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11 | 11 | ### 3D Models |
12 | 12 | | 3D Model Features | Assassin's Creed: Odyssey | Assassin's Creed: Origins | Steep | |
13 | 13 | |---------------------|---------------------------|---------------------------|-------| |
14 | | -| Geometry | 🗸 | 🗸 | X | |
15 | | -| Normals | 🗸 | 🗸 | X | |
16 | | -| UVs | 🗸 | 🗸 | X | |
17 | | -| UV sets | X | X | X | |
| 14 | +| Geometry | 🗸 | 🗸 | X | |
| 15 | +| Normals | 🗸 | 🗸 | X | |
| 16 | +| UVs | 🗸 | 🗸 (partial) | X | |
18 | 17 | | Skeleton | X | X | X | |
19 | 18 |
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20 | 19 | ### Other |
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24 | 23 | | Soundbanks | 🗸 | 🗸 | 🗸 | |
25 | 24 |
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26 | 25 | ## Changelog |
27 | | -### Version 1.7 (5/23/2019) |
| 26 | +### Version 1.7.1 (5/2x/2019) |
| 27 | +- ? |
| 28 | + |
| 29 | +### Version 1.7 [CURRENT VERSION] (5/24/2019) |
28 | 30 | - Added |
| 31 | + - 3DS, DAE, FBX (7.5 Binary), and STL (ASCII) export |
| 32 | + - partial Material support |
| 33 | + - "Remember last-used Find parameters", found in Settings |
| 34 | + - added a Multifile Entry will display its contents, the contents will display their subentries (this eases extracting embedded materials, models, etc. without opening the Multifile Entry Exporter) |
| 35 | + - proper UV support for Odyssey |
| 36 | + - Flip X & Flip Y options in the Save As window for textures (flips textures upon conversion) |
| 37 | + - link to external documentation |
| 38 | + - "Entity", "Material", and "Texture Set" to "Filter By" in the Find dialog |
| 39 | + - icons from the Visual Studio 2017 Image Library to the treeview |
| 40 | + - "Welcome to Blacksmith", a setup wizard that will show to first-time users |
| 41 | + - "Donate/Support this Project" dialog and "More > Donate/Support this Project" menu |
| 42 | + - "Experimental Features" option in the Settings (you should try it out!) |
| 43 | + - safeguard to protect against incorrect .ini files from being loaded in the Settings |
| 44 | + - "(Debug)/(Release)" label in the "About" dialog, indicating that I released a development version or a final version |
| 45 | + - the Aspose.3D library |
29 | 46 | - Updated |
| 47 | + - the teapot model is no longer included in Blacksmith - a cube is the new default model |
| 48 | + - major 3D Viewer improvements |
| 49 | + - now Blacksmith renders the model with a texture (instead of displaying the normals) |
| 50 | + - new controls: (added mouse support) |
| 51 | + - left-click drag: rotate model |
| 52 | + - right-click drag: move model |
| 53 | + - scroll wheel: zoom model |
| 54 | + - hold "Left Shift" key + W/A/S/D - move camera faster |
| 55 | + - hold "Left Shift" key + scroll wheel = zoom model faster |
| 56 | + - "R" key: reset camera and model transformation |
| 57 | + - "Q" key: move camera down |
| 58 | + - "E" key: move camera up |
| 59 | + - wireframe mode is proper (now renders triangles instead of quads) |
| 60 | + - camera adjustment fixes |
| 61 | + - adjust mouse sensitivity in the Settings |
| 62 | + - new temporary file structure |
| 63 | + - significantly improved Odyssey's and Origins' 3D model importers |
| 64 | + - "Show File in the Viewer" now scales down the 3D model |
| 65 | + - exported model scale |
| 66 | + - exported models (in OBJ) will contain groups with the model's name |
| 67 | + - AC texture importers |
| 68 | + - better detection and DDS generation |
| 69 | + - the Find window |
| 70 | + - a success message shows if the user saves the texture as a DDS |
| 71 | + - "Combine Meshes into Single File" is invisible (I did this because Aspose.3D has a limitation to saving multiple scenes at once) |
| 72 | + - visible meshes in the 3D Viewer will be the only meshes exported |
| 73 | + - results count is now comma-separated |
| 74 | + - time taken displays the total search time in seconds |
| 75 | + - "Toggle Alpha/Transparency" is now in the form of a dropdown with White as a new background color |
| 76 | + - NLog and ZStandard.Net versions |
| 77 | + - removed TextRenderer |
| 78 | + - About window |
| 79 | + - removed the DAE and DAEWriter classes |
| 80 | + - numerous other internal changes |
30 | 81 | - Fixed |
| 82 | + - the mesh scaling issue |
| 83 | + - incorrect model rotation |
| 84 | + - recompiled texconv (as Release and not Debug this time) - no more DLL errors |
| 85 | + - typos in the popups after saving raw and decompressed data |
| 86 | + - the context menu of `forge` entries will no longer display all menus |
| 87 | + - a default temp path |
31 | 88 |
|
32 | | -### Version 1.6 [CURRENT VERSION] (4/20/2019) |
| 89 | +### Version 1.6 (4/20/2019) |
33 | 90 | - Added |
34 | 91 | - Texture Set support, data will display in the Text Viewer |
35 | 92 | - "Multifile Entry" support, any entry that contains additional files (Build Table, LOD Selector, to name a couple) |
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