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Merge pull request #9076 from skyace65/CSGNote
Update CSG note with info on reliability
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tutorials/3d/csg_tools.rst

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@@ -15,7 +15,9 @@ Interior environments can be created by using inverted primitives.
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.. note:: The CSG nodes in Godot are mainly intended for prototyping. There is
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no built-in support for UV mapping or editing 3D polygons (though
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extruded 2D polygons can be used with the CSGPolygon3D node).
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extruded 2D polygons can be used with the CSGPolygon3D node). In
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addition CSG can't reliably create meshes made up of multiple nodes
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without holes.
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If you're looking for an easy to use level design tool for a project,
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you may want to use `Qodot <https://github.com/QodotPlugin/Qodot>`__

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