Unreal SDK failing to handle fragmented messages#4002
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JasonAtClockwork merged 3 commits intomasterfrom Jan 13, 2026
Merged
Unreal SDK failing to handle fragmented messages#4002JasonAtClockwork merged 3 commits intomasterfrom
JasonAtClockwork merged 3 commits intomasterfrom
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… changed to OnBinaryMessage to properly handle message fragmentation introduced recently
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Found this as well. Check my PR here, I did something different to fix it in my project. Is working reliably: |
rekhoff
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Jan 12, 2026
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Code looks clean and targets the root problem with minimal changes. Tested Blackholio locally and confirmed no errors found.
kistz
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Jan 13, 2026
# Description of Changes Updated the handler from OnRawMessage to OnBinaryMessage as OnRawMessage seems to have a bug that won't report the BytesRemaining for incomplete messages. OnBinaryMessage properly returns a bool flag like how the C# implementation works. # API and ABI breaking changes N/A # Expected complexity level and risk 2 - Underlying framework change on how messages are handled # Testing Blackholio was no longer working and is back in working order; however Unreal test framework has been broken due to the work on Result<> as the companion PR has not been merged. - [x] Rebuilt and ran Unreal Blackholio
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Description of Changes
Updated the handler from OnRawMessage to OnBinaryMessage as OnRawMessage seems to have a bug that won't report the BytesRemaining for incomplete messages. OnBinaryMessage properly returns a bool flag like how the C# implementation works.
API and ABI breaking changes
N/A
Expected complexity level and risk
2 - Underlying framework change on how messages are handled
Testing
Blackholio was no longer working and is back in working order; however Unreal test framework has been broken due to the work on Result<> as the companion PR has not been merged.