Releases: godotengine/godot-builds
4.6-dev6
Godot 4.6 dev 6 is a dev snapshot for the 4.6 feature release. Dev snapshots are in-development builds of the engine provided for early testing and feature evaluation while the engine is still being worked on.
Report bugs on GitHub after checking that they haven't been reported:
Built from commit dec5a373d97cbadce5e1fabe6095ae9957ff3aa6.
To make a custom build which would also be recognized as dev6, you should define GODOT_VERSION_STATUS=dev6 in your build environment prior to compiling.
- Download (GitHub): Expand Assets below
4.6-dev5
Godot 4.6 dev 5 is a dev snapshot for the 4.6 feature release. Dev snapshots are in-development builds of the engine provided for early testing and feature evaluation while the engine is still being worked on.
Report bugs on GitHub after checking that they haven't been reported:
Built from commit f5918a9d35350bf6402dd1b4902ab539747d77a6.
To make a custom build which would also be recognized as dev5, you should define GODOT_VERSION_STATUS=dev5 in your build environment prior to compiling.
- Download (GitHub): Expand Assets below
4.6-dev4
Godot 4.6 dev 4 is a dev snapshot for the 4.6 feature release. Dev snapshots are in-development builds of the engine provided for early testing and feature evaluation while the engine is still being worked on.
Report bugs on GitHub after checking that they haven't been reported:
Built from commit bd2ca13c6f3a5198eac035c855dcd1759e077313.
To make a custom build which would also be recognized as dev4, you should define GODOT_VERSION_STATUS=dev4 in your build environment prior to compiling.
- Download (GitHub): Expand Assets below
4.6-dev3
Godot 4.6 dev 3 is a dev snapshot for the 4.6 feature release. Dev snapshots are in-development builds of the engine provided for early testing and feature evaluation while the engine is still being worked on.
Report bugs on GitHub after checking that they haven't been reported:
Built from commit 9d84f3d135d4a53ee8c42f32d4df7cc66b2e3684.
To make a custom build which would also be recognized as dev3, you should define GODOT_VERSION_STATUS=dev3 in your build environment prior to compiling.
- Download (GitHub): Expand Assets below
3.7-dev1
Godot 3.7 dev 1 is a dev snapshot for the 3.7 feature release. Dev snapshots are in-development builds of the engine provided for early testing and feature evaluation while the engine is still being worked on.
Report bugs on GitHub after checking that they haven't been reported:
Built from commit a117d512b00f1646db174e703e7e888519b64608.
To make a custom build which would also be recognized as dev1, you should define GODOT_VERSION_STATUS=dev1 in your build environment prior to compiling.
- Download (GitHub): Expand Assets below
3.6.2-stable
Godot 3.6.2 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.
Report bugs on GitHub after checking that they haven't been reported:
- Download (GitHub): Expand Assets below
4.6-dev2
Godot 4.6 dev 2 is a dev snapshot for the 4.6 feature release. Dev snapshots are in-development builds of the engine provided for early testing and feature evaluation while the engine is still being worked on.
Report bugs on GitHub after checking that they haven't been reported:
Built from commit 7864ac80192e9e91bf56176af9f04cc013b580aa.
To make a custom build which would also be recognized as dev2, you should define GODOT_VERSION_STATUS=dev2 in your build environment prior to compiling.
- Download (GitHub): Expand Assets below
4.5.1-stable
Godot 4.5.1 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.
Report bugs on GitHub after checking that they haven't been reported:
- Download (GitHub): Expand Assets below
4.5.1-rc2
Godot 4.5.1 RC 2 is a release candidate for the 4.5.1 maintenance release. Release candidates focus on finalizing the release and fixing remaining critical bugs.
Report bugs on GitHub after checking that they haven't been reported:
Built from commit 69796bf7d67599b21308fb54723ed53a84e2e335.
To make a custom build which would also be recognized as rc2, you should define GODOT_VERSION_STATUS=rc2 in your build environment prior to compiling.
- Download (GitHub): Expand Assets below
4.5.1-rc1
Godot 4.5.1 RC 1 is a release candidate for the 4.5.1 maintenance release. Release candidates focus on finalizing the release and fixing remaining critical bugs.
Report bugs on GitHub after checking that they haven't been reported:
Built from commit c834443ef1fa3516e30124d8afaf448353d31010.
To make a custom build which would also be recognized as rc1, you should define GODOT_VERSION_STATUS=rc1 in your build environment prior to compiling.
- Download (GitHub): Expand Assets below