchedUpdates = function () {\n // ReactUpdatesFlushTransaction's wrappers will clear the dirtyComponents\n // array and perform any updates enqueued by mount-ready handlers (i.e.,\n // componentDidUpdate) but we need to check here too in order to catch\n // updates enqueued by setState callbacks and asap calls.\n while (dirtyComponents.length || asapEnqueued) {\n if (dirtyComponents.length) {\n var transaction = ReactUpdatesFlushTransaction.getPooled();\n transaction.perform(runBatchedUpdates, null, transaction);\n ReactUpdatesFlushTransaction.release(transaction);\n }\n\n if (asapEnqueued) {\n asapEnqueued = false;\n var queue = asapCallbackQueue;\n asapCallbackQueue = CallbackQueue.getPooled();\n queue.notifyAll();\n CallbackQueue.release(queue);\n }\n }\n};\n\n/**\n * Mark a component as needing a rerender, adding an optional callback to a\n * list of functions which will be executed once the rerender occurs.\n */\nfunction enqueueUpdate(component) {\n ensureInjected();\n\n // Various parts of our code (such as ReactCompositeComponent's\n // _renderValidatedComponent) assume that calls to render aren't nested;\n // verify that that's the case. (This is called by each top-level update\n // function, like setState, forceUpdate, etc.; creation and\n // destruction of top-level components is guarded in ReactMount.)\n\n if (!batchingStrategy.isBatchingUpdates) {\n batchingStrategy.batchedUpdates(enqueueUpdate, component);\n return;\n }\n\n dirtyComponents.push(component);\n if (component._updateBatchNumber == null) {\n component._updateBatchNumber = updateBatchNumber + 1;\n }\n}\n\n/**\n * Enqueue a callback to be run at the end of the current batching cycle. Throws\n * if no updates are currently being performed.\n */\nfunction asap(callback, context) {\n invariant(batchingStrategy.isBatchingUpdates, \"ReactUpdates.asap: Can't enqueue an asap callback in a context where\" + 'updates are not being batched.');\n asapCallbackQueue.enqueue(callback, context);\n asapEnqueued = true;\n}\n\nvar ReactUpdatesInjection = {\n injectReconcileTransaction: function (ReconcileTransaction) {\n !ReconcileTransaction ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates: must provide a reconcile transaction class') : _prodInvariant('126') : void 0;\n ReactUpdates.ReactReconcileTransaction = ReconcileTransaction;\n },\n\n injectBatchingStrategy: function (_batchingStrategy) {\n !_batchingStrategy ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates: must provide a batching strategy') : _prodInvariant('127') : void 0;\n !(typeof _batchingStrategy.batchedUpdates === 'function') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates: must provide a batchedUpdates() function') : _prodInvariant('128') : void 0;\n !(typeof _batchingStrategy.isBatchingUpdates === 'boolean') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates: must provide an isBatchingUpdates boolean attribute') : _prodInvariant('129') : void 0;\n batchingStrategy = _batchingStrategy;\n }\n};\n\nvar ReactUpdates = {\n /**\n * React references `ReactReconcileTransaction` using this property in order\n * to allow dependency injection.\n *\n * @internal\n */\n ReactReconcileTransaction: null,\n\n batchedUpdates: batchedUpdates,\n enqueueUpdate: enqueueUpdate,\n flushBatchedUpdates: flushBatchedUpdates,\n injection: ReactUpdatesInjection,\n asap: asap\n};\n\nmodule.exports = ReactUpdates;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactUpdates.js\n// module id = 60\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * \n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nvar PooledClass = require('./PooledClass');\n\nvar invariant = require('fbjs/lib/invariant');\n\n/**\n * A specialized pseudo-event module to help keep track of components waiting to\n * be notified when their DOM representations are available for use.\n *\n * This implements `PooledClass`, so you should never need to instantiate this.\n * Instead, use `CallbackQueue.getPooled()`.\n *\n * @class ReactMountReady\n * @implements PooledClass\n * @internal\n */\n\nvar CallbackQueue = function () {\n function CallbackQueue(arg) {\n _classCallCheck(this, CallbackQueue);\n\n this._callbacks = null;\n this._contexts = null;\n this._arg = arg;\n }\n\n /**\n * Enqueues a callback to be invoked when `notifyAll` is invoked.\n *\n * @param {function} callback Invoked when `notifyAll` is invoked.\n * @param {?object} context Context to call `callback` with.\n * @internal\n */\n\n\n CallbackQueue.prototype.enqueue = function enqueue(callback, context) {\n this._callbacks = this._callbacks || [];\n this._callbacks.push(callback);\n this._contexts = this._contexts || [];\n this._contexts.push(context);\n };\n\n /**\n * Invokes all enqueued callbacks and clears the queue. This is invoked after\n * the DOM representation of a component has been created or updated.\n *\n * @internal\n */\n\n\n CallbackQueue.prototype.notifyAll = function notifyAll() {\n var callbacks = this._callbacks;\n var contexts = this._contexts;\n var arg = this._arg;\n if (callbacks && contexts) {\n !(callbacks.length === contexts.length) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Mismatched list of contexts in callback queue') : _prodInvariant('24') : void 0;\n this._callbacks = null;\n this._contexts = null;\n for (var i = 0; i < callbacks.length; i++) {\n callbacks[i].call(contexts[i], arg);\n }\n callbacks.length = 0;\n contexts.length = 0;\n }\n };\n\n CallbackQueue.prototype.checkpoint = function checkpoint() {\n return this._callbacks ? this._callbacks.length : 0;\n };\n\n CallbackQueue.prototype.rollback = function rollback(len) {\n if (this._callbacks && this._contexts) {\n this._callbacks.length = len;\n this._contexts.length = len;\n }\n };\n\n /**\n * Resets the internal queue.\n *\n * @internal\n */\n\n\n CallbackQueue.prototype.reset = function reset() {\n this._callbacks = null;\n this._contexts = null;\n };\n\n /**\n * `PooledClass` looks for this.