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@IAFahim IAFahim commented May 27, 2024

Using Mathf.Approximately Which is Unitys recommended way of checking 2 floats, to avoid floating point precision error.

IAFahim added 5 commits May 27, 2024 12:37
Using Mathf.Approximately Which is Unitys recommended way of checking 2 floats, to avoid floating point precision error.
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