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Load URDF with frame IDs and named transforms #12005
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Labels
feat-dataloader
Everything related to data loaders
include in changelog
🪵 Log & send APIs
Affects the user-facing API for all languages
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CoordinateFrames to link entities and visual/collision meshes, attach meshes viaTransform3Dto their linkTransform3D, with{parent, child}_frameconnecting a pair of linksanimated_urdfexampleThanks to #12101, we can still load & visualize an URDF with default static transforms and update them via TF-like transforms.
Documentation will come separate (#12056).