\n */\n\n\n CallbackQueue.prototype.destructor = function destructor() {\n this.reset();\n };\n\n return CallbackQueue;\n}();\n\nmodule.exports = PooledClass.addPoolingTo(CallbackQueue);\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/CallbackQueue.js\n// module id = 61\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * \n */\n\n'use strict';\n\nvar ReactFeatureFlags = {\n // When true, call console.time() before and .timeEnd() after each top-level\n // render (both initial renders and updates). Useful when looking at prod-mode\n // timeline profiles in Chrome, for example.\n logTopLevelRenders: false\n};\n\nmodule.exports = ReactFeatureFlags;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactFeatureFlags.js\n// module id = 62\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n */\n\n'use strict';\n\nvar ReactRef = require('./ReactRef');\nvar ReactInstrumentation = require('./ReactInstrumentation');\n\nvar warning = require('fbjs/lib/warning');\n\n/**\n * Helper to call ReactRef.attachRefs with this composite component, split out\n * to avoid allocations in the transaction mount-ready queue.\n */\nfunction attachRefs() {\n ReactRef.attachRefs(this, this._currentElement);\n}\n\nvar ReactReconciler = {\n /**\n * Initializes the component, renders markup, and registers event listeners.\n *\n * @param {ReactComponent} internalInstance\n * @param {ReactReconcileTransaction|ReactServerRenderingTransaction} transaction\n * @param {?object} the containing host component instance\n * @param {?object} info about the host container\n * @return {?string} Rendered markup to be inserted into the DOM.\n * @final\n * @internal\n */\n mountComponent: function (internalInstance, transaction, hostParent, hostContainerInfo, context, parentDebugID) // 0 in production and for roots\n {\n if (process.env.NODE_ENV !== 'production') {\n if (internalInstance._debugID !== 0) {\n ReactInstrumentation.debugTool.onBeforeMountComponent(internalInstance._debugID, internalInstance._currentElement, parentDebugID);\n }\n }\n var markup = internalInstance.mountComponent(transaction, hostParent, hostContainerInfo, context, parentDebugID);\n if (internalInstance._currentElement && internalInstance._currentElement.ref != null) {\n transaction.getReactMountReady().enqueue(attachRefs, internalInstance);\n }\n if (process.env.NODE_ENV !== 'production') {\n if (internalInstance._debugID !== 0) {\n ReactInstrumentation.debugTool.onMountComponent(internalInstance._debugID);\n }\n }\n return markup;\n },\n\n /**\n * Returns a value that can be passed to\n * ReactComponentEnvironment.replaceNodeWithMarkup.\n */\n getHostNode: function (internalInstance) {\n return internalInstance.getHostNode();\n },\n\n /**\n * Releases any resources allocated by `mountComponent`.\n *\n * @final\n * @internal\n */\n unmountComponent: function (internalInstance, safely) {\n if (process.env.NODE_ENV !== 'production') {\n if (internalInstance._debugID !== 0) {\n ReactInstrumentation.debugTool.onBeforeUnmountComponent(internalInstance._debugID);\n }\n }\n ReactRef.detachRefs(internalInstance, internalInstance._currentElement);\n internalInstance.unmountComponent(safely);\n if (process.env.NODE_ENV !== 'production') {\n if (internalInstance._debugID !== 0) {\n ReactInstrumentation.debugTool.onUnmountComponent(internalInstance._debugID);\n }\n }\n },\n\n /**\n * Update a component using a new element.\n *\n * @param {ReactComponent} internalInstance\n * @param {ReactElement} nextElement\n * @param {ReactReconcileTransaction} transaction\n * @param {object} context\n * @internal\n */\n receiveComponent: function (internalInstance, nextElement, transaction, context) {\n var prevElement = internalInstance._currentElement;\n\n if (nextElement === prevElement && context === internalInstance._context) {\n // Since elements are immutable after the owner is rendered,\n // we can do a cheap identity compare here to determine if this is a\n // superfluous reconcile. It's possible for state to be mutable but such\n // change should trigger an update of the owner which would recreate\n // the element. We explicitly check for the existence of an owner since\n // it's possible for an element created outside a composite to be\n // deeply mutated and reused.\n\n // TODO: Bailing out early is just a perf optimization right?\n // TODO: Removing the return statement should affect correctness?\n return;\n }\n\n if (process.env.NODE_ENV !== 'production') {\n if (internalInstance._debugID !== 0) {\n ReactInstrumentation.debugTool.onBeforeUpdateComponent(internalInstance._debugID, nextElement);\n }\n }\n\n var refsChanged = ReactRef.shouldUpdateRefs(prevElement, nextElement);\n\n if (refsChanged) {\n ReactRef.detachRefs(internalInstance, prevElement);\n }\n\n internalInstance.receiveComponent(nextElement, transaction, context);\n\n if (refsChanged && internalInstance._currentElement && internalInstance._currentElement.ref != null) {\n transaction.getReactMountReady().enqueue(attachRefs, internalInstance);\n }\n\n if (process.env.NODE_ENV !== 'production') {\n if (internalInstance._debugID !== 0) {\n ReactInstrumentation.debugTool.onUpdateComponent(internalInstance._debugID);\n }\n }\n },\n\n /**\n * Flush any dirty changes in a component.\n *\n * @param {ReactComponent} internalInstance\n * @param {ReactReconcileTransaction} transaction\n * @internal\n */\n performUpdateIfNecessary: function (internalInstance, transaction, updateBatchNumber) {\n if (internalInstance._updateBatchNumber !== updateBatchNumber) {\n // The component's enqueued batch number should always be the current\n // batch or the following one.\n process.env.NODE_ENV !== 'production' ? warning(internalInstance._updateBatchNumber == null || internalInstance._updateBatchNumber === updateBatchNumber + 1, 'performUpdateIfNecessary: Unexpected batch number (current %s, ' + 'pending %s)', updateBatchNumber, internalInstance._updateBatchNumber) : void 0;\n return;\n }\n if (process.env.NODE_ENV !== 'production') {\n if (internalInstance._debugID !== 0) {\n ReactInstrumentation.debugTool.onBeforeUpdateComponent(internalInstance._debugID, internalInstance._currentElement);\n }\n }\n internalInstance.performUpdateIfNecessary(transaction);\n if (process.env.NODE_ENV !