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v1.0.0: May 22, 2023
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+ NEW: Ability to snapshot mesh and lock selection
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+ NEW: Added a simple demo scene
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+ CHANGE: Minimum unity version is 2021.3
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v0.9.0: May 29, 2022
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+ CHANGE: Minimum unity version is 2019.3
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+ CHANGE: Warning will shown on unreadable mesh
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+ FIX: Obsolete warning about prefab API in 2019.3
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+ FIX: IndexOutOfRangeException by @Riskjockey
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v0.8.0 - Sep 4, 2020
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+ FIX: Make asset compatible with 2019.x
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v0.7.0 - Jun 28, 2018
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+ NEW: Inspect from SkinnedMeshRenderer
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+ NEW: Vertex to Indice inspection (was incomplete)
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+ NEW: Debug Surface option (only works for MeshFilter at this point)
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+ Fix error for meshes that don't have either Normal or Tangent
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+ Improved Debugging Performance (far less GC overhead)
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+ Fix GUI Label Color when using Dark (Pro) skin
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v0.6.1 - Feb 24, 2018
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+ Change yellow -> cyan for vertex to indice
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+ Add custom menu to open help
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+ First release on Asset Store
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v0.6.0 - Feb 9, 2018
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+ New: Partial debug scope!
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+ New: Informational box about mesh statistics
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+ New: material for each debug shaders
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+ New statistics and fix some caching issues
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+ Show warn box when debugging too much verts/tris with floating GUI
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+ Set IMGizmos as ScriptableObject (so that it serialized properly)
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+ Remove models (will be gitignored)
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+ Unity downgrade to 5.6
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v0.5.0 - Feb 5, 2018
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+ First release on GitHub

β€ŽAssets/Plugins/MeshDebugger/Changelog.txt.metaβ€Ž

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ο»ΏThanks for using my plugin!
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ο»Ώ
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Thank you for using Mesh Debugger!
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MeshDebugger - v1.0.0
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To begin inspecting a mesh, open Window -> Mesh Debugger in the menu bar then select an object.
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MeshDebugger - 0.9.0 - Shared with ❀ - © Wildan Mubarok 2018 under MIT License.
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To begin inspecting a mesh, just navigate to Window -> Mesh Debugger in menu bar then select an object.
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See https://github.com/willnode/MeshDebugger/blob/master/INSTRUCTIONS.md for more instructions about using this plugin.
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Useful links:
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+ Asset Store page: https://u3d.as/Qsd
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+ GitHub project: https://github.com/willnode/MeshDebugger/
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+ Documentation: https://github.com/willnode/MeshDebugger/blob/master/INSTRUCTIONS.md
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+ Changelog: https://github.com/willnode/MeshDebugger/blob/master/Assets/Plugins/MeshDebugger/Changelog.txt
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Please open an issue on GitHub if you have any problem or suggestion.
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Shared with ❀ - © Wildan Mubarok 2018 under MIT License.

β€ŽINSTRUCTIONS.mdβ€Ž

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# Manual (v0.9.x)
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# Manual (v1.0.x)
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After importing the plugin to your project, you can open Mesh Debugger window to start inspecting any selected object.
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In near bottom in the Window there are read-only statistics about the inspected mesh including vertex count, indices, vertex channels, and many more.
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We also open to discuss about what's info else should be included here.
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## Context Menu
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The context menu is available by clicking the three dots on the top right of the window. It contains:
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+ `Show Help`: Open this manual.
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+ `Snapshot Mesh`: Create a static snapshot of the currently inspected mesh. This is useful if you want to inspect a mesh that will change over time.
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+ `Toggle Lock Selection`: Lock the currently inspected mesh.
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## About MeshDebugger
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This software is open source, meaning you can modify it to your liking. If you have any question or suggestion, feel free to [open an issue](https://github.com/willnode/MeshDebugger/issues/new).

β€ŽREADME.mdβ€Ž

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Because MeshDebugger don't use `Gizmos` or `Handles`, it's possible to bring inspection into runtime build, although it still need several modification because this is editor-oriented tool.
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If enough people interested I can make separate repo for [IMGizmos](Assets\Plugins\MeshDebugger\Editor\IMGizmos.cs) which makes this Immediate Drawing wonderfully simpler and fast.
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If enough people interested I can make separate repo for [IMGizmos](./Assets/Plugins/MeshDebugger/Editor/IMGizmos.cs) which makes this Immediate Drawing wonderfully simpler and fast.
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## Changelog
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See [Changelog.txt](./Assets/Plugins/MeshDebugger/Changelog.txt).
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## License
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β€ŽScreenshots/Window.pngβ€Ž

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