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Updated 1.7, added 1.7.1
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CHANGELOG.md

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### 3D Models
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| 3D Model Features | Assassin's Creed: Odyssey | Assassin's Creed: Origins | Steep |
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|---------------------|---------------------------|---------------------------|-------|
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| Geometry | 🗸 | 🗸 | X |
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| Normals | 🗸 | 🗸 | X |
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| UVs | 🗸 | 🗸 | X |
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| UV sets | X | X | X |
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| Geometry | 🗸 | 🗸 | X |
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| Normals | 🗸 | 🗸 | X |
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| UVs | 🗸 | 🗸 (partial) | X |
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| Skeleton | X | X | X |
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### Other
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| Soundbanks | 🗸 | 🗸 | 🗸 |
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## Changelog
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### Version 1.7 (5/23/2019)
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### Version 1.7.1 (5/2x/2019)
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- ?
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### Version 1.7 [CURRENT VERSION] (5/24/2019)
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- Added
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- 3DS, DAE, FBX (7.5 Binary), and STL (ASCII) export
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- partial Material support
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- "Remember last-used Find parameters", found in Settings
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- added a Multifile Entry will display its contents, the contents will display their subentries (this eases extracting embedded materials, models, etc. without opening the Multifile Entry Exporter)
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- proper UV support for Odyssey
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- Flip X & Flip Y options in the Save As window for textures (flips textures upon conversion)
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- link to external documentation
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- "Entity", "Material", and "Texture Set" to "Filter By" in the Find dialog
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- icons from the Visual Studio 2017 Image Library to the treeview
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- "Welcome to Blacksmith", a setup wizard that will show to first-time users
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- "Donate/Support this Project" dialog and "More > Donate/Support this Project" menu
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- "Experimental Features" option in the Settings (you should try it out!)
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- safeguard to protect against incorrect .ini files from being loaded in the Settings
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- "(Debug)/(Release)" label in the "About" dialog, indicating that I released a development version or a final version
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- the Aspose.3D library
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- Updated
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- the teapot model is no longer included in Blacksmith - a cube is the new default model
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- major 3D Viewer improvements
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- now Blacksmith renders the model with a texture (instead of displaying the normals)
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- new controls: (added mouse support)
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- left-click drag: rotate model
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- right-click drag: move model
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- scroll wheel: zoom model
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- hold "Left Shift" key + W/A/S/D - move camera faster
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- hold "Left Shift" key + scroll wheel = zoom model faster
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- "R" key: reset camera and model transformation
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- "Q" key: move camera down
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- "E" key: move camera up
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- wireframe mode is proper (now renders triangles instead of quads)
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- camera adjustment fixes
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- adjust mouse sensitivity in the Settings
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- new temporary file structure
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- significantly improved Odyssey's and Origins' 3D model importers
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- "Show File in the Viewer" now scales down the 3D model
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- exported model scale
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- exported models (in OBJ) will contain groups with the model's name
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- AC texture importers
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- better detection and DDS generation
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- the Find window
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- a success message shows if the user saves the texture as a DDS
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- "Combine Meshes into Single File" is invisible (I did this because Aspose.3D has a limitation to saving multiple scenes at once)
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- visible meshes in the 3D Viewer will be the only meshes exported
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- results count is now comma-separated
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- time taken displays the total search time in seconds
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- "Toggle Alpha/Transparency" is now in the form of a dropdown with White as a new background color
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- NLog and ZStandard.Net versions
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- removed TextRenderer
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- About window
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- removed the DAE and DAEWriter classes
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- numerous other internal changes
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- Fixed
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- the mesh scaling issue
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- incorrect model rotation
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- recompiled texconv (as Release and not Debug this time) - no more DLL errors
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- typos in the popups after saving raw and decompressed data
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- the context menu of `forge` entries will no longer display all menus
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- a default temp path
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### Version 1.6 [CURRENT VERSION] (4/20/2019)
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### Version 1.6 (4/20/2019)
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- Added
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- Texture Set support, data will display in the Text Viewer
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- "Multifile Entry" support, any entry that contains additional files (Build Table, LOD Selector, to name a couple)

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