== 'production') {\n if (internalInstance._debugID !== 0) {\n ReactInstrumentation.debugTool.onUpdateComponent(internalInstance._debugID);\n }\n }\n }\n};\n\nmodule.exports = ReactReconciler;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactReconciler.js\n// module id = 63\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * \n */\n\n'use strict';\n\nvar ReactOwner = require('./ReactOwner');\n\nvar ReactRef = {};\n\nfunction attachRef(ref, component, owner) {\n if (typeof ref === 'function') {\n ref(component.getPublicInstance());\n } else {\n // Legacy ref\n ReactOwner.addComponentAsRefTo(component, ref, owner);\n }\n}\n\nfunction detachRef(ref, component, owner) {\n if (typeof ref === 'function') {\n ref(null);\n } else {\n // Legacy ref\n ReactOwner.removeComponentAsRefFrom(component, ref, owner);\n }\n}\n\nReactRef.attachRefs = function (instance, element) {\n if (element === null || typeof element !== 'object') {\n return;\n }\n var ref = element.ref;\n if (ref != null) {\n attachRef(ref, instance, element._owner);\n }\n};\n\nReactRef.shouldUpdateRefs = function (prevElement, nextElement) {\n // If either the owner or a `ref` has changed, make sure the newest owner\n // has stored a reference to `this`, and the previous owner (if different)\n // has forgotten the reference to `this`. We use the element instead\n // of the public this.props because the post processing cannot determine\n // a ref. The ref conceptually lives on the element.\n\n // TODO: Should this even be possible? The owner cannot change because\n // it's forbidden by shouldUpdateReactComponent. The ref can change\n // if you swap the keys of but not the refs. Reconsider where this check\n // is made. It probably belongs where the key checking and\n // instantiateReactComponent is done.\n\n var prevRef = null;\n var prevOwner = null;\n if (prevElement !== null && typeof prevElement === 'object') {\n prevRef = prevElement.ref;\n prevOwner = prevElement._owner;\n }\n\n var nextRef = null;\n var nextOwner = null;\n if (nextElement !== null && typeof nextElement === 'object') {\n nextRef = nextElement.ref;\n nextOwner = nextElement._owner;\n }\n\n return prevRef !== nextRef ||\n // If owner changes but we have an unchanged function ref, don't update refs\n typeof nextRef === 'string' && nextOwner !== prevOwner;\n};\n\nReactRef.detachRefs = function (instance, element) {\n if (element === null || typeof element !== 'object') {\n return;\n }\n var ref = element.ref;\n if (ref != null) {\n detachRef(ref, instance, element._owner);\n }\n};\n\nmodule.exports = ReactRef;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactRef.js\n// module id = 64\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * \n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar invariant = require('fbjs/lib/invariant');\n\n/**\n * @param {?object} object\n * @return {boolean} True if `object` is a valid owner.\n * @final\n */\nfunction isValidOwner(object) {\n return !!(object && typeof object.attachRef === 'function' && typeof object.detachRef === 'function');\n}\n\n/**\n * ReactOwners are capable of storing references to owned components.\n *\n * All components are capable of //being// referenced by owner components, but\n * only ReactOwner components are capable of //referencing// owned components.\n * The named reference is known as a \"ref\".\n *\n * Refs are available when mounted and updated during reconciliation.\n *\n * var MyComponent = React.createClass({\n * render: function() {\n * return (\n *
\n * \n *
\n * );\n * },\n * handleClick: function() {\n * this.refs.custom.handleClick();\n * },\n * componentDidMount: function() {\n * this.refs.custom.initialize();\n * }\n * });\n *\n * Refs should rarely be used. When refs are used, they should only be done to\n * control data that is not handled by React's data flow.\n *\n * @class ReactOwner\n */\nvar ReactOwner = {\n /**\n * Adds a component by ref to an owner component.\n *\n * @param {ReactComponent} component Component to reference.\n * @param {string} ref Name by which to refer to the component.\n * @param {ReactOwner} owner Component on which to record the ref.\n * @final\n * @internal\n */\n addComponentAsRefTo: function (component, ref, owner) {\n !isValidOwner(owner) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'addComponentAsRefTo(...): Only a ReactOwner can have refs. You might be adding a ref to a component that was not created inside a component\\'s `render` method, or you have multiple copies of React loaded (details: https://fb.me/react-refs-must-have-owner).') : _prodInvariant('119') : void 0;\n owner.attachRef(ref, component);\n },\n\n /**\n * Removes a component by ref from an owner component.\n *\n * @param {ReactComponent} component Component to dereference.\n * @param {string} ref Name of the ref to remove.\n * @param {ReactOwner} owner Component on which the ref is recorded.\n * @final\n * @internal\n */\n removeComponentAsRefFrom: function (component, ref, owner) {\n !isValidOwner(owner) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'removeComponentAsRefFrom(...): Only a ReactOwner can have refs. You might be removing a ref to a component that was not created inside a component\\'s `render` method, or you have multiple copies of React loaded (details: https://fb.me/react-refs-must-have-owner).') : _prodInvariant('120') : void 0;\n var ownerPublicInstance = owner.getPublicInstance();\n // Check that `component`'s owner is still alive and that `component` is still the current ref\n // because we do not want to detach the ref if another component stole it.\n if (ownerPublicInstance && ownerPublicInstance.refs[ref] === component.getPublicInstance()) {\n owner.detachRef(ref);\n }\n }\n};\n\nmodule.exports = ReactOwner;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactOwner.js\n// module id = 65\n// module chunks = 0","/**\n * Copyright (c) 2016-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * \n */\n\n'use strict';\n\n// Trust the developer to only use ReactInstrumentation with a __DEV__ check\n\nvar debugTool = null;\n\nif (process.env.NODE_ENV !