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is this something you verified and checked to have the correct values now? |
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@DacoTaco I'm not sure what the "correct" values are, but at rest, the axes are close to 1.0 where they weren't before, which makes sense if it's meant to be correlated to gravity. This is also how the Wiimote's g-force values look/act. |
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Hi! I'll try to test this ASAP, but indeed it looks very related. |
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DacoTaco
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Dec 1, 2025
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Not sure if this is a real fix to #166 , but I noticed that the cal_g data wasn't getting offset by cal_zero like the Wiimote itself was doing. Doing this makes the g-force values look a lot closer to the Wiimote's.