Releases: nullved/PMWeatherAPI
Releases · nullved/PMWeatherAPI
[Alpha] PMWeatherAPI 0.16.2.0-rc2
v0.16.2.0-rc2 - PMShaders Fix
- Should now render radar when PMShaders is enabled
- Fixed MIXED_REFLECTIVITY and SNOW_REFLECTIVITY ColorMaps
- Removed old version check from 0.16.1 and previous versions
- PMWAPI now only supports the version of PMW it is designated for
Full Changelog: 0.16.2.0-rc1...0.16.2.0-rc2
[Alpha] PMWeatherAPI 0.16.2.0-rc1
- Update to PMWeather 0.16.2
- Register with PMW's AddonHelper
Full Changelog: 0.16.1.0-rc2...0.16.2.0-rc1
[Alpha] PMWeatherAPI 0.16.1.0-rc2
- Removed PMWSavedData
- Added RadarMode#isCustom
- Added a bunch of IRadarOverlay helper methods for easier pose management
- Added a new debug overlay when the Debug option is on
- Disabled the transparency config option
- Changed how RadarOverlays are registered. No longer needs a supplier for registration
- Added ability to unregister overlays at any time by its ID
- Added some helper methods to RadarRenderData
- Fix Darken Biomes on Radar option
- Fix PMW debugging modes
- Switch from RenderType#entityCutout to a custom one with no culling for rendering on both sides
Full Changelog: 0.16.1.0-rc1...0.16.1.0-rc2
[Alpha] PMWeatherAPI 0.16.1.0-rc1
- Update to PMW 0.16 (no 0.16.0.X version since PMWAPI was not updated yet)
- Add MIXED_REFLECTIVITY, SNOW_REFLECTIVITY, SST, and HURRICANE_WINDSPEED color maps
- Add some more utility methods to IRadarOverlays
- Renamed RenderData to RadarRenderData
- RadarRenderData#blockEntity is now a RadarBlockEntity
- Changed NearbyRadars#radarsNearBlock to use RadarStorage#getAllWithinRange
- Added some more options
- PMWClientStorages#RADAR_MODE_COLORS now uses a RadarBlockEntity as the key
- Start transitioning from Colors to integers
- Deprecated StormType in favor of PMW's StormType
- Removed StringValue and StringProperty
- Removed SolarEverest
- and more...
Full Changelog: 0.15.3.3-rc2...0.16.1.0-rc1
[Alpha] PMWeatherAPI 0.15.3.3-rc2
- Added a client setting to disable radar overlays when the radar is in debugging mode. On by default
- Added IStorage#forAll, IStorage#forAllWithinRange, IStorage#forInChunk, IStorage#forInAdjacentChunks
- Added 'on' property to RadarStorageData
- Fixed ID overlay
What's Changed
- v0.15.3.3-rc2 - Storage #for functions, Radar Overlays off when debugging by @RealDarkStudios in #5
Full Changelog: 0.15.3.3-rc1...0.15.3.3-rc2
[Alpha] PMWeatherAPI 0.15.3.3-rc1
- Storages should be complete or near complete
- Storages allow you to save data in a format of your choice so that the data can be read even when chunks are not loaded. Useful for things such as showing radar positions in unloaded chunks (Radar Networks coming soon!)
- Added storages for Metars (Weather Stations) and WSR-88Ds
- Added #renderTexture methods to Radar Overlays
- Added RadarMode#disableBaseRendering to disable the defualt pixel renderer (Needed by Hezi for Radar Overhaul)
- And a bunch more stuff that I don't to write right now
What's Changed
- [Feature] Storage Rework by @RealDarkStudios in #3
Full Changelog: 0.15.3.2...0.15.3.3-rc1
[Alpha] PMWeatherAPI 0.15.3.2
v0.15.3.2 - Fix WSR-88D bug
- Fixed a crash when the WSR-88D lookup had something other than a block entity which returned null
[Alpha] PMWeatherAPI 0.15.3.1
v0.15.3.1 - Fix multiple radar bug
- Fixed a bug where 2+ radars would fight over terrain to show
[Alpha] PMWeatherAPI 0.15.3.0
v0.15.3.0 - Update to PMWeather 0.15.3
- Fixed badlands radar color
- Fixed duplicate property crash
- Added shift + rclick functionality
[Alpha] PMWeatherAPI 0.15.2.0
v0.15.2.0 - Update to PMWeather 0.15.2
- No more flashing should occur where the terrain shows on radar for 1 tick
- Updated README with instructions for adding PMWeather