== 'production') {\n var ReactDebugTool = require('./ReactDebugTool');\n debugTool = ReactDebugTool;\n}\n\nmodule.exports = { debugTool: debugTool };\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactInstrumentation.js\n// module id = 66\n// module chunks = 0","/**\n * Copyright (c) 2016-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * \n */\n\n'use strict';\n\nvar ReactInvalidSetStateWarningHook = require('./ReactInvalidSetStateWarningHook');\nvar ReactHostOperationHistoryHook = require('./ReactHostOperationHistoryHook');\nvar ReactComponentTreeHook = require('react/lib/ReactComponentTreeHook');\nvar ExecutionEnvironment = require('fbjs/lib/ExecutionEnvironment');\n\nvar performanceNow = require('fbjs/lib/performanceNow');\nvar warning = require('fbjs/lib/warning');\n\nvar hooks = [];\nvar didHookThrowForEvent = {};\n\nfunction callHook(event, fn, context, arg1, arg2, arg3, arg4, arg5) {\n try {\n fn.call(context, arg1, arg2, arg3, arg4, arg5);\n } catch (e) {\n process.env.NODE_ENV !== 'production' ? warning(didHookThrowForEvent[event], 'Exception thrown by hook while handling %s: %s', event, e + '\\n' + e.stack) : void 0;\n didHookThrowForEvent[event] = true;\n }\n}\n\nfunction emitEvent(event, arg1, arg2, arg3, arg4, arg5) {\n for (var i = 0; i < hooks.length; i++) {\n var hook = hooks[i];\n var fn = hook[event];\n if (fn) {\n callHook(event, fn, hook, arg1, arg2, arg3, arg4, arg5);\n }\n }\n}\n\nvar isProfiling = false;\nvar flushHistory = [];\nvar lifeCycleTimerStack = [];\nvar currentFlushNesting = 0;\nvar currentFlushMeasurements = [];\nvar currentFlushStartTime = 0;\nvar currentTimerDebugID = null;\nvar currentTimerStartTime = 0;\nvar currentTimerNestedFlushDuration = 0;\nvar currentTimerType = null;\n\nvar lifeCycleTimerHasWarned = false;\n\nfunction clearHistory() {\n ReactComponentTreeHook.purgeUnmountedComponents();\n ReactHostOperationHistoryHook.clearHistory();\n}\n\nfunction getTreeSnapshot(registeredIDs) {\n return registeredIDs.reduce(function (tree, id) {\n var ownerID = ReactComponentTreeHook.getOwnerID(id);\n var parentID = ReactComponentTreeHook.getParentID(id);\n tree[id] = {\n displayName: ReactComponentTreeHook.getDisplayName(id),\n text: ReactComponentTreeHook.getText(id),\n updateCount: ReactComponentTreeHook.getUpdateCount(id),\n childIDs: ReactComponentTreeHook.getChildIDs(id),\n // Text nodes don't have owners but this is close enough.\n ownerID: ownerID || parentID && ReactComponentTreeHook.getOwnerID(parentID) || 0,\n parentID: parentID\n };\n return tree;\n }, {});\n}\n\nfunction resetMeasurements() {\n var previousStartTime = currentFlushStartTime;\n var previousMeasurements = currentFlushMeasurements;\n var previousOperations = ReactHostOperationHistoryHook.getHistory();\n\n if (currentFlushNesting === 0) {\n currentFlushStartTime = 0;\n currentFlushMeasurements = [];\n clearHistory();\n return;\n }\n\n if (previousMeasurements.length || previousOperations.length) {\n var registeredIDs = ReactComponentTreeHook.getRegisteredIDs();\n flushHistory.push({\n duration: performanceNow() - previousStartTime,\n measurements: previousMeasurements || [],\n operations: previousOperations || [],\n treeSnapshot: getTreeSnapshot(registeredIDs)\n });\n }\n\n clearHistory();\n currentFlushStartTime = performanceNow();\n currentFlushMeasurements = [];\n}\n\nfunction checkDebugID(debugID) {\n var allowRoot = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;\n\n if (allowRoot && debugID === 0) {\n return;\n }\n if (!debugID) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'ReactDebugTool: debugID may not be empty.') : void 0;\n }\n}\n\nfunction beginLifeCycleTimer(debugID, timerType) {\n if (currentFlushNesting === 0) {\n return;\n }\n if (currentTimerType && !lifeCycleTimerHasWarned) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'There is an internal error in the React performance measurement code. ' + 'Did not expect %s timer to start while %s timer is still in ' + 'progress for %s instance.', timerType, currentTimerType || 'no', debugID === currentTimerDebugID ? 'the same' : 'another') : void 0;\n lifeCycleTimerHasWarned = true;\n }\n currentTimerStartTime = performanceNow();\n currentTimerNestedFlushDuration = 0;\n currentTimerDebugID = debugID;\n currentTimerType = timerType;\n}\n\nfunction endLifeCycleTimer(debugID, timerType) {\n if (currentFlushNesting === 0) {\n return;\n }\n if (currentTimerType !== timerType && !lifeCycleTimerHasWarned) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'There is an internal error in the React performance measurement code. ' + 'We did not expect %s timer to stop while %s timer is still in ' + 'progress for %s instance. Please report this as a bug in React.', timerType, currentTimerType || 'no', debugID === currentTimerDebugID ? 'the same' : 'another') : void 0;\n lifeCycleTimerHasWarned = true;\n }\n if (isProfiling) {\n currentFlushMeasurements.push({\n timerType: timerType,\n instanceID: debugID,\n duration: performanceNow() - currentTimerStartTime - currentTimerNestedFlushDuration\n });\n }\n currentTimerStartTime = 0;\n currentTimerNestedFlushDuration = 0;\n currentTimerDebugID = null;\n currentTimerType = null;\n}\n\nfunction pauseCurrentLifeCycleTimer() {\n var currentTimer = {\n startTime: currentTimerStartTime,\n nestedFlushStartTime: performanceNow(),\n debugID: currentTimerDebugID,\n timerType: currentTimerType\n };\n lifeCycleTimerStack.push(currentTimer);\n currentTimerStartTime = 0;\n currentTimerNestedFlushDuration = 0;\n currentTimerDebugID = null;\n currentTimerType = null;\n}\n\nfunction resumeCurrentLifeCycleTimer() {\n var _lifeCycleTimerStack$ = lifeCycleTimerStack.pop(),\n startTime = _lifeCycleTimerStack$.startTime,\n nestedFlushStartTime = _lifeCycleTimerStack$.nestedFlushStartTime,\n debugID = _lifeCycleTimerStack$.debugID,\n timerType = _lifeCycleTimerStack$.timerType;\n\n var nestedFlushDuration = performanceNow() - nestedFlushStartTime;\n currentTimerStartTime = startTime;\n currentTimerNestedFlushDuration += nestedFlushDuration;\n currentTimerDebugID = debugID;\n currentTimerType = timerType;\n}\n\nvar lastMarkTimeStamp = 0;\nvar canUsePerformanceMeasure = typeof performance !