Skip to content

Conversation

@nikitalita
Copy link

The plugin currently provides no means of overriding the project directory location; it currently uses the first directory that contains project.godot that it finds. This means that if you're in a workspace with multiple project.godots in various subdirectories, your only recourse is to either re-open the workspace scoped to that folder, or just delete those files.

This PR provides the setting godotTools.workspace.overrideProjectDir. Now when we search for the project dir, we check the setting with the scope of the current workspace directory (and every subsequent workspace directory if not found), and if we find project.godot using that, we use that.

@nikitalita nikitalita force-pushed the override-project-dir branch from 6868cf3 to 68d7e32 Compare October 29, 2025 22:46
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant