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Add Rockstar Games plugin for interacting with Rockstar Games launcher and games
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CHANGELOG.md

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## [Unreleased]
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## [1.3.0] - 2022-11-09
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### Added
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- Add Rockstar Games plugin for interacting with Rockstar Games launcher and games
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- If Launcher cannot provide executable add option to search Windows GameConfigStore for the game executable
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## [1.2.1] - 2022-04-09
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### Fixed
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- Mark BattleNet Plugin as private asset so it is not a dependency

GameLib.Demo/GameLib.Demo.Console/GameLib.Demo.Console.csproj

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<ProjectReference Include="..\..\GameLib.Plugin\GameLib.Plugin.Steam\GameLib.Plugin.Steam.csproj" />
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<ProjectReference Include="..\..\GameLib.Plugin\GameLib.Plugin.Gog\GameLib.Plugin.Gog.csproj" />
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<ProjectReference Include="..\..\GameLib.Plugin\GameLib.Plugin.Epic\GameLib.Plugin.Epic.csproj" />
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<ProjectReference Include="..\..\GameLib.Plugin\GameLib.Plugin.Rockstar\GameLib.Plugin.Rockstar.csproj" />
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</ItemGroup>
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</Project>

GameLib.Demo/GameLib.Demo.Wpf/GameLib.Demo.Wpf.csproj

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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\GameLib\GameLib.csproj" />
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<ProjectReference Include="..\..\GameLib.Plugin\GameLib.Plugin.BattleNet\GameLib.Plugin.BattleNet.csproj" />
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<ProjectReference Include="..\..\GameLib.Plugin\GameLib.Plugin.Epic\GameLib.Plugin.Epic.csproj" />
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<ProjectReference Include="..\..\GameLib.Plugin\GameLib.Plugin.Gog\GameLib.Plugin.Gog.csproj" />
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<ProjectReference Include="..\..\GameLib.Plugin\GameLib.Plugin.Origin\GameLib.Plugin.Origin.csproj" />
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<ProjectReference Include="..\..\GameLib.Plugin\GameLib.Plugin.Rockstar\GameLib.Plugin.Rockstar.csproj" />
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<ProjectReference Include="..\..\GameLib.Plugin\GameLib.Plugin.Steam\GameLib.Plugin.Steam.csproj" />
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<ProjectReference Include="..\..\GameLib.Plugin\GameLib.Plugin.Ubisoft\GameLib.Plugin.Ubisoft.csproj" />
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<ProjectReference Include="..\..\GameLib\GameLib.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0-windows</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<IsPackable>false</IsPackable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="System.ComponentModel.Composition" Version="6.0.0" />
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<PackageReference Include="System.Drawing.Common" Version="6.0.0" />
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<PackageReference Include="System.Resources.Extensions" Version="6.0.0" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\GameLib.Core\GameLib.Core.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Compile Update="Properties\Resources.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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<ItemGroup>
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<EmbeddedResource Update="Properties\Resources.resx">
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<Generator>PublicResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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</Project>
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using Gamelib.Core.Util;
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using GameLib.Core;
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using System.Drawing;
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namespace GameLib.Plugin.Rockstar.Model;
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public class RockstarGame : IGame
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{
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#region Interface implementations
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public string Id { get; internal set; } = string.Empty;
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public Guid LauncherId { get; internal set; } = Guid.Empty;
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public string Name { get; internal set; } = string.Empty;
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public string InstallDir { get; internal set; } = string.Empty;
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public string ExecutablePath { get; internal set; } = string.Empty;
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public string Executable { get; internal set; } = string.Empty;
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public Icon? ExecutableIcon => PathUtil.GetFileIcon(ExecutablePath);
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public string WorkingDir { get; internal set; } = string.Empty;
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public string LaunchString { get; internal set; } = string.Empty;
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public DateTime InstallDate { get; internal set; } = DateTime.MinValue;
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public bool IsRunning => ProcessUtil.IsProcessRunning(Executable);
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#endregion
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public string Version { get; internal set; } = string.Empty;
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}

GameLib.Plugin/GameLib.Plugin.Rockstar/Properties/Resources.Designer.cs

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<value>..\Resources\GameLibPluginLogo64px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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<data name="Logo128px" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\Logo128px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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<value>..\Resources\Logo32px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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![GameLib.NET](Resources/GameLibPluginLogo64px.png "GameLib.NET Rockstar Games")
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Rockstar Games Plugin for GameLib.NET
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======
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[Rockstar Games](https://www.rockstargames.com/) plugin for ![GameLib.NET](../../Resources/GameLibNET-Logo-16px.png "GameLib.NET") [GameLib.NET](README.md).
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The plugin will deliver information about the installation status of the `Rockstar Games` launcher as well the installed games within the launcher.
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## Installing
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The plugin is already bundled with the core library ![GameLib.NET](../../Resources/GameLibNET-Logo-16px.png "GameLib.NET") [GameLib.NET](README.md)
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## Additional information the plugin is providing
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To get the additonal information this plugin is providing just cast `IGame` to `RockstarGame`.
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```CSharp
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using GameLib;
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using GameLib.Plugin.Rockstar;
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using GameLib.Plugin.Rockstar.Model;
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var launcherManager = new LauncherManager();
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// not required to cast here just to add to the documentation
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var launcher = (RockstarLauncher?)launcherManager.GetLaunchers()
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.Where(launcher => launcher.Name == "Rockstar Games")
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// Plugin ID could also be used instead of the name
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//.Where(launcher => launcher.Id == new Guid("7A24C50D-4D48-4B56-BEF4-5EBDC0B107EC"))
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.FirstOrDefault();
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if (launcher is not null)
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{
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var games = (IEnumerable<RockstarGame>)launcher.Games;
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foreach (var game in games)
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{
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// Write additional data Rockstar Games is providing for a game besides from the IGame interface
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Console.WriteLine($"\nGame");
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Console.WriteLine($"\tVersion: {game.Version}");
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}
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}
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```
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