== 'undefined' && typeof performance.mark === 'function' && typeof performance.clearMarks === 'function' && typeof performance.measure === 'function' && typeof performance.clearMeasures === 'function';\n\nfunction shouldMark(debugID) {\n if (!isProfiling || !canUsePerformanceMeasure) {\n return false;\n }\n var element = ReactComponentTreeHook.getElement(debugID);\n if (element == null || typeof element !== 'object') {\n return false;\n }\n var isHostElement = typeof element.type === 'string';\n if (isHostElement) {\n return false;\n }\n return true;\n}\n\nfunction markBegin(debugID, markType) {\n if (!shouldMark(debugID)) {\n return;\n }\n\n var markName = debugID + '::' + markType;\n lastMarkTimeStamp = performanceNow();\n performance.mark(markName);\n}\n\nfunction markEnd(debugID, markType) {\n if (!shouldMark(debugID)) {\n return;\n }\n\n var markName = debugID + '::' + markType;\n var displayName = ReactComponentTreeHook.getDisplayName(debugID) || 'Unknown';\n\n // Chrome has an issue of dropping markers recorded too fast:\n // https://bugs.chromium.org/p/chromium/issues/detail?id=640652\n // To work around this, we will not report very small measurements.\n // I determined the magic number by tweaking it back and forth.\n // 0.05ms was enough to prevent the issue, but I set it to 0.1ms to be safe.\n // When the bug is fixed, we can `measure()` unconditionally if we want to.\n var timeStamp = performanceNow();\n if (timeStamp - lastMarkTimeStamp > 0.1) {\n var measurementName = displayName + ' [' + markType + ']';\n performance.measure(measurementName, markName);\n }\n\n performance.clearMarks(markName);\n if (measurementName) {\n performance.clearMeasures(measurementName);\n }\n}\n\nvar ReactDebugTool = {\n addHook: function (hook) {\n hooks.push(hook);\n },\n removeHook: function (hook) {\n for (var i = 0; i < hooks.length; i++) {\n if (hooks[i] === hook) {\n hooks.splice(i, 1);\n i--;\n }\n }\n },\n isProfiling: function () {\n return isProfiling;\n },\n beginProfiling: function () {\n if (isProfiling) {\n return;\n }\n\n isProfiling = true;\n flushHistory.length = 0;\n resetMeasurements();\n ReactDebugTool.addHook(ReactHostOperationHistoryHook);\n },\n endProfiling: function () {\n if (!isProfiling) {\n return;\n }\n\n isProfiling = false;\n resetMeasurements();\n ReactDebugTool.removeHook(ReactHostOperationHistoryHook);\n },\n getFlushHistory: function () {\n return flushHistory;\n },\n onBeginFlush: function () {\n currentFlushNesting++;\n resetMeasurements();\n pauseCurrentLifeCycleTimer();\n emitEvent('onBeginFlush');\n },\n onEndFlush: function () {\n resetMeasurements();\n currentFlushNesting--;\n resumeCurrentLifeCycleTimer();\n emitEvent('onEndFlush');\n },\n onBeginLifeCycleTimer: function (debugID, timerType) {\n checkDebugID(debugID);\n emitEvent('onBeginLifeCycleTimer', debugID, timerType);\n markBegin(debugID, timerType);\n beginLifeCycleTimer(debugID, timerType);\n },\n onEndLifeCycleTimer: function (debugID, timerType) {\n checkDebugID(debugID);\n endLifeCycleTimer(debugID, timerType);\n markEnd(debugID, timerType);\n emitEvent('onEndLifeCycleTimer', debugID, timerType);\n },\n onBeginProcessingChildContext: function () {\n emitEvent('onBeginProcessingChildContext');\n },\n onEndProcessingChildContext: function () {\n emitEvent('onEndProcessingChildContext');\n },\n onHostOperation: function (operation) {\n checkDebugID(operation.instanceID);\n emitEvent('onHostOperation', operation);\n },\n onSetState: function () {\n emitEvent('onSetState');\n },\n onSetChildren: function (debugID, childDebugIDs) {\n checkDebugID(debugID);\n childDebugIDs.forEach(checkDebugID);\n emitEvent('onSetChildren', debugID, childDebugIDs);\n },\n onBeforeMountComponent: function (debugID, element, parentDebugID) {\n checkDebugID(debugID);\n checkDebugID(parentDebugID, true);\n emitEvent('onBeforeMountComponent', debugID, element, parentDebugID);\n markBegin(debugID, 'mount');\n },\n onMountComponent: function (debugID) {\n checkDebugID(debugID);\n markEnd(debugID, 'mount');\n emitEvent('onMountComponent', debugID);\n },\n onBeforeUpdateComponent: function (debugID, element) {\n checkDebugID(debugID);\n emitEvent('onBeforeUpdateComponent', debugID, element);\n markBegin(debugID, 'update');\n },\n onUpdateComponent: function (debugID) {\n checkDebugID(debugID);\n markEnd(debugID, 'update');\n emitEvent('onUpdateComponent', debugID);\n },\n onBeforeUnmountComponent: function (debugID) {\n checkDebugID(debugID);\n emitEvent('onBeforeUnmountComponent', debugID);\n markBegin(debugID, 'unmount');\n },\n onUnmountComponent: function (debugID) {\n checkDebugID(debugID);\n markEnd(debugID, 'unmount');\n emitEvent('onUnmountComponent', debugID);\n },\n onTestEvent: function () {\n emitEvent('onTestEvent');\n }\n};\n\n// TODO remove these when RN/www gets updated\nReactDebugTool.addDevtool = ReactDebugTool.addHook;\nReactDebugTool.removeDevtool = ReactDebugTool.removeHook;\n\nReactDebugTool.addHook(ReactInvalidSetStateWarningHook);\nReactDebugTool.addHook(ReactComponentTreeHook);\nvar url = ExecutionEnvironment.canUseDOM && window.location.href || '';\nif (/[?&]react_perf\\b/.test(url)) {\n ReactDebugTool.beginProfiling();\n}\n\nmodule.exports = ReactDebugTool;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDebugTool.js\n// module id = 67\n// module chunks = 0","/**\n * Copyright (c) 2016-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * \n */\n\n'use strict';\n\nvar warning = require('fbjs/lib/warning');\n\nif (process.env.NODE_ENV !== 'production') {\n var processingChildContext = false;\n\n var warnInvalidSetState = function () {\n process.env.NODE_ENV !