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CHANGELOG.md

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### 3D Models
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| 3D Model Features | Assassin's Creed: Odyssey | Assassin's Creed: Origins | Steep | Assassin's Creed: Valhalla |
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|-|-|-|-|-|
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| Geometry | ✔️ (>90%) | ✔️ (~50%) | ✔️ (~80%) | ✔️ (>90%) |
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| Geometry | ✔️ (>90%) | ✔️ (~50%) | ✔️ (>90%) | ✔️ (>90%) |
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| Normals | ✔️ (may be incorrect) | ✔️ (may be incorrect) | ✔️ (may be incorrect) | ✔️ (may be incorrect) |
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| UV0 | ✔️ | ✔️ | ✔️ | ✔️ |
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| UV1 | partial | partial | N/A | partial |
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| TextureSets | ✔️ | ✔️ | ✔️ | ✔️ |
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## Changelog
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## 1.9.5
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- 12/15/2020
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- added
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- (Save As) option to choose which UV to export, default is 0
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- Valhalla support additions and improvements, including
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- partial model type 3 support
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- for now, these models are treated as having one all-encompassing mesh each
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- SharedGroup00 > Hair_ACK_Eivor_MF_01_LOD0 (1962990526045) can be exported
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- support for the addditional forge raw data format
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- (Valhalla only) filelist-based CompiledMip/TopMip searching, extraction, and loading
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- other games will follow once I get around to work on them
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- ability to brute-force TextureMap, in the case Blacksmith cannot interpret it
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- how to access
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- right-click a TextureMap node (one that reads "TextureMap") and select Texture > Brute-Force
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- find a TextureMap Blacksmith fails to interpret & convert, and click OK in the popup
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-*also, the "Failed to convert the texture" is no longer a failure popup, for it now has a special purpose*
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- this behaves identically to brute-forcing a CompiledMip/TopMip, as introduced in the previous update
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- added File > Quick Save Contents of Active Viewer (Ctrl+S), this skips to the file dialog
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- added File > Save Contents of Active Viewer (Ctrl+Shift+S), this shows the Save As window
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- references to Immortals: Fenyx Rising - no support yet, depending on demand
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- updated
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- improved Steep model support, can now handle models without ClusteredMesh, without failing
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- known issue: helicopter LOD2 fails to load
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- (3D Viewer) Blacksmith will no longer render the viewport under these conditions:
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- if the window is minimized
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- if the active Viewer is not the 3D Viewer
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- (3D Viewer) I restored mouse controls in 1.9.4; they were disabled for testing
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- **note: you must hold down Left Alt in order to use mouse controls**
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- (Image Viewer) added a Save As button
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- 3D model normals adjustment in all games
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- games are alphabetically sorted in the hierarchy
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- removed Tools > Save 3D Viewer Contents
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- slightly more Rainbow Six Siege support: ability to decompress & extract files (still no mesh or texture support)
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- strings
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- fixed
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- texture saving issue which affected all games, especially Valhalla
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- issue with applying saved panel distances
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- issues with context-menu > Datafile > Save Raw Data and Save Decompressed Data
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- files exported from context-menu > Datafile > Saw Raw Data and Save Decompressed Data would not overwrite existing files (saving was too cautious)
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- Vallaha-related issues
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- diffuse map conversion
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- inability to read TextureSets and Materials due to errors
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- CompiledMip DDS generation
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- (Save As, Find, Brute-Force) sometimes, these windows would never show again after closing them
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- (Find Window) the order of elements when cycling through them using the Tab key
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- if an image file (jpg, png, etc.) was selected, the dimensions did not update
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- context menu > Forge > Extract All did not extract to the user-specified folder
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## 1.9.4 Final Release
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- 11/19/2020
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- added

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