== 'production' ? warning(!processingChildContext, 'setState(...): Cannot call setState() inside getChildContext()') : void 0;\n };\n}\n\nvar ReactInvalidSetStateWarningHook = {\n onBeginProcessingChildContext: function () {\n processingChildContext = true;\n },\n onEndProcessingChildContext: function () {\n processingChildContext = false;\n },\n onSetState: function () {\n warnInvalidSetState();\n }\n};\n\nmodule.exports = ReactInvalidSetStateWarningHook;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactInvalidSetStateWarningHook.js\n// module id = 68\n// module chunks = 0","/**\n * Copyright (c) 2016-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * \n */\n\n'use strict';\n\nvar history = [];\n\nvar ReactHostOperationHistoryHook = {\n onHostOperation: function (operation) {\n history.push(operation);\n },\n clearHistory: function () {\n if (ReactHostOperationHistoryHook._preventClearing) {\n // Should only be used for tests.\n return;\n }\n\n history = [];\n },\n getHistory: function () {\n return history;\n }\n};\n\nmodule.exports = ReactHostOperationHistoryHook;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactHostOperationHistoryHook.js\n// module id = 69\n// module chunks = 0","'use strict';\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * @typechecks\n */\n\nvar performance = require('./performance');\n\nvar performanceNow;\n\n/**\n * Detect if we can use `window.performance.now()` and gracefully fallback to\n * `Date.now()` if it doesn't exist. We need to support Firefox < 15 for now\n * because of Facebook's testing infrastructure.\n */\nif (performance.now) {\n performanceNow = function performanceNow() {\n return performance.now();\n };\n} else {\n performanceNow = function performanceNow() {\n return Date.now();\n };\n}\n\nmodule.exports = performanceNow;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/performanceNow.js\n// module id = 70\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * @typechecks\n */\n\n'use strict';\n\nvar ExecutionEnvironment = require('./ExecutionEnvironment');\n\nvar performance;\n\nif (ExecutionEnvironment.canUseDOM) {\n performance = window.performance || window.msPerformance || window.webkitPerformance;\n}\n\nmodule.exports = performance || {};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/performance.js\n// module id = 71\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * \n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar invariant = require('fbjs/lib/invariant');\n\nvar OBSERVED_ERROR = {};\n\n/**\n * `Transaction` creates a black box that is able to wrap any method such that\n * certain invariants are maintained before and after the method is invoked\n * (Even if an exception is thrown while invoking the wrapped method). Whoever\n * instantiates a transaction can provide enforcers of the invariants at\n * creation time. The `Transaction` class itself will supply one additional\n * automatic invariant for you - the invariant that any transaction instance\n * should not be run while it is already being run. You would typically create a\n * single instance of a `Transaction` for reuse multiple times, that potentially\n * is used to wrap several different methods. Wrappers are extremely simple -\n * they only require implementing two methods.\n *\n *
\n *\n * Use cases:\n * - Preserving the input selection ranges before/after reconciliation.\n * Restoring selection even in the event of an unexpected error.\n * - Deactivating events while rearranging the DOM, preventing blurs/focuses,\n * while guaranteeing that afterwards, the event system is reactivated.\n * - Flushing a queue of collected DOM mutations to the main UI thread after a\n * reconciliation takes place in a worker thread.\n * - Invoking any collected `componentDidUpdate` callbacks after rendering new\n * content.\n * - (Future use case): Wrapping particular flushes of the `ReactWorker` queue\n * to preserve the `scrollTop` (an automatic scroll aware DOM).\n * - (Future use case): Layout calculations before and after DOM updates.\n *\n * Transactional plugin API:\n * - A module that has an `initialize` method that returns any precomputation.\n * - and a `close` method that accepts the precomputation. `close` is invoked\n * when the wrapped process is completed, or has failed.\n *\n * @param {Array} transactionWrapper Wrapper modules\n * that implement `initialize` and `close`.\n * @return {Transaction} Single transaction for reuse in thread.\n *\n * @class Transaction\n */\nvar TransactionImpl = {\n /**\n * Sets up this instance so that it is prepared for collecting metrics. Does\n * so such that this setup method may be used on an instance that is already\n * initialized, in a way that does not consume additional memory upon reuse.\n * That can be useful if you decide to make your subclass of this mixin a\n * \"PooledClass\".\n */\n reinitializeTransaction: function () {\n this.transactionWrappers = this.getTransactionWrappers();\n if (this.wrapperInitData) {\n this.wrapperInitData.length = 0;\n } else {\n this.wrapperInitData = [];\n }\n this._isInTransaction = false;\n },\n\n _isInTransaction: false,\n\n /**\n * @abstract\n * @return {Array} Array of transaction wrappers.\n */\n getTransactionWrappers: null,\n\n isInTransaction: function () {\n return !!this._isInTransaction;\n },\n\n /* eslint-disable space-before-function-paren */\n\n /**\n * Executes the function within a safety window. Use this for the top level\n * methods that result in large amounts of computation/mutations that would\n * need to be safety checked. The optional arguments helps prevent the need\n * to bind in many cases.\n *\n * @param {function} method Member of scope to call.\n * @param {Object} scope Scope to invoke from.\n * @param {Object?=} a Argument to pass to the method.\n * @param {Object?=} b Argument to pass to the method.\n * @param {Object?=} c Argument to pass to the method.\n * @param {Object?=} d Argument to pass to the method.\n * @param {Object?=} e Argument to pass to the method.\n * @param {Object?=} f Argument to pass to the method.\n *\n * @return {*} Return value from `method`.\n */\n perform: function (method, scope, a, b, c, d, e, f) {\n /* eslint-enable space-before-function-paren */\n !!this.isInTransaction() ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Transaction.perform(...): Cannot initialize a transaction when there is already an outstanding transaction.') : _prodInvariant('27') : void 0;\n var errorThrown;\n var ret;\n try {\n this._isInTransaction = true;\n // Catching errors makes debugging more difficult, so we start with\n // errorThrown set to true before setting it to false after calling\n // close -- if it's still set to true in the finally block, it means\n // one of these calls threw.\n errorThrown = true;\n this.initializeAll(0);\n ret = method.call(scope, a, b, c, d, e, f);\n errorThrown = false;\n } finally {\n try {\n if (errorThrown) {\n // If `method` throws, prefer to show that stack trace over any thrown\n // by invoking `closeAll`.\n try {\n this.closeAll(0);\n } catch (err) {}\n } else {\n // Since `method` didn't throw, we don't want to silence the exception\n // here.\n this.closeAll(0);\n }\n } finally {\n this._isInTransaction = false;\n }\n }\n return ret;\n },\n\n initializeAll: function (startIndex) {\n var transactionWrappers = this.transactionWrappers;\n for (var i = startIndex; i < transactionWrappers.length; i++) {\n var wrapper = transactionWrappers[i];\n try {\n // Catching errors makes debugging more difficult, so we start with the\n // OBSERVED_ERROR state before overwriting it with the real return value\n // of initialize -- if it's still set to OBSERVED_ERROR in the finally\n // block, it means wrapper.initialize threw.\n this.wrapperInitData[i] = OBSERVED_ERROR;\n this.wrapperInitData[i] = wrapper.initialize ? wrapper.initialize.call(this) : null;\n } finally {\n if (this.wrapperInitData[i] === OBSERVED_ERROR) {\n // The initializer for wrapper i threw an error; initialize the\n // remaining wrappers but silence any exceptions from them to ensure\n // that the first error is the one to bubble up.\n try {\n this.initializeAll(i + 1);\n } catch (err) {}\n }\n }\n }\n },\n\n /**\n * Invokes each of `this.transactionWrappers.close[i]` functions, passing into\n * them the respective return values of `this.transactionWrappers.init[i]`\n * (`close`rs that correspond to initializers that failed will not be\n * invoked).\n */\n closeAll: function (startIndex) {\n !this.isInTransaction() ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Transaction.closeAll(): Cannot close transaction when none are open.') : _prodInvariant('28') : void 0;\n var transactionWrappers = this.transactionWrappers;\n for (var i = startIndex; i < transactionWrappers.length; i++) {\n var wrapper = transactionWrappers[i];\n var initData = this.wrapperInitData[i];\n var errorThrown;\n try {\n // Catching errors makes debugging more difficult, so we start with\n // errorThrown set to true before setting it to false after calling\n // close -- if it's still set to true in the finally block, it means\n // wrapper.close threw.\n errorThrown = true;\n if (initData !== OBSERVED_ERROR && wrapper.close) {\n wrapper.close.call(this, initData);\n }\n errorThrown = false;\n } finally {\n if (errorThrown) {\n // The closer for wrapper i threw an error; close the remaining\n // wrappers but silence any exceptions from them to ensure that the\n // first error is the one to bubble up.\n try {\n this.closeAll(i + 1);\n } catch (e) {}\n }\n }\n }\n this.wrapperInitData.length = 0;\n }\n};\n\nmodule.exports = TransactionImpl;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/Transaction.js\n// module id = 72\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n */\n\n'use strict';\n\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\n\nfunction isCheckable(elem) {\n var type = elem.type;\n var nodeName = elem.nodeName;\n return nodeName && nodeName.toLowerCase() === 'input' && (type === 'checkbox' || type === 'radio');\n}\n\nfunction getTracker(inst) {\n return inst._wrapperState.valueTracker;\n}\n\nfunction attachTracker(inst, tracker) {\n inst._wrapperState.valueTracker = tracker;\n}\n\nfunction detachTracker(inst) {\n inst._wrapperState.valueTracker = null;\n}\n\nfunction getValueFromNode(node) {\n var value;\n if (node) {\n value = isCheckable(node) ? '' + node.checked : node.value;\n }\n return value;\n}\n\nvar inputValueTracking = {\n // exposed for testing\n _getTrackerFromNode: function (node) {\n return getTracker(ReactDOMComponentTree.getInstanceFromNode(node));\n },\n\n\n track: function (inst) {\n if (getTracker(inst)) {\n return;\n }\n\n var node = ReactDOMComponentTree.getNodeFromInstance(inst);\n var valueField = isCheckable(node) ? 'checked' : 'value';\n var descriptor = Object.getOwnPropertyDescriptor(node.constructor.prototype, valueField);\n\n var currentValue = '' + node[valueField];\n\n // if someone has already defined a value or Safari, then bail\n // and don't track value will cause over reporting of changes,\n // but it's better then a hard failure\n // (needed for certain tests that spyOn input values and Safari)\n if (node.hasOwnProperty(valueField) || typeof descriptor.get !== 'function' || typeof descriptor.set !== 'function') {\n return;\n }\n\n Object.defineProperty(node, valueField, {\n enumerable: descriptor.enumerable,\n configurable: true,\n get: function () {\n return descriptor.get.call(this);\n },\n set: function (value) {\n currentValue = '' + value;\n descriptor.set.call(this, value);\n }\n });\n\n attachTracker(inst, {\n getValue: function () {\n return currentValue;\n },\n setValue: function (value) {\n currentValue = '' + value;\n },\n stopTracking: function () {\n detachTracker(inst);\n delete node[valueField];\n }\n });\n },\n\n updateValueIfChanged: function (inst) {\n if (!inst) {\n return false;\n }\n var tracker = getTracker(inst);\n\n if (!tracker) {\n inputValueTracking.track(inst);\n return true;\n }\n\n var lastValue = tracker.getValue();\n var nextValue = getValueFromNode(ReactDOMComponentTree.getNodeFromInstance(inst));\n\n if (nextValue !== lastValue) {\n tracker.setValue(nextValue);\n return true;\n }\n\n return false;\n },\n stopTracking: function (inst) {\n var tracker = getTracker(inst);\n if (tracker) {\n tracker.stopTracking();\n }\n }\n};\n\nmodule.exports = inputValueTracking;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/inputValueTracking.js\n// module id = 73\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n */\n\n'use strict';\n\n/**\n * Gets the target node from a native browser event by accounting for\n * inconsistencies in browser DOM APIs.\n *\n * @param {object} nativeEvent Native browser event.\n * @return {DOMEventTarget} Target node.\n */\n\nfunction getEventTarget(nativeEvent) {\n var target = nativeEvent.target || nativeEvent.srcElement || window;\n\n // Normalize SVG
You just hit a route that doesn't exist... the sadness
+
+)
+
+export default NotFoundPage
diff --git a/src/pages/cheatsheet.js b/src/pages/cheatsheet.js
new file mode 100644
index 0000000000..2185c5f530
--- /dev/null
+++ b/src/pages/cheatsheet.js
@@ -0,0 +1,102 @@
+import React from 'react'
+import Link from 'gatsby-link'
+import Code from '../components/syntax'
+
+const CheatSheet = () => (
+
+
Create
+
+ Clone an existing repository
+
+
+
+ Create a new local repository
+
+
+
Local Changes
+
+ View changed files in working directory
+
+
+
+ Add all current changes to next commit
+
+
+
+ Add some changes to next commit
+
+
+
+ Commit previously staged changes with message
+
+
+
Commit history
+
+ Show all commits, starting with newest
+
+
+
+ Who changed what and when in a file
+
+
+
Branches and tags
+
+ List all existing branches
+
+
+
+ Switch HEAD branch
+
+
+
Update and publish
+
+ List all currently configured remotes
+
+
+
+ Download changes and merge into HEAD
+
+
+
+ Publish local changes on a remote
+
+
+
Merge and rebase
+
+ Merge branch into your current HEAD
+
+
+
+ Rebase your current HEAD onto branch (not for published commits)
+
+
+
Undo
+
+ Discard all local changes in working directory
+
+
+
+ Discard local changes in a specific file
+
+
+
+ Revert a commit
+
+
+
Setting up profile
+
+ Using username
+
+
+
+ Using email
+
+
+
+ Checking you config settings
+
+
+
+)
+
+export default CheatSheet
diff --git a/src/pages/index.js b/src/pages/index.js
new file mode 100644
index 0000000000..651880fdcc
--- /dev/null
+++ b/src/pages/index.js
@@ -0,0 +1,76 @@
+import React from 'react'
+import Link from 'gatsby-link'
+import Code from '../components/syntax'
+
+const IndexPage = () => (
+
+
Hello Developers!
+
Let's help you submit your first Pull Request.
+
Once your pull request is being merged, your profile will be visible in the Submissions
+ section of this page. For this exercise you'll be adding a new entry to the source code of this website with your profile details.
+ Excited? let's begin!
+
+
+
Step 1
+
+ Goto the GitHub repository of this project and fork the project to your account.
+ Click on the fork button on the top right corner of the repository page to do it. Once done, GitHub will take you to the forked copy in your account.
+
+
+
Step 2
+
+ Clone the forked repository to your local machine. Click on the big green button saying "Clone or download" and copy the https url of your repository.
+ Fire up the terminal (on linux systems ctrl+alt+t. on Windows open the Git-bash ) navigate to your desired directory and type the following command. Replace the link with the clone URL of your repository and hit Enter.
+
+
+
Step 3
+
+ Let's start working on the changes required now! First cd into the cloned folder by typing the following command.
+
+ Now, Before jumping in to the code, make sure you're working on a different branch and not in master. To create a new branch,
+ from the terminal inside your current project directory type the following command.
+
+ Replace the YOUR_USERNAME with your GitHub username or you can give any name to your branch which describes the purpose of the branch. Since here we're adding your profile,
+ we'll simply give the name of the branch as above. eg: git branch rishabh-bansal-profile. Once you have created the new branch we'll change the current brach from master to your newly created branch.
+ Execute the following command on your terminal.
+
+
+
Step 4
+
+ In your file manager/terminal navigate to the downloaded repo. Open the sub-directory src/profiles/. and create a new .md file with your username as the filename with .md extension.
+ It should look like YOUR_USER_NAME.mdeg: rishabh-bansal.md
+ Open this file in your favourite editor and fill the details as below in the frontmatter of the markdown file.
+
+ YOUR_USER_NAME.md
+
+ Donot forget that the hyphens "---" are also part of the file. Once you finish adding the content, save the file.
+
+
+
Step 5
+
+ Commit the changes with a suitable commit message. First we need to stage all the changes we made. Open the terminal inside the project directory and execute following commands.
+
+ The above command stages all the changes, now lets commit it with a suitable message.
+
+
+
Step 6
+
+ Let's push the changes to your repository! execute the following command to push all the changes to the forked copy in your GitHub account.
+
+
+
Step 7
+
+ Now, open your web browser and goto the original repository on GitHub. If your changes has been pushed to your forked copy, You'll be able to see an option saying "New Pull Request" in the original repository.
+ Click on the option, one next page choose the master branch of the main repo against your created-branch name ( choose your branch name we created and not master). the click on create pull request. Once you fill in the commit message and comment click on submit pull request.
+ and you are all done! Wait for a reviewer to review your file and merge it to the master. Once its been successfully merged, your profile will be visible in the submissions tab.
+
+
+)
+
+export default IndexPage
diff --git a/src/pages/submissions.js b/src/pages/submissions.js
new file mode 100644
index 0000000000..ffdff2a7ef
--- /dev/null
+++ b/src/pages/submissions.js
@@ -0,0 +1,32 @@
+import React from 'react'
+import Link from 'gatsby-link'
+import Card from '../components/userCard'
+
+const Submission = ({data}) => (
+